Alpha 0.2, the second release of Bad Fur Day Remake, with fixes and new content.
Bad Fur Day Remake is a Remake of Conker's Bad Fur Day Multiplayer from the Nintendo 64 on the PC, players will be able to relive there experiences of Conker's Bad Fur Day on the PC, Online and in relativity modern Graphics!
Note: This isn't a remake of the Single Player Campaign.
Long time no new version. While I don't have a new version to give, I do however got some good news. I have been working on Bad Fur Day Remake with some additional help and learning. While that's the good news, there is always bad news. The bad news is that I haven't gotten a version out for everyone to play!
Current version in development will support both Deathmatch and Team Deathmatch (And yes it is working!). However bots have been removed as they are way to much work for little result, they are not canned for future releases but for now there are much higher priorities.
With that said, I'm announcing the new Bad Fur Day Remake website, which is a forum. On these forums people can chat about BFDR, reminisce about other conker games and even try out builds of BFDR before they are publicly announced. I'll be posting pre-release versions of the game to the forums which only forum members can see, my hope is to get people to actually test my game with me as finding enough people is surprisingly hard.
The forums also will be the hub for custom levels, even now BFDR can support custom made levels from which anyone can make, obviously it requires some level of skill to do but I hope to get some tutorials out as soon as possible.
I wanted to touch on the "colors" level in this news update, as most have seen the level is the original with some higher resolution textures on it, this was intentional for two reasons. First reason being I wanted to recreate the exact multiplayer from the original game, while its not visually appeasing in this day and age I still want to include it in BFDR no matter what. The second reason is that it takes time to create a new level, I definitely want to recreate Colors with the same layout but utilize the visuals that the engine can support. The fact still stands that it could take weeks for me to completely remake it, time I can spend on other important things such as a working base game.
While I am working on BFDR now, it is unlikely I'll spend much time on it in the near future, I just founded my game company and we've got a game project to finish! (I'll post about it later) Check the new forums for posts and other progress reports that aren't news post worthy.