Drawing inspiration from a wide variety of different types of role-playing games, Bevontule is an upcoming computer RPG with a large emphasis on plot, lore and character development, as well as combat, customization and progression.

Featuring a deep, challenging and innovative turn-based tactical combat system, Bevontule's primary emphasis is on the many ways in which characters can master the nuances of their available skills and equipment setups to best dispatch the varied and highly intelligent enemies they will encounter.

At the same time, progression is driven by a very tightly-written and mythology-deep storyline that has been decades in the making and is codified in many short stories, maps, sketches and even its own wiki. Not only is the main storyline arc of the game solidified, but so too is the extensive history and setting in which the game occurs.

At Multithreaded Games, we've played our fair share of role-playing games and grew up during what we would argue were the golden years of RPGs, churning out such behemoths as Chrono Trigger, Secret of Mana, Final Fantasy Tactics and many, many more. While it could be argued endlessly as to which one truly wears the crown, they all had something to teach us.

We hope Bevontule will go down as a worthy successor to the ideas presented in the many masterpieces that came before us. Having the resolve, knowledge, experience and passion to see the game through to its completion, we are more than equipped to make this desire a reality.

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Bodom Concept Art

News 1 comment

Bodom Concept Art

For this update, we wanted to introduce you to our main protagonist Bodom! While we’ve used a placeholder model for a large portion of Bevontule’s development, we’re finally moving forward with new designs, including concept art, eventual models and updated animations!

We’d like to give a little background on Bodom as well, without going too far into ‘spoiler’ territory. The main continent of Onich, in which the game takes place, has for centuries been ravaged by a force known as the Kelvari. This ‘blight’ appears as a slow-spreading network of Roots that, over time, have rendered large portions of Onich uninhabitable, specifically the northern half of the continent.

Bodom first appears in a relatively ‘rural’ area of the continent, claiming to be part of an ‘expedition’ from the embattled North that has sought to make contact with outsiders. While the region is embroiled in its own local political affairs, Bodom shocks the party when he is forced to reveal that he is capable of eliminating the Kelvari outright—a feat which no other Human is capable of and a trait highly desired by many actors, both known and otherwise.

As the player progresses, the other party members slowly come to question the origin and extent to which Bodom has control over the Kelvari, realizing that they may be on the precipice of exposing a massive worldwide deception.

In combat, Bodom’s primary role is to be a damage-dealer and he fights with two daggers. As such, he fits very much into the ‘rogue’ stereotype and is relatively weak physically.

Bodom possesses a few ‘typical’ skills such as Slash and the position-reliant Backstab. As the Skill Tree opens up, players gain access to a variety of interesting skills, such as Soulstrike, which sacrifices a portion of his HP to deal damage, Fade, which allows Bodom to become stealthed and untargetable by his enemies, as well as Wither, which applies long-range magical damage and strong debuffs to Kelvari-based enemies.

I think that about sums it up, but we’ll have a lot more to say about Bodom and our other main
characters in the coming weeks. We’d also love to hear your thoughts in the comments below!

(PS: We were also Greenlit recently! If you happened to miss our trailer, here it is below! :)





-Derek

We're on Greenlight!

We're on Greenlight!

News 2 comments

Our long-awaited Steam Greenlight announcement article!

Bevontule Pre-Alpha Demo 1.2 Hype!

Bevontule Pre-Alpha Demo 1.2 Hype!

News 5 comments

Pre-release information for the upcoming Bevontule Pre-Alpha 1.2 demo build!

Bevontule Pre-Alpha Demo 1.2 Updates!

Bevontule Pre-Alpha Demo 1.2 Updates!

News

An article detailing some of the most recent changes and improvements to the Bevontule pre-alpha demo.

Bevontule Skill System

Bevontule Skill System

News 2 comments

An in-depth look at Bevontule's upcoming skill improvements and mechanics.

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Bevontule Pre-Alpha Demo 1.2

Bevontule Pre-Alpha Demo 1.2

Demo

We're thrilled to announce the release of our latest pre-alpha demo! With completely overhauled graphics, environments, enemies, skills and more bugfixes...

Bevontule Pre-Alpha Demo 1.1

Bevontule Pre-Alpha Demo 1.1

Demo

A massive new addition to the original demo released last month, this post-pre-alpha update takes the original's turn-based tactical combat and kicks...

Bevontule Pre-Alpha Demo

Bevontule Pre-Alpha Demo

Demo 2 comments

A new, massive and epic demo offering hours of gameplay and revolutionary, turn-based tactical combat. Face the challenges within... and reap the rewards...

Bevontule Battle Demo

Bevontule Battle Demo

Demo 1 comment

Take a stab at some of Onich’s most feared denizens in Bevontule’s new and improved battle system! Featuring a wide array of enemies, skills and locations...

Comments  (0 - 10 of 18)
Taquito
Taquito

Just played the demo. Gotta say you guys on the right track. Game play is smooth, fun and addictive. Please keep the good job and give more rich story line and personality to the characters. With a good story this could become a big thing.

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MTG_Andy Creator
MTG_Andy

Thanks Taquito, glad you enjoyed it! We've actually worked out the entire plot for a good chunk of the final released game and I can tell you that it's pretty amazing. Granted I am, of course, super biased :P

If you haven't already, please vote for us on Greenlight! We could certainly use all the support we can get :)

Steamcommunity.com

Reply Good karma+2 votes
Taquito
Taquito

Done! Thank you.

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ReezeTheVampire
ReezeTheVampire

Looks gorgeous, and it sounds really well put together, I can tell you took your time on this, can't wait to see some more.

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MTG_Andy Creator
MTG_Andy

Hey ReezeTheVampire, thanks for your feedback! We certainly have spent a lot of time on it, but we're confident it'll pay off in the end. Feel free to try our 1.2 demo if you haven't yet! And, of course, we have a lot more on the way... :)

Reply Good karma+1 vote
Guest
Guest

Voted for you Andy!! Hope you win!!! PJ

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Guest
Guest

I want a copy

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MTG_Andy Creator
MTG_Andy

How about a free demo to hold you over ;)

Reply Good karma+2 votes
Guest
Guest

I'm getting FF12 vibes. That satisfies my Freudian urges.

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MTG_Andy Creator
MTG_Andy

I'm Captain Basch!

Reply Good karma+2 votes
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Bevontule
Platforms
Windows
Engine
Unity
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Bevontule.com
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Role Playing
Theme
Fantasy
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Single Player
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Latest tweets from @bevontule

RT @bevontule: Skill #ux updates for #screenshotsaturday! (SFX not final) Feedback always welcome! #indiegame #gamedevT.co

Jun 25 2017

Skill #ux updates for #screenshotsaturday! (SFX not final) Feedback always welcome! #indiegame #gamedevT.co

Jun 24 2017

Eon Break: #metroidvania #platformer now on #kickstarter Crwd.fr T.co

Jun 24 2017

Let's help them across the finish line! Less than $2k away and 10 hours to go! #kickstarter #gaming #indiegameT.co

Jun 22 2017

RT @ProjectMQ: Thanks to your help, #IndieGame @bevontule was greenlit on Steam here: Buff.ly #IndieFeatureMondayT.co

Jun 19 2017

RT @ProjectMQ: Next for #IndieFeatureMonday is @Watchmakergame, made by @micropsiagames' 7-person #IndieDev team from Santiago, Ch… T.co

Jun 19 2017

We appreciate it! T.co

Jun 19 2017

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