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BFF or Die

BFF or Die is an award winning tactical-action-puzzler for up to 4 players. When four alien flunkouts from the Intergalactic Time Academy go joyriding in a faulty ChronoCrosser, they soon find themselves trapped in Ancient Egypt, with nothing to defend themselves but cunning, cooperation and camaraderie!

To avoid the dangers that lurk in the labyrinths all players need to work together! Each member of the team controls a different ability - lights, decoys, teleportation and more; teammates must combine their skills strategically if they're going to escape alive!

Fun for one, funner for four. It’s the ultimate buddy cop movie! It’s no child left behind! It’s... BFF or Die!

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This game is still in development. It's now at a stage where it's a lot of fun to play but there are still things to add and change.

If you like multiplayer games with original gameplay and would like to provide feedback that shapes the game then download and get involved :)

You can message us by:

Twitter: @HoneyTribeStu

Facebook: Facebook.com

You can also see the updates and read more details on the web site: Honeytribestudios.com
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Project started: Feb 2014

Team:

Shaz Yousaf: Design & Audio

Andrzej (Anj) Zacher: Programming

Alicher (Alex) Baynazarov: Art & Animation

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Update history:

v0.22.5
Bug fix: Blocks no longer get stuck. Push them around all you like.

v0.22.4
Bug fix: Sleeping mummies can no longer knock you through the floor if they fall asleep on you.

Bug fix for windows: Ok, *this* time we really did fix that annoying control pad bug where the trigger from one pad interferes with another.

The Mac version and Linux version are universal binaries so will work on both 32 bit and 64 bit machines. There are separate builds for 32 bit and 64 bit for Windows.

v0.22.2
Hint screens replaced.
Level 5 adjusted.
A couple of sound effects fixed.

v0.22.1
Bug fix: Using multiple control pads at the same time now work as they should.
Levels 2 and 5 adjusted to be a bit more fun.
Extra visual feedback on wall changes
Lev 10: bug fix on tutorial pop up in multiplayer.

v0.22
SHINY NEW GRAPHICS!
New Textures, new effects, new details.
Bug fix, can't end up "flying" now. Sorry.
Adjusted the distance characters need to be from each other to high five at level-end.
Adjusted level 3.

v0.21.4
Adjusted the distance characters need to be from each other to high five and finish a level.
New graphics for switches.
Energy orb movement: slight adjustment.
Bug fix for mac: choosing a resolution size smaller than your monitor no longer results in graphics having unusually dark colours.

v0.21.3
Tutorials improved for single player mode.
Level 14 adjusted.

v0.21.2
Bug fix: Grabber can now pick up things in the base.

v0.21.1
Bug fix: Energy orb movement and decoy trail corrected.

v0.21
Character animations. No more 'T-poses'..!
First iteration of 1-player mode.
New visual effects.
Shiny new 3d menu :)
Now 35 levels.
Levels 3, 4, 13, 14, 33 & 34 are new.
Existing levels have been modified and/or rearranged.
Learning curve is improved.
Bug fix: Dead players can't revive each other.
Teleport drone controls adjusted. Yes, again. Now easier to fly.
Grabber adjusted. Easier to pick up.
Adjusted difficulty curve.
Various changes/fixes.

v0.20
There are now 30 levels. New levels: 2,3,14,20,27,29
Existing levels adjusted and/or rearranged
New almost-level-end surprises :)
Improved tutorials.
A few new sound effects.
Recharge time on zap power adjusted, now a couples seconds faster.
Mummy speeds adjusted, faster on some levels, slower on others.
Teleport drone controls adjusted. Again. Now even easier to fly.
Grabber and Teleport Drone targets adjusted - easier to aim.
Can't high five through walls to finish the level.
Can't collect energy orbs when dead.
Fix for the anti-grav box. No more accidental cheating!
No more infinite death-revival loop!
Various other fixes/adjustments.

v0.19
Now there are 25 levels.
Levels 11,14, 20, 23 & 24 are new. Existing levels are adjusted and re-arrranged.
Flying the teleport drone feels easier and less drunken.
The Grabber now drops objects immediately when exiting it.
New 'in-world' graphics for all 3 machine power gauges.
New lightning effects. Also, darkness increased.
Ghosts no longer get stuck on outside walls or the space machine.
Stuff added to main menu including an update alert.
Story text added/adjusted.
In-game instruction text for the anti-grav box.
Bug fix: you can't end up flying anymore, sorry!
Mouse curser hidden - useful if you're video capturing!
Various other changes and fixes.

v0.18
New graphics, new menus, new tutorials, improved Grabber controls, improved Teleport Drone controls, bug fix for teleports, bug fix for stun bombs, non-completed levels now locked, completed level info saved locally, various fixes.

v0.17 New graphics

v0.16 New graphics, gameplay fixes, new sounds.

v0.15 Levels updated.

v0.14 Fix for control pad.

v0.13 New levels, new puzzles, intro level images, various fixes.

v0.12 Various fixes.

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prototype1 lastChance 1280x720

We've had a busy Summer with BFF or Die. This is the last day of the Kickstarter. If you want to help keep the project alive head over to our page and make a pledge.

We've taken it to a series of events, large and small, launching at the Develop Conference Showcase in the UK. It was very cool to be invited as it's the biggest game dev event in the UK. This year they had 100 entries. The quality of the games on show was very high too so we were really glad to be part of that.

