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Audio Venture is a musical game that generates the track and gameplay based upon the track of your choosing. With multiple game modes available, there will always (hopefully) be something fun to do. Throughout all of the game modes, the track will be generated, and the players ship will fly at variable speeds based upon the spectrum of the song at that moment in time.


Starpocalpyse - fly through the level, ramming or shooting at gold stars to build a massive combo, while avoiding the red stars which break your combo.

Rainbow Dash - pick a color, and match up two in a row to score. Collecting a different color will break your pair and force you to start another.

Audio Kart - race against AI in a Mario-Kart inspired racing mode. Collect stars and power ups to speed up and get an advantage over your opponents.

Platformer (Name pending) - a 3D platformer in which you must run, jump, duck, and strafe along a winding path to avoid obstacles and collect stars. It is a very fast paced mode which will prove to be a challenge and take time to master, but will be worth it once you can show off how awesome you are to your friends or foes! 

All game modes, sub racing, will feature the ability to shoot a projectile from your ship in order to collect from a distance.


While you play the game and finish songs, you will accumulate experience and upgrade points. Upgrades will be unlocked at certain levels and you can purchase these perks for upgrade points. You may upgrade things such as your powers, passive point generation, the drain rate of your power meter, and the list goes on.


This will primarily be a PC/Mac game. Chances are I will not have the available funds to purchase licenses for mobile devices since they are quite costly. My initial intentions were to release it on PC, Android and iPhone. If the game is received well enough, it is likely that I will port it to the mobile systems.


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Blog RSS Feed Report abuse Latest News: Audio Venture v0.3 Patch Notes

0 comments by AJGreene on Dec 10th, 2013

Hello everyone, this is AJ Greene, bringing you the latest patch notes! Before I kick this off, I just want to let you in on a little secret.. There's a Christmas giveaway on the Facebook page. You can win one of three copies of the game! What's there to lose?

*Note: Mac version release will be delayed due to an unexpected issue with Unity not packaging the required FMOD DLL's properly. I will try to get this sorted asap.

What's new? 

  • Improved audio analysis. Rather than having flat speeds for sections, the speed is now more dynamic. You will immediately feel the changes in the music. You may notice stuttering in some parts. Rest assured this is intentional and is not your frame rate dropping; it's just the music.
  • Song caching. With the improved audio analysis comes a longer load time. To offset this load time I have implemented a system that will cache the data it retrieves from the song to reuse whenever.
  • New ship model. This is probably one of the top new features. It makes the game so much easier to play since you can now actually see the ship. It glows the negative color of the track, so it's very easy to keep track of. I still need to make a particle system for the thrusters.. someday.
  • Challenges. Every 60 seconds in the song, there's a chance that a challenge will appear. The challenge can be one of two things at this point: Collect all gold stars in the section, or avoid all red squares in the section.
  • New GUI features. There is now a multiplier shown at the top of the screen, and the score you receive is now displayed above the star you hit. This makes it more clear how important the multiplier actually is.
  • Early platformer "showcase". You can click on the platformer mode, but it really doesn't have much to it at the moment. I decided to include it in the build to show you the basics of it; there is still a lot that needs to be added.
  • Negative colors. I've added an awesome new screen effect that inverts the colors of the game during challenges and while you have your bonus multiplier (if you completed the challenge that is). Have a look:

  • Leap motion. If you happen to have a leap motion device, head on into the options menu on the main screen and enable it so you can play the game with it. It gives the game a whole new feeling!
  • New song! Last but definitely not least, I have finally included "Hello" by Klaypex into the game. I did not put it in sooner because I did not want to give out the mp3 of it in the game files. But, I spent a very long time and I'm just not able to do it any other way. So if you like it, I ask that you buy it! The other songs are available free for download on the internet.

What about bug fixes?

  • Fixed certain track issues, such as right before the loop there would be a sudden turn. I also improved the turn flip (or whatever you would call it; the one that goes upside down and turns at the same time!) so it's not so obstructive of your view.
  • Bullets no longer fly through the stars sometimes.
  • Frame rate is no longer capped at 60.
  • Side to side movement of the ship is no longer frame rate dependent.
  • Fixed an issue where the music in the menu would not start up, causing the game to hang on start up.
  • I'm sure there are plenty of other fixes that I can't remember right now..

What's in the next version?

It's hard to say what will make it and what won't in the next version, but here's a list of things I have in mind. 

  • Platformer mode. This will be in the next version for sure.
  • Racing mode. Maybe I'll get it done in time, maybe not. Probably not. It's the most technical one due to AI.
  • Power ups. Shhh, but right now you can preview one of them by holding down the right mouse button. You didn't hear it from me. Note: This one will mess up the track and cause it to not end on time.
  • Unbound camera mode. (Camera stays upright while the track flips and what not)
  • Even more improvements to the audio analysis. There's still more I can improve upon, and will be attempting to do so over time, just as I have been.
  • There's plenty of ideas floating around in my head, but I'm keeping them on the "DL" because I don't want to let anyone down if something doesn't make it. Because I don't want feature creep.
  • Have more ideas? Post them in the forums!

Tl;dr? Check out this video then!

