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Ballpoint Universe is a side-scrolling shooter / platform adventure game about a doodle named Doodle. Every bit of the game has been drawn with a ballpoint pen to build immaculate environments. Classic space shooter gameplay! Shoot and dodge through a hell-storm of enemies to obliterate the deranged doodles and the Logician scourge. Fight for the future of creativity itself! Explore doodle realms, meet intriguing, eccentric characters, get hints and items to aid your quest. Upgrades! Fully fledged 4 slot customization system; customize your ship with the gear you acquire along your journey. Equip for the needs for a certain mission; do you need a shield and sword? sword and gun? Gun and gun? Exploit the enemy fleet's weaknesses and overcome their systematic genocide of imagination!

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Ballpoint Universe, the side scrolling platformer/shooter hybrid, releases it's first beta!

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First beta now available for PC! Mac version coming soon.
Here it is hosted on IndieDB


For the game to run correctly, follow these steps:
1. download the file
2. drag the folder out of the .zip
3. run the executable

That's it! And of course, since it's a beta, if you run into any glitches please let us know!

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zackaria99
zackaria99 - - 10 comments

I love the intro screen notebook, the tv with legs (and other characters), and the wild pen-drawn backgrounds in the course selection area! Great style. I'm not as crazy about the style and graphics in the actual gladius-style shooting part. Very interesting and impressive, though. Unfortunately, I don't have a PC :(

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ArachnidGames Author
ArachnidGames - - 6 comments

I will have Mac version very soon, in 1.9. There were just a few additional bugs to be resolved first.

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CrowbarSka
CrowbarSka - - 297 comments

It's shaping up pretty well! I have a few niggles:

1. I opted for mouse controls but I found moving the character in the platforming parts was a bit tricky. I would have preferred a combination of keys and mouse, or perhaps click to move. It might take some getting used to but it just felt like I was often moving when I didn't want to be and fell off ledges a few times as a result.

2. The foreground objects in the shoot-em-up parts (asteroids, etc.) were quite distracting and made it difficult to keep track of what I was meant to be shooting.

3. There seemed to be some arbitrary restrictions on the resolutions I could choose. There was no option for my monitor's resolution: 1440x900 / 16:10.

The game looks amazing and the world and ambience are really cool. Keep up the good work!

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