• Register

Beyond Technology is 2D sandbox tile game, which is currently in development. The game is focused around technology and realism. So, prepare for cables, machines, automation and a lot more! The world will be infinite in all four directions and the environment will change depending on where you are.

Post news Report RSS Devblog #2 - Wind turbines!

In November I added new trees, wind turbines, item storage, falling blocks and background graphics to Beyond Technology!

Posted by on

Hello everyone,


Its time for the next devblog of Beyond Technology!

During the month of november I added new trees, windmills for power generation, item storage, falling blocks and background graphics!

NEW TREES


The old "proof of concept" trees have now been removed and the world generation system for trees (and other plant life in the future) has been rewritten!
The new trees now have branches, which are randomly generated.
I also added a small visual feature to logs: Logs which are tree logs and touch at least one leaf will transfort into a log with leafs (you will see what I mean)! This looks much nicer!

Tree 1Tree 2


WIND TURBINE


The first power generating block is the wind turbine! It produces power based on wind strength. For now every wind turbines has a different windstrength but this will change when I have time to implement the weather / wind system.
In order to get the wind turbine you need 2 items:

  1. A Rotor
    Wind will move the rotor and it will product kinetic energy. In addition, there will be different tiers of rotors, they will affect how much kinetic energy you get.
  2. A Coil
    When the rotor spins you get kinetic energy, so you can't transfer it through normal energy conduits. You need some way of transforming the kinetic energy to normal power.
    This is where the coil comes in to play. It will transform kinetic energy to normal power, which you can use! The tier of coil will also affect how much power you get.

When you place the wind turbine down and put only the rotor in the turbine will spin up to a very high RPM (Rotations per Minute), this is because the kinetic energy is not used in any way.
The rotor can move freely and this will result in a very high RPM value.

windturbinewindmillswindmill gui


SMALL CRATE


In the last devblog I showed the texture of the small crate and now its implemented. You can right click it to open GUI. It has 16 slots to store your items.

small cratesmall crate gui


FALLING BLOCKS


Before falling blocks were a thing, the player was able to place torches in the air, without a block beneath the torch.
And instead of just breaking the torch automatically I added falling blocks. Falling blocks will - as the name says - fall and when the falling torch lands on a block it will turn back to a normal torch.

falling blocks


BACKGROUND GRAPHICS


The last thing I added last month were background graphics support, like mountains and other stuff. I haven't had time to draw a few proper backgrounds, but I drew a very basic mountain.
The game looks so much better even with only one mountain in the background.

background


That was pretty much it! Let me know what you thing of the new wind turbines, and of course all the other stuff!
-ProRed

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: