The game (no name yet, "Babylon Project" is provisional) is a RPG ambiented in the ancient mesopotamian cultures. It is a fantasy, not historical, game. Is inspired by the stories of the Anunnakis in the ancient Sumer. The scenery is a map of 100 square kilometers including water. It's a multimision single player game, made with the Epic Games engine, UDK (Unreal Development Kit). And it's being developed in Spain. More info soon.
I was tired of the old animtree-based turn in place animations, never got it to work decently.
The new system uses root motion animations from Mixamo, adapted to the idle positions of the game characters.
I am not sure to use them in the normal movement (without weapons), because the player loses some feedback in the control. But with weapons, the 180º turn works very well.