Well, that about sums it up for now..
This is AJ Greene, signing out.
'Till next time.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Audio Venture v0.3 Demo

Audio Venture v0.3 Demo

Dec 21, 2013 Demo 0 comments

Trial version of Audio Venture. Limited to Starpocalypse game mode.

Audio Venture Starpocalypse Demo (Mac)

Audio Venture Starpocalypse Demo (Mac)

Sep 26, 2013 Demo 0 comments

Alpha build with Starpocalypse unlocked. Buy the full game to access the other game modes when they are finished.

Audio Venture Starpocalypse Demo (Windows)

Audio Venture Starpocalypse Demo (Windows)

Sep 26, 2013 Demo 0 comments

Alpha build with Starpocalypse unlocked. Buy the full game to access the other game modes when they are finished.

Audio Venture Starpocalyse Alpha Demo

Audio Venture Starpocalyse Alpha Demo

Jun 30, 2013 Demo 5 comments

Windows only version - Here is a rough alpha version of the Starpocalypse game mode.This should not be taken as a final version, as this still has a lot...

Post comment Comments  (0 - 10 of 24)
CrixuAMG
CrixuAMG Dec 11 2013, 2:42am says:

Will we get different ships (can be purely visual changes or even different stats, such as speed etc.)?

+1 vote     reply to comment
AJGreene
AJGreene Dec 11 2013, 1:01pm replied:

Probably not. I don't have the money for any more models. There is, however, another model on its way. It's a person, so you'll be able to play as a runner. Right now I'm more interested in improving the sound engine and getting the game on more platforms, so that comes first.

+2 votes     reply to comment
CrixuAMG
CrixuAMG Dec 11 2013, 1:07pm replied:

How about you ask the community to make models, and then select for example 10 models that you can use for the game? That way you can interact with the community and get free models!

+2 votes     reply to comment
coldbanken
coldbanken Nov 2 2013, 9:44pm says:

Perhaps it looks similar to Audiosurf, it's not a crime to create a new option for gamers and for being on a betta stage it looks really good!.
I think you could work a little more with the animation of the ship (for example a sine curve- vertical motion to simulate anti-gravity), also players could lost that dark ship with the background, maybe using some neon contrast like in Tron)
If you want you can use or modify this 3D model I made, Its CC zero License, so you're free to use it ;) coldbanken.com/downloads/
Good Luck!

+2 votes     reply to comment
AJGreene
AJGreene Nov 3 2013, 10:23am replied:

Thank you, and rest assured that the ship is a placeholder. I will be putting multiple ship models in near the end of development. Ones that actually fit with the art style more. But yeah, you nailed it. I have something like Tron in mind with neon lights and an inverted color of the track. Making it impossible to lose track of.

+1 vote     reply to comment
richjaylewis
richjaylewis Oct 30 2013, 4:56pm says:

You ever thought of bringing it to Ouya? It certainly needs more good games like this on its catalogue!

0 votes     reply to comment
AJGreene
AJGreene Oct 30 2013, 5:00pm replied:

After I finish the game, I will be using the sales funds for an iOS/Android release. Along with the Android release it could possibly happen.

+1 vote     reply to comment
richjaylewis
richjaylewis Oct 30 2013, 6:29pm replied:

I would definitely do. You're using unity which has a good support for it.

0 votes     reply to comment
LimpedPlays
LimpedPlays Oct 30 2013, 7:27pm replied:

This looks SERIOUSLY SIMILAR to Audiosurf.

+1 vote     reply to comment
AJGreene
AJGreene Oct 30 2013, 7:38pm replied:

Like I said, alpha. Wait until the other two modes are finished. They're both something that won't even really have any similarities with it.

0 votes     reply to comment
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Audio Venture
Platforms
Windows, Mac
Developed By
AJGreene
Engine
Unity
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Official Page
Audio-venture.com
Release Date
Released Oct 9, 2013
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8.7

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Style
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Arcade
Theme
Abstract
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @voxnephilia

Would anyone be interested in an AudioVenture livestream? Maybe some live development or something.

May 7 2014, 2:38pm

I'm still alive, guys. Expect an update to #AudioVenture next month. In the meantime, here's a Kickstarter update: T.co

Apr 21 2014, 5:43pm

So I've been messing around with Unity.. thinking about getting into simple apps. (This was created in 30 minutes) T.co

Feb 19 2014, 1:30am

@Ikarossan18 He got them from the Kickstarter. Backers were given multiple copies to do with as they please.

Feb 11 2014, 12:21pm

Sorry for the silence the past month. I've been taking a much needed break and deciding what to do after AV. Getting back into the swing now

Feb 1 2014, 12:30am

@DerpTrolling I hope they catch you and throw you in jail. You deserve it.

Dec 31 2013, 6:55pm

Apparently you can review games on Desura without owning them.. am I the only one that thinks that is the worst idea ever?

Dec 29 2013, 9:34pm

Thank you to everyone who entered! The winners have been picked and have been sent their rewards. Winners: Danny W. Adrian W. Christopher S.

Dec 23 2013, 12:21am

12 hours left to enter the Christmas giveaway for one of three Audio Venture copies. T.co

Dec 22 2013, 11:42am

@OVG96 I loved the idea of doing it, but alas I'm not experienced enough yet to really make it look good. Maybe I'll revisit it later.

Dec 10 2013, 4:36am

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