Under the gaze of a giant full moon, you flex your paws in anticipation of the joy to follow. Your fur speckled with drops of blood, the taste of a fresh kill on your tongue as it glides across the gleaming, sharp tips of your fangs. You breathe in, the scent of your enemies floating on the air; patchouli oil, how you loathe the smell of patchouli! Through the darkness you see the familiar glowing red outlines and can almost hear the blood coursing through their veins. Bunching your hind quarters you explode forth from the darkness, snarling and frothing at the mouth as screams of sheer terror pierce the silence of the night. “Eat him, eat him!” Your body slams into the back of a pathetic and helpless man and your lips peel back in a tooth filled grin as the tie-dye shirt paints a rainbow across your vision. His limp form flails, bouncing from a nearby pine and slamming to the ground as you pounce on your next victim.
This is Beast Mode: Night of the Werewolf, a new game by solo developer Apeirogon Games. You play as a Werewolf whose sole purpose in life is to decimate a group of hapless hippies as they party in the woods, the desert or even on the moon! As the match begins, a timer ticks upwards and your goal is to kill all of the hippies as fast as possible. Kill several hippies in a row and you can chain together unlimited combos for bonus points, with every 5th kill being emphasized by an announcer shouting out an exciting killing related verb such as “Slaughter” or “Carnage”.
The entire game reminds me of something out of the nineties; from the over-large lettering and crazy font for the HUD, to the overall style of gameplay and yet it’s also unlike anything else I’ve played before. The developer calls it a “Beat ‘em Up” and while this is likely just to fit the game into a specific genre, you definitely shouldn’t expect anything along the lines of Double Dragon or Bayonetta. It’s a simple game for sure, but it’s amazing how quickly it grows on you. It’s quite easy to sit down for 10 minutes of mindless fun only to find that you’ve lost an hour by the time you quit. The online leaderboards are a great incentive too, driving you to have one more go at trying to beat your last score or push that "LaserWolf" guy off of his top spot.
There’s a demo available for those who aren’t quite sure if it would be their cup of tea, but you can hardly go wrong with a $6 investment for the full game. At launch the game has 5 playable maps (if you include the playable credits sequence) which are incredibly replayable and the developer promises two free map packs in the coming months. My absolute favorite map has to be the moon base. Low gravity means the Hippies go spinning off into space when you kill them which is just hilarious to see. Just don't jump yourself unless you want to ruin your high score as it takes forever to come back down.
Beast Mode: Night of the Werewolf is currently on sale for a 40% discount Steam.
Hmm...interesting.
I don't want to be rude, but is this something that really belongs to Steam? The game seems really basic and hastily done. Looks good for hobby project, but hardly Steam material
I'm curious what about the game looks hastily done to you? It's just supposed to be a small goofy and mindlessly fun game.
Well, almost everything. Animation, GUI, mechanics, environment... I understand it's small goofy project and I am totally okay with that. What I don't understand why game like this is on Steam (for 6 euro) when site like itch.io is a much better option.
Cause Itch.io doesn't let you sell your games. And have you seen the number of games on Steam? If you don't like it, don't buy it. It's as simple as that. It's a lot more fun than you might think though and that's really the point of games in my opinion.
Itch.io does let you sell your games. Yes, the numbers are staggering, so? That's not a reason to push more weekend projects there and make it more crowded.
I have nothing against the game, but it just doesn't make sense to place it on steam in it's current state. I fear pushing any unpolished game to Steam hurts customers and eventually us as developers.
Oh, yes it does let you sell your games. I don't know why I thought it didn't. Anyway, what does it matter what store front it's on? It's not like Steam is for high end AAA quality games only. Also it's not a weekend project, and I don't think the game is unpolished. I guess it's just a matter of opinion. It's supposed to be in the vein of games like Goat Simulator. Goofy, Fun, not perfect but still good. As I said, to each their own.