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We started out as just two gamers who wanted to learn unity. After a couple of months we started to get some nice reactions from people who saw our progress thru youtube video's or helped testing stuff; our plan has changed.
Although we are still trying to build a game we would like to play we are now working on what seems impossible for just two people - building a fully interactive multiplayer space simulator. One that not only lets you explore space but lets you land on planets surfaces and work together as one team against everything you could encounter space or planet side.
You have the choice to play it on your own, in campaign mp co op, or in one of the player on player variant modes. Specialize and build online statistics in roles such as Science Officer, Military Officer and Operator, Medical Officer, Navigator, Engineer, and Crewman. Interact with the harsh environment of space in full newtonian physics simulated in both the character and all the objects in the game. Battle ships in space or send away teams down to planets and analyze the geology for mineral extraction all the while protecting against random procedurally generated hostile threats. Solve puzzles and discover secrets in the game while learning about cosmology, starship technology, and alien cultures.
2 comments by Backspacer on Apr 23rd, 2013
BackSpace has an opportunity to participate in E3. My partner is on Safari in Africa at the moment but I am here to write this article.
Despite lack of funding, using free software, and just 2 guys - BackSpace has started to really grow.
We are in the process of scanning in 3d models of ourselves for use in the game. We have added roles, nametags, text chat, and many of the "basic features" of a standard mp game. This Crash E3 event is important to us, and if you want to support us please vote here:
Here is a video with the latest features we have been working on:
Thanks for the support Indie Db.
Espen and Jason
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sounds good :)
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i agree. its gotta be toned down. it will probably only have like 20-30 seconds of juice per charging too me thinking, not sure yet....
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thanks a lot, will work on it, i agree with the tanks and the lighting still needs a lot of work. we hope by the end of this year to have this released, but it could be in 2014. it just depends on support.
I am really loving the look of the game! It utilizes gameplay I haven't seen before - it's looking to have a huge potentional!
thanks a lot we have been working hard :)
thank you sir :)