It felt like a real achievement especially as we have had almost no budget for the duration of the project and have been making this in time outside of our jobs for 2.5 years.

developCollage3

We ended the 'Summer Tour' at Insomnia Gaming Festival 58 aka i58. This was the biggest one yet with 70,000 visitors. We were in the Indie Zone which is the friendliest place to be :) The other devs there are always helpful and we tend to all support each other by lending equipment and giving feedback on games or helping to promote each other's games.

i58fri

The audience were loving BFF or Die, it's built around teamwork mechanics so people who stopped to play with friends, family or a partner typically really get into the shared experience.

Our slot on the Intel booth at PAX West in Seattle is confirmed \o/ We'll be sharing the Skull Canyon PC they are promoting with some other notable local multiplayer indies such as Speedrunners and Duck Game.

paxschedule

Some entertaining new Youtuber vids have been surfacing of BFF or Die recently. You can see the full list here.

As well as the events mentioned above we also went to Loading Bar, Gamer Disco, WeGeek and the London Anime & Gaming Convention. Thanks to Chillblast for lending us a fast gaming laptop for these so we could run the game at 60fps on high graphics settings.

loadingCollage2

Also thanks to all the friends and supporters who have been backing us on Kickstarter, helping out at events and helping by posting and tweeting about the game :)

BFF or Die: Invited to PAX, Launched on Kickstarter and New Demo Released!

BFF or Die: Invited to PAX, Launched on Kickstarter and New Demo Released!

News 5 comments

In a string of good news BFF or Die was showcased at Develop Conference, invited to PAX by Intel and launched on Kickstarter. Also, new demo!

BFF or Die Picked for Showcase at Biggest Dev Conference in UK

BFF or Die Picked for Showcase at Biggest Dev Conference in UK

News 0 comments

BFF or Die will be part of the Indie Showcase at Develop Conference.

BFF or DIe: Preview of the 3d printed mini figures

BFF or DIe: Preview of the 3d printed mini figures

News 0 comments

A preview of the 3d printed mini-figures we're designing.

BFF or Die: Selected for the Square Enix Collective

BFF or Die: Selected for the Square Enix Collective

News 2 comments

For the next 30 days BFF or Die will be taking votes and feedback on the Square Enix Collective.

RSS Files
BFF or Die, v0.22.5, PC, 64Bit

BFF or Die, v0.22.5, PC, 64Bit

Demo 0 comments

v0.22.5 Bug fix: Blocks no longer get stuck. Push them around all you like.

BFF or Die, v0.22.5, PC, 32Bit

BFF or Die, v0.22.5, PC, 32Bit

Demo 1 comment

v0.22.5 Bug fix: Blocks no longer get stuck. Push them around all you like.

BFF or Die, v0.22.5, Linux

BFF or Die, v0.22.5, Linux

Demo 0 comments

v0.22.5 Bug fix: Blocks no longer get stuck. Push them around all you like.

BFF or Die, v0.22.5, Mac

BFF or Die, v0.22.5, Mac

Demo 0 comments

v0.22.5, universal build. Bug fix: Blocks no longer get stuck. Push them around all you like.

BFF or Die v0.22.4, PC 32 Bit

BFF or Die v0.22.4, PC 32 Bit

Demo 0 comments

v0.22.4 Bug fix: Sleeping mummies can no longer knock you through the floor if they fall asleep on you. Ok, *this* time we really did fix that annoying...

BFF or Die v0.22.4, PC 64 Bit

BFF or Die v0.22.4, PC 64 Bit

Demo 0 comments

v0.22.4 Bug fix: Sleeping mummies can no longer knock you through the floor if they fall asleep on you. Ok, *this* time we really did fix that annoying...

Comments
sirjuanitoPRO
sirjuanitoPRO

your game is on Steam or Steam Greenlight ?

Reply Good karma Bad karma+2 votes
HoneyTribeShaz Creator
HoneyTribeShaz

We just passed Greenlight recently :) We haven't yet released it on Steam, but you can download the demo from the "downloads" page here.

Reply Good karma+1 vote
HoneyTribeShaz Creator
HoneyTribeShaz

If you played the free demo and want to support us in developing BFF or Die you can buy the demo from our store page. Choose the amount you want. Honey-tribe-studios.itch.io

Reply Good karma+1 vote
TheBlackshot
TheBlackshot

^w^ sweet :D
This game has future

Reply Good karma Bad karma+2 votes
HoneyTribeShaz Creator
HoneyTribeShaz

Thanks :) Hopefully soon we can upload a demo and you can play it.

Reply Good karma+1 vote
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BFF or Die
Platforms
Windows, Mac, Linux, XONE, PS4
Developer & Publisher
Honey Tribe Studios
Engine
Unity
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Puzzle
Theme
Sci-Fi
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Latest tweets from @honeytribestu

RT @richgizmo: day 3 @egx and the crowds are roaring in. Come be an elephant with a minigun in Nature's Zombie Apocalypse #egx2016 T.co

Sep 24 2016

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Sep 24 2016

RT @richgizmo: #EGX2016 just opened and straight away we get full stand. Nature's Zombie Apocalypse T.co

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RT @MassiveMonsters: #EGX2016 is go!!! Our booth is all set up and looking shiny, come hang out and play some games!! @EGX T.co

Sep 22 2016

RT @richgizmo: So many players at egx. Great to see everyone enjoying it T.co

Sep 22 2016

RT @Stumptgames: Stumpt plays Gunnihilation! It's like Contra meets Metal Slug. Come on and join the frenzy! Stum.pt T.co

Sep 20 2016

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