• Register

Battlepaths is a loot-centric and addictive 2D-RPG featuring neat monster hacking, an excellent loot system, and great variety in character development. Learn special skills, use powerful potions, and hunt down the Chaos Overlord. The game offers dozens of hours of gameplay, three big realms to explore, and a challenge realm that lets you test your might. Available on Xbox Live Indie Games and Windows PC.

Report RSS Battlepaths Version 1.4 Available For Windows PC Now!

The long awaited update comes with an overall polish, new items, a new challenge, and realm maps for each realm.

Posted by on

Have a look at the changelog below for detailed information about the update.

The game is available on GamersGate for just $2.99.
We still need many more votes on Steam Greenlight, so if you like the game, vote for us!
We are also happy about every new fan on our page on Facebook or new followers on Twitter.

We plan to update the game further, add new content, maybe even add something totally new. Supporting us in either way will give us the motivation to keep going.


Version 1.4 Changelog
=============================================
-level cap raised to 32, base attribute cap raised to 20
-maps for all realms (except the challange realm…)
-new challenge map with a new bossfight
-new status bar that shows your magic find bonus
-new ground textures
-new high level items
-met item requirements can now optionally be shown
-physical resistance now counts towards “physical damage absorption”
-physical damage absorption can be absolute or relative and is shown in the stats
-maid in town now more demanding
-spider in Storehouse won’t hunt you down anymore
-drop system has been refactored
-drop behaviour of treasures and bosses changed slightly
-gold drops are now doubled when you learned Adventuring
-stats now show the explicit bonuses they receive from items and/or effects
-proper animation for successful Sleep, Warcry, and Lightning effects
-fixed bug where using a mouse allowed the selection of invalid tiles in the tile selector
-pickup selection now stays at the selected index after picking up an item

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: