A new update improving the visuals of Beyond Enemy Lines is now available for free. New Tree mdoels, improved, post processing , new character models and improved animations as well es a reworked gunplay let to one of the larges updates for Beyond Enemy Lines ever! Read all changes in the attached changelog below.
Performance:
While improving the overall visuals the goal was to keep the same system requirements as before for the highest settings. While the update perform very well on most of the systems, some older GPUs can have issues with the enhanced post processing. Reducing the post processing quality in the options should solve most performance issues.
-> The new medium settings are equal to the highest in older versions. Please take a few moments to adjust your settings if necessary.
If you want to play the old version or have any issues with the new visuals, a new legacy branch is now available in the Beta tab within the properties (Steam).
v30900 Changelog (15. August 2017)
Graphic:
- replaced pine tree models
- rescaled remaining tree models
- added light shafts
- reworked post processing
AI:
- fixed animation issues
- added new character model dedicated for enemy snipers
- added 4 new character models randomly picked for non snipers
Weapons:
- rescaled all weapons
- repositioned weapons (closer to the player)
- reworked gunplay (recoil, spread, accuracy, damage output)
Other
- added new player animation system
- fixed crouch to stand animation transistion
- attached Player View to new player animation system
- added menu character can randomly selectes character mesh
- added mnew loading and preview screens