BFF or Die is an award winning tactical-action-puzzler for up to 4 players. When four alien flunkouts from the Intergalactic Time Academy go joyriding in a faulty ChronoCrosser, they soon find themselves trapped in Ancient Egypt, with nothing to defend themselves but cunning, cooperation and camaraderie!
To avoid the dangers that lurk in the labyrinths all players need to work together! Each member of the team controls a different ability - lights, decoys, teleportation and more; teammates must combine their skills strategically if they're going to escape alive!
Fun for one, funner for four. It’s the ultimate buddy cop movie! It’s no child left behind! It’s... BFF or Die!
This game is still in development. It's now at a stage where it's a lot of fun to play but there are still things to add and change.
If you like multiplayer games with original gameplay and would like to provide feedback that shapes the game then download and get involved :)
You can message us by:
You can also see the updates and read more details on the web site: Honeytribestudios.com
Project started: Feb 2014
Shaz Yousaf: Design & Audio
Andrzej (Anj) Zacher: Programming
Alicher (Alex) Baynazarov: Art & Animation
Bug fix: Blocks no longer get stuck. Push them around all you like.
Bug fix: Sleeping mummies can no longer knock you through the floor if they fall asleep on you.
Bug fix for windows: Ok, *this* time we really did fix that annoying control pad bug where the trigger from one pad interferes with another.
The Mac version and Linux version are universal binaries so will work on both 32 bit and 64 bit machines. There are separate builds for 32 bit and 64 bit for Windows.
Hint screens replaced.
Level 5 adjusted.
A couple of sound effects fixed.
Bug fix: Using multiple control pads at the same time now work as they should.
Levels 2 and 5 adjusted to be a bit more fun.
Extra visual feedback on wall changes
Lev 10: bug fix on tutorial pop up in multiplayer.
SHINY NEW GRAPHICS!
New Textures, new effects, new details.
Bug fix, can't end up "flying" now. Sorry.
Adjusted the distance characters need to be from each other to high five at level-end.
Adjusted level 3.
Adjusted the distance characters need to be from each other to high five and finish a level.
New graphics for switches.
Energy orb movement: slight adjustment.
Bug fix for mac: choosing a resolution size smaller than your monitor no longer results in graphics having unusually dark colours.
Tutorials improved for single player mode.
Level 14 adjusted.
Bug fix: Grabber can now pick up things in the base.
Bug fix: Energy orb movement and decoy trail corrected.
Character animations. No more 'T-poses'..!
First iteration of 1-player mode.
New visual effects.
Shiny new 3d menu :)
Now 35 levels.
Levels 3, 4, 13, 14, 33 & 34 are new.
Existing levels have been modified and/or rearranged.
Learning curve is improved.
Bug fix: Dead players can't revive each other.
Teleport drone controls adjusted. Yes, again. Now easier to fly.
Grabber adjusted. Easier to pick up.
Adjusted difficulty curve.
There are now 30 levels. New levels: 2,3,14,20,27,29
Existing levels adjusted and/or rearranged
New almost-level-end surprises :)
A few new sound effects.
Recharge time on zap power adjusted, now a couples seconds faster.
Mummy speeds adjusted, faster on some levels, slower on others.
Teleport drone controls adjusted. Again. Now even easier to fly.
Grabber and Teleport Drone targets adjusted - easier to aim.
Can't high five through walls to finish the level.
Can't collect energy orbs when dead.
Fix for the anti-grav box. No more accidental cheating!
No more infinite death-revival loop!
Various other fixes/adjustments.
Now there are 25 levels.
Levels 11,14, 20, 23 & 24 are new. Existing levels are adjusted and re-arrranged.
Flying the teleport drone feels easier and less drunken.
The Grabber now drops objects immediately when exiting it.
New 'in-world' graphics for all 3 machine power gauges.
New lightning effects. Also, darkness increased.
Ghosts no longer get stuck on outside walls or the space machine.
Stuff added to main menu including an update alert.
Story text added/adjusted.
In-game instruction text for the anti-grav box.
Bug fix: you can't end up flying anymore, sorry!
Mouse curser hidden - useful if you're video capturing!
Various other changes and fixes.
New graphics, new menus, new tutorials, improved Grabber controls, improved Teleport Drone controls, bug fix for teleports, bug fix for stun bombs, non-completed levels now locked, completed level info saved locally, various fixes.
v0.17 New graphics
v0.16 New graphics, gameplay fixes, new sounds.
v0.15 Levels updated.
v0.14 Fix for control pad.
v0.13 New levels, new puzzles, intro level images, various fixes.
v0.12 Various fixes.
We've had a busy Summer with BFF or Die. This is the last day of the Kickstarter. If you want to help keep the project alive head over to our page and make a pledge.
We've taken it to a series of events, large and small, launching at the Develop Conference Showcase in the UK. It was very cool to be invited as it's the biggest game dev event in the UK. This year they had 100 entries. The quality of the games on show was very high too so we were really glad to be part of that.
It felt like a real achievement especially as we have had almost no budget for the duration of the project and have been making this in time outside of our jobs for 2.5 years.
We ended the 'Summer Tour' at Insomnia Gaming Festival 58 aka i58. This was the biggest one yet with 70,000 visitors. We were in the Indie Zone which is the friendliest place to be :) The other devs there are always helpful and we tend to all support each other by lending equipment and giving feedback on games or helping to promote each other's games.
The audience were loving BFF or Die, it's built around teamwork mechanics so people who stopped to play with friends, family or a partner typically really get into the shared experience.
Our slot on the Intel booth at PAX West in Seattle is confirmed \o/ We'll be sharing the Skull Canyon PC they are promoting with some other notable local multiplayer indies such as Speedrunners and Duck Game.
Some entertaining new Youtuber vids have been surfacing of BFF or Die recently. You can see the full list here.
As well as the events mentioned above we also went to Loading Bar, Gamer Disco, WeGeek and the London Anime & Gaming Convention. Thanks to Chillblast for lending us a fast gaming laptop for these so we could run the game at 60fps on high graphics settings.
Also thanks to all the friends and supporters who have been backing us on Kickstarter, helping out at events and helping by posting and tweeting about the game :)
In a string of good news BFF or Die was showcased at Develop Conference, invited to PAX by Intel and launched on Kickstarter. Also, new demo!
BFF or Die will be part of the Indie Showcase at Develop Conference.
A preview of the 3d printed mini-figures we're designing.
For the next 30 days BFF or Die will be taking votes and feedback on the Square Enix Collective.
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