Featuring a unique interactive narrative style and imaginative hand-painted environments, Bastion challenges you to build a new world from the broken remnants of the past.
Your goal is to create a safe haven in the wake of the Calamity, a cataclysmic event that shattered the world. The entire play experience is dynamically narrated, gradually revealing a rich backstory as a mysterious narrator recounts your journey in real time, giving deeper meaning to your every action. The combat throughout the game has a crisp and responsive feel, letting you discover an ever-growing number of satisfying playstyles, while the suspenseful story unfolds at your own pace.
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Today Microsoft revealed more details about its fourth annual Summer of Arcade on Xbox LIVE, and that means some big news for us here at Supergiant Games: It means we can tell you that Bastion is coming to the Xbox 360 on July 20, less than a month from now. (Note our PC launch date is still to be determined -- our focus right now is on the Xbox 360 launch.)
Bastion will be the first Summer of Arcade title to kick off the program, and will be selling for 1200 Microsoft Points ($15).
With the game releasing so soon, we're very, very excited to see what you all will think of it. Thanks so much to all of you who saw the potential in Bastion to get us to this amazing point in our studio's relatively short history.
Highest Rated (2 agree) 9/10
I don't know what makes this game so great, because the gameplay itself actually isn't very innovative or original. The artstyle, music, sounds and voice acting create a great atmosphere though, one of the greatest I have experienced so far. Definitely one of my favorites of 2011.
Dec 15 2011, 5:59pm by Metalspy
Latest tweets from @supergiantgames
@gromxxar Hey thank you for the kind words, great to hear it left a strong impression. We hope our next game will be able to do the same.
Mar 6 2014, 9:05pm
@Verhzus Right on, you'll have to let us know what you think once you finally have a chance to try it! It's getting there...!
Mar 6 2014, 5:37pm
@Verhzus Our goal with Transistor is to create a game with its own strong identity in every respect.
Mar 6 2014, 5:13pm
@rhamorim We haven't announced release timing yet though stay tuned. We're getting closer each day!
Mar 6 2014, 3:00pm
@JamesATrout Thank you sir, great to hear you enjoyed it! Hope you find this next one we're working on measures up likewise.
Mar 6 2014, 1:41am
@KazeNilrem Thank you for the kind words! Great to hear you enjoyed it. Hope you find this next one we're working on more than stacks up.
Mar 5 2014, 6:38pm
@IanHardingham Party is such a strong word! We will email you if we haven't already!! Safe travels.
Mar 5 2014, 12:04pm
Mar 5 2014, 3:02am
Mar 5 2014, 1:39am
@Verhzus Thanks very much! Indeed, hope you find our next one more than stacks up.
Mar 4 2014, 6:07pm