We started out as just two gamers who wanted to learn unity. After a couple of months we started to get some nice reactions from people who saw our progress thru youtube video's or helped testing stuff; our plan has changed.
Although we are still trying to build a game we would like to play we are now working on what seems impossible for just two people - building a fully interactive multiplayer space simulator. One that not only lets you explore space but lets you land on planets surfaces and work together as one team against everything you could encounter space or planet side.
You have the choice to play it on your own, in campaign mp co op, or in one of the player on player variant modes. Specialize and build online statistics in roles such as Science Officer, Military Officer and Operator, Medical Officer, Navigator, Engineer, and Crewman. Interact with the harsh environment of space in full newtonian physics simulated in both the character and all the objects in the game. Battle ships in space or send away teams down to planets and analyze the geology for mineral extraction all the while protecting against random procedurally generated hostile threats. Solve puzzles and discover secrets in the game while learning about cosmology, starship technology, and alien cultures.
BackSpace is still trudging ahead with a little progress every day.
To start we've worked to incorporate the class system into the website so the community can get a better idea of what our game is about. The different classes are slowly being integrated into the game model. The first class we are working on is the Science Officer. Right now our classes do look very similar; soon there will be different helmets, uniforms, guis, equipment, and abilities for each of the 4 classes which will make them very distinct and a unique gaming experience.
Updates to the shuttle, rover, and weapons systems are a daily chore for us. The shuttle is being revamped to include a more central role in missions including but not limited to providing oxygen, fuel, ammo, and a respawn location.
Jason finished the Science Officer helmet, along with the Engineer's Welding Torch, and is continuing to work on face models for all the characters. We are going to integrate a system with speech so the face will be an important focus.