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Features:
-Discover huge, open, procedural generated galaxy containing hundreds of planets and various types of missions
-Construct you own spaceship with different shapes and capabilities from box-based modules by means of in-game editor
-Take part in dynamic, tactical battles with involved many of spaceships
-Through advance damage system you take off particular spaceship module
-Main character can level up like in RPG games
-Possibility to trading and looting many kinds of goods
-You can start carrier like as merchant, pirate, miner, head hunter or explorer
-Dozens of spaceship equipments and weapons to unlock or discover

Component is autonomic from other parts of ship, so it may by destroyer or damaged  but ship can still working correctly but less efficiency. Ships can be equipment in various type of weapons like : heavy rally canons with anti-armor or blast missiles,  gattling, flack guns, lasers for long distance battles, deadly torpedos, plasma throwers etc.

Move from battle and station defense

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In battle repair and EMP defence Power manipulation New elements
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0 comments by humman01 on Jun 15th, 2013

Hi, I add some features and improvements :
-Main menu is functional, is options to start new game, load game progress and change few graphic and sound options. Game progress is saving automatically.

Simple, Free Image and File Hosting at MediaFire

- In game is eight factions, per three on star system, also everywhere is lot of pirates. Each planet and ship on system map belong to one of faction, in system each of faction have HQ space station if this station was captured this faction in system don't longer exist. Between faction can be different relation some of them is in union and other is in war. When faction is in war their ships sometimes make battle, player can join to battle and support one of opponents.

- Player has individual relation on each of faction. Relation become better when player done missions or worse when he robber faction planets and ships. When relation is very good faction give support ships in battles and free fuel / repair. When relation is relay bad faction ship start attack player, its no option to trade.

- Goal of whole game is collect graviton molecules and put its to black hole in middle of galaxy, otherwise galaxy will be destroyed. In each of star systems is one graviton, so avatar ship must visit most of system in galaxy map. Travel was made by warp gates but each of them have security code, each of fraction have this codes but  don't give their random people. Its two options to get code, be member of one of faction or destroy one of faction HQ.

- Avatar ship can play like pirates, attack weak ship or planets and take a loot, it cause lose relation but not so much like attack missions.

- Its twelve types of missions, if they are about fight in enemy faction cause lose of relation in this fraction.

- Each of ship elements in editor have now unlock level, when player get access to new system some of parts will be unlocked. Also parts unlock can be reward for done mission.

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S.P.A.C.E ver 0.5

S.P.A.C.E ver 0.5

Mar 13, 2013 Demo 1 comment

Added: -RPG elements -Long travel by wargates net -Tutorial -Quest system -New space object and effects -Battle with many of enemies and allies

Battlefleet of tomorrow v0.2

Battlefleet of tomorrow v0.2

Sep 26, 2012 Demo 0 comments

Now is possible to build own ship, repair, refuel them and next go to battle. Trading system do nothing useful right now. Any ship element during battle...

Battlefleet of tomorrow v0.1

Battlefleet of tomorrow v0.1

Jul 13, 2012 Demo 0 comments

You must destroy all enemy ship, and don't lose too many parts of own ship (especially all engines) Controls: W,S - change speed A,D - rotate steering...

Post comment Comments  (0 - 10 of 17)
ceranoe
ceranoe Apr 23 2013, 9:44am says:

excuse me sir but it appears that you have taken the name from the game i am working on on the steam workshop. i will let you use it if you dont try bitching about it and to make sure others know the difference between our 2 games. does that sound fair?

-2 votes     reply to comment
GameSomniac™
GameSomniac™ May 11 2013, 1:55pm replied:

Actually it's now up to YOU to make sure others know the difference between the two games. Humman01 has footage and imagery of both production and post production of the game that shows the idea in it's tangible form which by copyright law, once an idea is tangible it is copyrighted (However not officially registered by law). If you have not released anything prior to this release to show that your game existed in a tangible form before this game then you're technically copying him not the other way around

+4 votes     reply to comment
ceranoe
ceranoe Jun 15 2013, 1:07pm replied:

actually i do have a alpha release at the moment it was already on steams workshop before this even reached moddb go to the workshop its there i can promise you and if i must i wills send you the link

0 votes     reply to comment
humman01
humman01 Apr 23 2013, 10:36am replied:

Full, official name of game sounds Star Pursuits And Close Encounters, SPACE is only acronym.
So far, I can't find on google any game named "S.P.A.C.E."

+3 votes     reply to comment
ceranoe
ceranoe Jun 15 2013, 1:13pm replied:

thats fine my game is here Steamcommunity.com for any of those wondering it just seemed like yours was a lot like mine in some of the gameplay but better and i was afraid you were able to beat me to the chase. i dont mean to sound like a stuck up ******* i was just scared you were copying my ideas thats all. because i am not the best game developer. and i had to take a long break from it to start making a web series with my friends and some music.
i already have music released and the series first episode i hope will be up by at max next month

+1 vote     reply to comment
humman01
humman01 Jun 15 2013, 3:37pm replied:

OK is another game with "SPACE" in name. We both make games in same genre, space simulator in this case, this games have some similar elements, it is normal. Almost all games can be classified to one or more genre.
Good luck with you project.

+1 vote     reply to comment
huggiesunrise
huggiesunrise Mar 17 2013, 10:59pm says:

i played this for hours AS IS. Theres so much potential here I hope to see more.

+3 votes     reply to comment
johnstar145
johnstar145 Mar 13 2013, 11:12am says:

hi to all developers of this game! ^^
This is what I think of this game:
the graphics is good, and gameplay is good as well, but the thing I'm totally getting confuse with is the battle mode, when battling another ship I can so dizzy on where is my enemy at because at the start of the battle the controls spins around till' you are facing the other way, plus can you add more armoring in the game the basic armor is as weak as a paper just a few shot from the sides even if heavily shielded the reactors or empty parts easily destroyed by the npc, which is owning me several times now. and this is my point of view of the game. Hope this game become better and easy to understand!! and keep it up guys!!!

+2 votes     reply to comment
humman01
humman01 Mar 13 2013, 4:28pm replied:

Hi, thanks, I'm one men studio but game should be release in firs half on this year ;)
Steering is similar to this in real, water ships but is useful to making a wheels around enemies and shoot. Steering wheel don,t automatically back to neutral position, use for that Q key.
Maybe i change armor to neutralize damage until they have some own HP.I forget mention about self repairing element if they haven't destroyed yet.

+2 votes     reply to comment
kdub40k
kdub40k Nov 24 2012, 1:50am says:

battlefleet gothic time!!

+2 votes     reply to comment
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Star Pursuits And Close Encounters [S.P.A.C.E.]
Platforms
Windows, Mac, Linux
Developed By
humman01
Engine
Unity
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Futuristic Sim
Theme
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Star Pursuits And Close Encounters [S.P.A.C.E.]
Star Pursuits And Close Encounters [S.P.A.C.E.]
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