BFF or Die!
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March 2016 update: v0.22.4 out now.
You have two choices. Help each other. Or die. This is BFF or Die, a co-op adventure through time and space!
In BFF or Die you use different abilities to combine your team skills and beat the procedural mazes together.
Feel a sense of companionship and think on your feet to figure out how to get past each puzzle as a team.
Control pads or keyboard control.
Choice of shared or separate control pads: two characters on each pad or one pad per player.
Shared keyboard - two characters on the keyboard.
This game is still in development. It's now at a stage where it's a lot of fun to play but there are still things to add and change.
If you like multiplayer games with original gameplay and would like to provide feedback that shapes the game then download and get involved :)
You can message us by:
Comment here on our IndieDB page.
You can also see the updates and read more details on the web site: Honeytribestudios.com
Project started: Feb 2014
Shaz Yousaf: Design & Audio
Andrzej (Anj) Zacher: Programming
Alicher (Alex) Baynazarov: Art & Animation
Bug fix: Sleeping mummies can no longer knock you through the floor if they fall asleep on you.
Bug fix for windows: Ok, *this* time we really did fix that annoying control pad bug where the trigger from one pad interferes with another.
The Mac version and Linux version are universal binaries so will work on both 32 bit and 64 bit machines. There are separate builds for 32 bit and 64 bit for Windows.
Hint screens replaced.
Level 5 adjusted.
A couple of sound effects fixed.
Bug fix: Using multiple control pads at the same time now work as they should.
Levels 2 and 5 adjusted to be a bit more fun.
Extra visual feedback on wall changes
Lev 10: bug fix on tutorial pop up in multiplayer.
SHINY NEW GRAPHICS!
New Textures, new effects, new details.
Bug fix, can't end up "flying" now. Sorry.
Adjusted the distance characters need to be from each other to high five at level-end.
Adjusted level 3.
Adjusted the distance characters need to be from each other to high five and finish a level.
New graphics for switches.
Energy orb movement: slight adjustment.
Bug fix for mac: choosing a resolution size smaller than your monitor no longer results in graphics having unusually dark colours.
Tutorials improved for single player mode.
Level 14 adjusted.
Bug fix: Grabber can now pick up things in the base.
Bug fix: Energy orb movement and decoy trail corrected.
Character animations. No more 'T-poses'..!
First iteration of 1-player mode.
New visual effects.
Shiny new 3d menu :)
Now 35 levels.
Levels 3, 4, 13, 14, 33 & 34 are new.
Existing levels have been modified and/or rearranged.
Learning curve is improved.
Bug fix: Dead players can't revive each other.
Teleport drone controls adjusted. Yes, again. Now easier to fly.
Grabber adjusted. Easier to pick up.
Adjusted difficulty curve.
There are now 30 levels. New levels: 2,3,14,20,27,29
Existing levels adjusted and/or rearranged
New almost-level-end surprises :)
A few new sound effects.
Recharge time on zap power adjusted, now a couples seconds faster.
Mummy speeds adjusted, faster on some levels, slower on others.
Teleport drone controls adjusted. Again. Now even easier to fly.
Grabber and Teleport Drone targets adjusted - easier to aim.
Can't high five through walls to finish the level.
Can't collect energy orbs when dead.
Fix for the anti-grav box. No more accidental cheating!
No more infinite death-revival loop!
Various other fixes/adjustments.
Now there are 25 levels.
Levels 11,14, 20, 23 & 24 are new. Existing levels are adjusted and re-arrranged.
Flying the teleport drone feels easier and less drunken.
The Grabber now drops objects immediately when exiting it.
New 'in-world' graphics for all 3 machine power gauges.
New lightning effects. Also, darkness increased.
Ghosts no longer get stuck on outside walls or the space machine.
Stuff added to main menu including an update alert.
Story text added/adjusted.
In-game instruction text for the anti-grav box.
Bug fix: you can't end up flying anymore, sorry!
Mouse curser hidden - useful if you're video capturing!
Various other changes and fixes.
New graphics, new menus, new tutorials, improved Grabber controls, improved Teleport Drone controls, bug fix for teleports, bug fix for stun bombs, non-completed levels now locked, completed level info saved locally, various fixes.
v0.17 New graphics
v0.16 New graphics, gameplay fixes, new sounds.
v0.15 Levels updated.
v0.14 Fix for control pad.
v0.13 New levels, new puzzles, intro level images, various fixes.
v0.12 Various fixes.
From today BFF or Die is being featured on the Square Enix Collective for thirty days. During this time peeps can leave feedback and also vote yes or no to the question “Would you back this project through crowdfunding?“
This doesn’t mean Square Enix are publishing BFF or Die but it’s great opportunity to have more gamers know about the game. They only select one game every week so it's very cool they felt BFF or Die was something they wanted to show to their fans.
We're planning a kickstarter campaign for the summer so hopefully being on the Square Enix Collective will help when it comes to launch. Being a small dev team has challenges when it comes to getting the word out about your game so opportunities like this are really helpful.
Please do go check out our page there, vote and leave a comment and tell your friends about it too. Chances are they don't know about BFF or Die yet so be the first one who gets them into it..!
We recently took BFF or Die to the PC Gamer Weekender in London, made a new trailer, passed Greenlight in a week and also released a new version of the...
We had some good news recently. BFF or Die won a thing..!
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