BFF or Die is an award winning tactical-action-puzzler for up to 4 players. When four alien flunkouts from the Intergalactic Time Academy go joyriding in a faulty ChronoCrosser, they soon find themselves trapped in Ancient Egypt, with nothing to defend themselves but cunning, cooperation and camaraderie!
To avoid the dangers that lurk in the labyrinths all players need to work together! Each member of the team controls a different ability - lights, decoys, teleportation and more; teammates must combine their skills strategically if they're going to escape alive!
Fun for one, funner for four. It’s the ultimate buddy cop movie! It’s no child left behind! It’s... BFF or Die!
This game is still in development. It's now at a stage where it's a lot of fun to play but there are still things to add and change.
If you like multiplayer games with original gameplay and would like to provide feedback that shapes the game then download and get involved :)
You can message us by:
Comment here on our IndieDB page.
You can also see the updates and read more details on the web site: Honeytribestudios.com
Project started: Feb 2014
Shaz Yousaf: Design & Audio
Andrzej (Anj) Zacher: Programming
Alicher (Alex) Baynazarov: Art & Animation
Bug fix: Blocks no longer get stuck. Push them around all you like.
Bug fix: Sleeping mummies can no longer knock you through the floor if they fall asleep on you.
Bug fix for windows: Ok, *this* time we really did fix that annoying control pad bug where the trigger from one pad interferes with another.
The Mac version and Linux version are universal binaries so will work on both 32 bit and 64 bit machines. There are separate builds for 32 bit and 64 bit for Windows.
Hint screens replaced.
Level 5 adjusted.
A couple of sound effects fixed.
Bug fix: Using multiple control pads at the same time now work as they should.
Levels 2 and 5 adjusted to be a bit more fun.
Extra visual feedback on wall changes
Lev 10: bug fix on tutorial pop up in multiplayer.
SHINY NEW GRAPHICS!
New Textures, new effects, new details.
Bug fix, can't end up "flying" now. Sorry.
Adjusted the distance characters need to be from each other to high five at level-end.
Adjusted level 3.
Adjusted the distance characters need to be from each other to high five and finish a level.
New graphics for switches.
Energy orb movement: slight adjustment.
Bug fix for mac: choosing a resolution size smaller than your monitor no longer results in graphics having unusually dark colours.
Tutorials improved for single player mode.
Level 14 adjusted.
Bug fix: Grabber can now pick up things in the base.
Bug fix: Energy orb movement and decoy trail corrected.
Character animations. No more 'T-poses'..!
First iteration of 1-player mode.
New visual effects.
Shiny new 3d menu :)
Now 35 levels.
Levels 3, 4, 13, 14, 33 & 34 are new.
Existing levels have been modified and/or rearranged.
Learning curve is improved.
Bug fix: Dead players can't revive each other.
Teleport drone controls adjusted. Yes, again. Now easier to fly.
Grabber adjusted. Easier to pick up.
Adjusted difficulty curve.
There are now 30 levels. New levels: 2,3,14,20,27,29
Existing levels adjusted and/or rearranged
New almost-level-end surprises :)
A few new sound effects.
Recharge time on zap power adjusted, now a couples seconds faster.
Mummy speeds adjusted, faster on some levels, slower on others.
Teleport drone controls adjusted. Again. Now even easier to fly.
Grabber and Teleport Drone targets adjusted - easier to aim.
Can't high five through walls to finish the level.
Can't collect energy orbs when dead.
Fix for the anti-grav box. No more accidental cheating!
No more infinite death-revival loop!
Various other fixes/adjustments.
Now there are 25 levels.
Levels 11,14, 20, 23 & 24 are new. Existing levels are adjusted and re-arrranged.
Flying the teleport drone feels easier and less drunken.
The Grabber now drops objects immediately when exiting it.
New 'in-world' graphics for all 3 machine power gauges.
New lightning effects. Also, darkness increased.
Ghosts no longer get stuck on outside walls or the space machine.
Stuff added to main menu including an update alert.
Story text added/adjusted.
In-game instruction text for the anti-grav box.
Bug fix: you can't end up flying anymore, sorry!
Mouse curser hidden - useful if you're video capturing!
Various other changes and fixes.
New graphics, new menus, new tutorials, improved Grabber controls, improved Teleport Drone controls, bug fix for teleports, bug fix for stun bombs, non-completed levels now locked, completed level info saved locally, various fixes.
v0.17 New graphics
v0.16 New graphics, gameplay fixes, new sounds.
v0.15 Levels updated.
v0.14 Fix for control pad.
v0.13 New levels, new puzzles, intro level images, various fixes.
v0.12 Various fixes.
I love getting emails with good news. Recently Intel contacted me to invite us to PAX in Seattle, USA to show BFF or Die on their booth. They are promoting a new PC called Skull Canyon by having a selection of local multiplayer games showcased on it, games that are perfect for a living room experience. The person who contacted me said they loved the demo of BFF or Die and wanted to include it. Result! PAX is a huge games exhibition so it will be great to be part of it and have more people find out about BFF or Die.
After nearly two and a half years of development we decided it was time to level up and have launched on Kickstarter..! During that time we've taken it to a lot of gaming events and watched around 800 people play at all stages of development. Watching their reactions and listening to feedback has shaped the gameplay. This is how we've turned the multiplayer mode into a very social experience that people really love. That will continue and we want people who back us to be part of the journey.
We have a a variety of nice rewards for people who back us. The cutest of which is the image below, a 3D printed model of our main character. We'll also be designing three new characters and 3D printing them too. Other rewards include early access to the online multiplayer mode, special character skins, a VIP ticket to the launch party and chances to be directly involved in the creative process; you can help name a character or design a level!
The main features that succeeding on Kickstarter will enable us to add are: Online multiplayer, new content and new time zones, new characters & animation and a new dynamic soundtrack. If you'd like to help make that happen, go to our Kickstarter page and make a pledge. Also tell your friends :)
As mentioned in an earlier article BFF or Die was also chosen to be part of the showcase at Develop Conference, the biggest developer event in the UK. From 100 games submitted they picked 10 to showcase and were we glad to have BFF or Die as one of those. Things went really well. People there were loving the teamwork aspect of the game. I was told that some of the Unity staff said BFF or Die was their favourite part of the entire show! Thanks to Chillblast for supplying the fast gaming laptop. We were getting 60fps with high graphics settings even though the game is not optimised yet. Love it.
We also uploaded a new public build with some bug fixes, alpha version 0.22.5. Head over to the downloads page to get it on Windows, Mac or Linux. You can play in single player or in local co-op with up to four players. Get some friends round and enjoy some local multiplayer goodness!
Shaz, Game Designer
BFF or Die will be part of the Indie Showcase at Develop Conference.
A preview of the 3d printed mini-figures we're designing.
For the next 30 days BFF or Die will be taking votes and feedback on the Square Enix Collective.
We recently took BFF or Die to the PC Gamer Weekender in London, made a new trailer, passed Greenlight in a week and also released a new version of the...
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