BFF or Die!
Alpha demo version 0.22.4 out now.
You have two choices. Help each other. Or die. This is BFF or Die, a co-op adventure through time and space!
In BFF or Die you use different abilities to combine your team skills and beat the procedural mazes together.
Feel a sense of companionship and think on your feet to figure out how to get past each puzzle as a team.
Control pads or keyboard control.
Choice of shared or separate control pads: two characters on each pad or one pad per player.
Shared keyboard - two characters on the keyboard.
This game is still in development. It's now at a stage where it's a lot of fun to play but there are still things to add and change.
If you like multiplayer games with original gameplay and would like to provide feedback that shapes the game then download and get involved :)
You can message us by:
Comment here on our IndieDB page.
You can also see the updates and read more details on the web site: Honeytribestudios.com
Project started: Feb 2014
Shaz Yousaf: Design & Audio
Andrzej (Anj) Zacher: Programming
Alicher (Alex) Baynazarov: Art & Animation
Bug fix: Sleeping mummies can no longer knock you through the floor if they fall asleep on you.
Bug fix for windows: Ok, *this* time we really did fix that annoying control pad bug where the trigger from one pad interferes with another.
The Mac version and Linux version are universal binaries so will work on both 32 bit and 64 bit machines. There are separate builds for 32 bit and 64 bit for Windows.
Hint screens replaced.
Level 5 adjusted.
A couple of sound effects fixed.
Bug fix: Using multiple control pads at the same time now work as they should.
Levels 2 and 5 adjusted to be a bit more fun.
Extra visual feedback on wall changes
Lev 10: bug fix on tutorial pop up in multiplayer.
SHINY NEW GRAPHICS!
New Textures, new effects, new details.
Bug fix, can't end up "flying" now. Sorry.
Adjusted the distance characters need to be from each other to high five at level-end.
Adjusted level 3.
Adjusted the distance characters need to be from each other to high five and finish a level.
New graphics for switches.
Energy orb movement: slight adjustment.
Bug fix for mac: choosing a resolution size smaller than your monitor no longer results in graphics having unusually dark colours.
Tutorials improved for single player mode.
Level 14 adjusted.
Bug fix: Grabber can now pick up things in the base.
Bug fix: Energy orb movement and decoy trail corrected.
Character animations. No more 'T-poses'..!
First iteration of 1-player mode.
New visual effects.
Shiny new 3d menu :)
Now 35 levels.
Levels 3, 4, 13, 14, 33 & 34 are new.
Existing levels have been modified and/or rearranged.
Learning curve is improved.
Bug fix: Dead players can't revive each other.
Teleport drone controls adjusted. Yes, again. Now easier to fly.
Grabber adjusted. Easier to pick up.
Adjusted difficulty curve.
There are now 30 levels. New levels: 2,3,14,20,27,29
Existing levels adjusted and/or rearranged
New almost-level-end surprises :)
A few new sound effects.
Recharge time on zap power adjusted, now a couples seconds faster.
Mummy speeds adjusted, faster on some levels, slower on others.
Teleport drone controls adjusted. Again. Now even easier to fly.
Grabber and Teleport Drone targets adjusted - easier to aim.
Can't high five through walls to finish the level.
Can't collect energy orbs when dead.
Fix for the anti-grav box. No more accidental cheating!
No more infinite death-revival loop!
Various other fixes/adjustments.
Now there are 25 levels.
Levels 11,14, 20, 23 & 24 are new. Existing levels are adjusted and re-arrranged.
Flying the teleport drone feels easier and less drunken.
The Grabber now drops objects immediately when exiting it.
New 'in-world' graphics for all 3 machine power gauges.
New lightning effects. Also, darkness increased.
Ghosts no longer get stuck on outside walls or the space machine.
Stuff added to main menu including an update alert.
Story text added/adjusted.
In-game instruction text for the anti-grav box.
Bug fix: you can't end up flying anymore, sorry!
Mouse curser hidden - useful if you're video capturing!
Various other changes and fixes.
New graphics, new menus, new tutorials, improved Grabber controls, improved Teleport Drone controls, bug fix for teleports, bug fix for stun bombs, non-completed levels now locked, completed level info saved locally, various fixes.
v0.17 New graphics
v0.16 New graphics, gameplay fixes, new sounds.
v0.15 Levels updated.
v0.14 Fix for control pad.
v0.13 New levels, new puzzles, intro level images, various fixes.
v0.12 Various fixes.
We had some great news recently. Each year Develop Conference in the UK attracts hundreds of game developers and industry people to take part in three days of events, talks, meetings, exhibits and parties. It's the biggest game developer conference in the UK.
This year BFF or Die was selected to be part of the Indie Showcase. We've been making the game for over 2 years now with no funding and at times it has been a real struggle to keep going. Getting into the showcase is a great endorsement and a nice motivation boost too.
It's a panel of industry judges who decide on the games to include. "... this year, the quality of games submitted took a huge leap forwards... We had nearly 100 games submitted this year, and selecting the Top 10 from such an amazing bunch was a real challenge" said panel chairman Adam Green.
We've tried really hard to make a game that is genuinely different and puts the emphasis on pure co-op interaction, with players planning, laughing, panicking and winning together and enjoying the teamwork aspect. Just like when we won the GameOn 2.0 award for Best Multiplayer Game, it's nice to see some industry veterans giving us some recognition for our efforts..!
As you might have read from earlier posts we'll soon be launching a Kickstarter campaign to help us finish and release BFF or Die. Being the type of people who like to set ourselves challenges we have decided to launch it while at Develop :) One of the rewards that we are planning for our backers is a cool mini-figure of each main character in the game. You can see a work-in-progress preview of the first in the image below.
We're going to be really busy over the next few weeks making a new promo video and getting everything else ready. In the meanwhile you can see the most recent vid below. It shows some sequences made using the in-game graphics and then has some clips from a few Youtubers who made vids of earlier demo versions.
I'll post again when the Kickstarter page goes live. Make sure to follow here on Indie DB and to sign up to our community list to make sure you don't miss out on any updates.
For the next 30 days BFF or Die will be taking votes and feedback on the Square Enix Collective.
A preview of the 3d printed mini-figures we're designing.
We recently took BFF or Die to the PC Gamer Weekender in London, made a new trailer, passed Greenlight in a week and also released a new version of the...
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