House of the Dying Sun
Futuristic SimHouse of the Dying Sun is a tactical space shooter that puts you in the cockpit of the Empire's most deadly interceptor and in command of the Harbinger...
Barotrauma takes place several hundred years in the future. In this time, humanity has established several colonies on Europa, one of Jupiter’s moons.
Due to the deadly amounts of radiation on the surface of the moon, the colonies are constructed under its icy crust. The vast subsurface ocean under the crust is used as a transport route between the colonies and a source of natural resources. In Barotrauma, the player will step into the boots of a recruit on board a submarine traveling in the subsurface ocean. The player’s job is to keep the submarine operational, while carrying out various tasks to earn funds for buying supplies and hiring new crew members. Maintaining and operating the submarine itself isn’t the only challenge, as the ocean is filled with bizarre creatures ranging from harmless small fish to gigantic Lovecraftian horrors more than capable of destroying the entire vessel.
The game can be played either in single player mode in which the player can choose which crew member to control (others being controlled by AI), and an online multiplayer mode where each player controls one of the crew members.
The game is being developed using the MonoGame framework, with physics provided by Farseer Physics Engine and networking by Lidgren.Network.
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Amazing game! It would explode some part of steam community and made them to bought this masterpiece!
Interesting concept but still needs some work. Played a bit of it and it was fun. I ended up getting eaten by a crab-fishy along the way.
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