Drawing inspiration from a wide variety of different types of role-playing games, Bevontule is an upcoming computer RPG with a large emphasis on plot, lore and character development, as well as combat, customization and progression.
Featuring a deep, challenging and innovative turn-based tactical combat system, Bevontule's primary emphasis is on the many ways in which characters can master the nuances of their available skills and equipment setups to best dispatch the varied and highly intelligent enemies they will encounter.
At the same time, progression is driven by a very tightly-written and mythology-deep storyline that has been decades in the making and is codified in many short stories, maps, sketches and even its own wiki. Not only is the main storyline arc of the game solidified, but so too is the extensive history and setting in which the game occurs.
At Multithreaded Games, we've played our fair share of role-playing games and grew up during what we would argue were the golden years of RPGs, churning out such behemoths as Chrono Trigger, Secret of Mana, Final Fantasy Tactics and many, many more. While it could be argued endlessly as to which one truly wears the crown, they all had something to teach us.
We hope Bevontule will go down as a worthy successor to the ideas presented in the many masterpieces that came before us. Having the resolve, knowledge, experience and passion to see the game through to its completion, we are more than equipped to make this desire a reality.
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For this update, we wanted to introduce you to our main protagonist Bodom! While we’ve used a placeholder model for a large portion of Bevontule’s development, we’re finally moving forward with new designs, including concept art, eventual models and updated animations!
We’d like to give a little background on Bodom as well, without going too far into ‘spoiler’ territory. The main continent of Onich, in which the game takes place, has for centuries been ravaged by a force known as the Kelvari. This ‘blight’ appears as a slow-spreading network of Roots that, over time, have rendered large portions of Onich uninhabitable, specifically the northern half of the continent.
Bodom first appears in a relatively ‘rural’ area of the continent, claiming to be part of an ‘expedition’ from the embattled North that has sought to make contact with outsiders. While the region is embroiled in its own local political affairs, Bodom shocks the party when he is forced to reveal that he is capable of eliminating the Kelvari outright—a feat which no other Human is capable of and a trait highly desired by many actors, both known and otherwise.
As the player progresses, the other party members slowly come to question the origin and extent to which Bodom has control over the Kelvari, realizing that they may be on the precipice of exposing a massive worldwide deception.
In combat, Bodom’s primary role is to be a damage-dealer and he fights with two daggers. As such, he fits very much into the ‘rogue’ stereotype and is relatively weak physically.
Bodom possesses a few ‘typical’ skills such as Slash and the position-reliant Backstab. As the Skill Tree opens up, players gain access to a variety of interesting skills, such as Soulstrike, which sacrifices a portion of his HP to deal damage, Fade, which allows Bodom to become stealthed and untargetable by his enemies, as well as Wither, which applies long-range magical damage and strong debuffs to Kelvari-based enemies.
I think that about sums it up, but we’ll have a lot more to say about Bodom and our other main
characters in the coming weeks. We’d also love to hear your thoughts in the comments below!
(PS: We were also Greenlit recently! If you happened to miss our trailer, here it is below! :)
An article detailing some of the most recent changes and improvements to the Bevontule pre-alpha demo.
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We're thrilled to announce the release of our latest pre-alpha demo! With completely overhauled graphics, environments, enemies, skills and more bugfixes...
A massive new addition to the original demo released last month, this post-pre-alpha update takes the original's turn-based tactical combat and kicks...
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