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Biome Defense is an RTS fought between the animals of earth's biomes. It's inspired by Age of Empires II, with an aim toward greater diversity, content, and moddability.

Post news Report RSS Updates - 2016-05-15

18 updates: * Main menu map/scene exists (e.g. shows terrain, plants, walls, units, and game title) * Terrain>Flatten tool exists * Placing a building on non-flat terrain, flattens the terrain (or makes a platform or something) * VSNodes can be disabled (i.e. making-so trigger-nodes are not run) * Action panel lets you set a unit's stance: no-action, or stand-ground * New VDFProp prop exists: defaultValue (used to mark which value is the default, and therefore shouldn't be serialized) [...]

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18 updates:

* Main menu map/scene exists (e.g. shows terrain, plants, walls, units, and game title)
* Terrain>Flatten tool exists
* Placing a building on non-flat terrain, flattens the terrain (or makes a platform or something)
* VSNodes can be disabled (i.e. making-so trigger-nodes are not run)
* Action panel lets you set a unit's stance: no-action, or stand-ground
* New VDFProp prop exists: defaultValue (used to mark which value is the default, and therefore shouldn't be serialized)
* Terrain_Resize tool works again
* Browser console works again. (added workaround for issue with latest Chrome, where console freezes if the native Map function is overwritten (and kept overwritten))
* Scroll-views use the drag-based scroll approach by default.
* A match now (as intended) continues, if the player even has just a structure capable of producing units.
* Alt+? no longer triggers menu-bar items in Unity editor. (doing so would cause the game to lose focus, which was super annoying, and made the global hotkeys much less useful)
* Unit always faces its target when building/collecting/attacking
* Switching from-to Objects page no longer sometimes causes camera error
* Terrain height-testing succeeds even for high hills. (terrain areas above first chunk)
* Fog-of-war doesn't affect pages other than the Live page.
* Path visualizations don't show up on Maps page. (even if paused/game-finished)
* Node/Call panel shows: the selected-node's id
* Call panel renamed to 'Node/Call' panel. (since it now shows data for both the selected-node and the selected-call)

New screenshots

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The new Main Menu map/scene. (a major improvement over the just-an-ocean background it used to have)

The new Terrain>Flatten tool being used to easily create ledges.

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