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We started out as just two gamers who wanted to learn unity. After a couple of months we started to get some nice reactions from people who saw our progress thru youtube video's or helped testing stuff; our plan has changed.

Although we are still trying to build a game we would like to play we are now working on what seems impossible for just two people - building a fully interactive multiplayer space simulator. One that not only lets you explore space but lets you land on planets surfaces and work together as one team against everything you could encounter
space or planet side.

You have the choice to play it on your own, in campaign mp co op, or in one of the player on player variant modes. Specialize and build online statistics in roles such as Science Officer, Military Officer and Operator, Medical Officer, Navigator, Engineer, and Crewman. Interact with the harsh environment of space in full newtonian physics simulated in both the character and all the objects in the game. Battle ships in space or send away teams down to planets and analyze the geology for mineral extraction all the while protecting against random procedurally generated hostile threats. Solve puzzles and discover secrets in the game while learning about cosmology, starship technology, and alien cultures. 

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destroyed building terrain view Screenshot AI test planet
Blog RSS Feed Report abuse Latest News: The BackSpace Dev Team is now 3 members!

0 comments by Backspacer on Apr 15th, 2014

The BackSpace Team is pleased to announce we have picked up a professional Sound Engineer. This brings our team up to a total of 3 members. We are very careful about who joins our team because we work very hard on this project and do not want people that are not 100 percent serious, self motivated, and in it for the right reasons.

Our goal has always been to design a complete space game that incorporates all elements of combat, immersion, and interactivity with the environment. Our work is all original and we are trail-blazing many different concepts as we are not simply copying others or using template/open source code.

This latest video features some major changes since our last update; surprisingly enough it only represents just a few of the things we have achieved. Our original goal was to make our game good enough to get crowd funding, and now we have switched our focus to completing the game - we don't need much funding except for perhaps purchasing the Unity License (Pro Version).

The core of our game is getting quite robust and is written in a way that is scalable - furthermore the code is written to be modular for easy updates and refactorization. Our progress mostly lies in things unseen in these videos and it will be nice to finally address some of the cosmetic features of our game.

Thank you Indie Db. Our last video was able to get some good activity because of this website. We need all the help we can get and Indie Db will always be our primary home on the internet.

Espen Skaar - BackSpace Dev

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Post comment Comments  (0 - 10 of 19)
Insolent.
Insolent. Jun 24 2013, 12:12am says:

So, what's going on with this game, guys?

+2 votes     reply to comment
Backspacer
Backspacer Sep 15 2013, 5:14am replied:

still plugging away :)

+3 votes     reply to comment
Guest
Guest Apr 25 2013, 11:42pm says:

aaaa i will love to be your free game tester maybe help make videos so you can show the people more combat on multiplayer/ I can give you my email

+1 vote     reply to comment
Backspacer
Backspacer May 4 2013, 11:28am replied:

sounds good :)

+2 votes     reply to comment
Guest
Guest Apr 24 2013, 1:24am says:

Very nice flame-throw and jet-pack,but don't you think the jet pack is a little to fast. You covered miles of land in 1.0 sec and the rover car is also pretty fast it well be very hard to aim a little small jet-pack going hundred mile per 1 hour, but still nice work it look like your way more then halfway done.

+1 vote     reply to comment
Backspacer
Backspacer Apr 24 2013, 8:22pm replied:

i agree. its gotta be toned down. it will probably only have like 20-30 seconds of juice per charging too me thinking, not sure yet....

+2 votes     reply to comment
Guest
Guest Apr 23 2013, 10:05pm says:

if you wear to play multiplier would it be humans vs aliens type of thing wear the player can join the humans or the aliens side and fight for complete control over the map and destroy the enemy team base in the air like the Space station/ like planetside 2

+1 vote     reply to comment
Guest
Guest Apr 22 2013, 11:18pm says:

it need more ground weapons like tanks and stuff and there must be more light because it ti dark in space by itself;but the real question is when is this coming out do you have a release date it already 2013 and I really like what doing nice work. by darkstar64

+1 vote     reply to comment
Backspacer
Backspacer Apr 23 2013, 10:30am replied:

thanks a lot, will work on it, i agree with the tanks and the lighting still needs a lot of work. we hope by the end of this year to have this released, but it could be in 2014. it just depends on support.

+2 votes     reply to comment
Backspacer
Backspacer Dec 20 2012, 2:12pm replied:

thanks a lot we have been working hard :)

+1 vote     reply to comment
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Backspace mp space sim
Platform
Windows
Developed By
Backspacer
Engine
Unity
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Official Page
Backspacegame.com
Release Date
TBD
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Futuristic Sim
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Backspace mp space sim
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