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The A.Typical RPG features everyday situations, tactical RPG gameplay, cartoony hand drawn art, branching storyline and a sense of humor in a strange town called whatever-this-place-is-ville. The game is based on the lives of a bunch of friends as they trudge through a college semester, with everyone in the town – ranging from bullies to real estate agents out to get them. Will they be able to survive?

Post news Report RSS How to talk to people–and RELEASE DATE!

I talk about release dates, and have a nice chat with the nice chat system in the game.

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First things first (as it should be, after all when are first things second? or third?) – we plan to release the A.Typical RPG on March 1, 2011!

If you feared the game would be in the constant limbo of development – your fears may not be vanquished yet, but now you have a date to mark on your calendars. That can only be good! Moving on, we reveal one more key element of the game – conversations. To elaborate, let’s have a chat with this in-game element to see how they roll.

Me: So, tell us a bit more about yourself, Mr.… ?
???: I’m the conversation system used in key moments in the A.Typical RPG. But you can call me Dan. Or wait, Poseidon is better. Call me Poseidon.

Me: I’m going to go with Dan. So Dan, what do you do?
Dan: I am the conversation system used in the game. You should know, you are the programmer who created me. Now let’s take a look at how I work :

Some cool talking is goin on here. Refresh browser!
Me: Wow, that really explains a lot, Dan. Except the part about those 4 buttons at the bottom, that bar below the words and that thing in the top left corner. Not to mention the meter above the words.
Dan: Let’s go over this again, element by element.

too much talking
The Approval Meter TM
This shows how much the person you are talking to likes you, broadly split into 3 types : Gray for hate, White for nothing in particular, and Blue for best buddies.

Countdown Timer TM
You don’t have all the time in the world to respond to a person. This shows how much time you have left.

Helpful Hints TM
Tells you things you need to know about the person, and choose the response that they like the most.

Emotions TM
In intense situations, all you need to set the correct tone for your reply and the character will take it from there.

Dan : So there you have it. Any other questions, dunderhead?

Me: That art looks horrible and hurts my eyes! Can we get better pictures please?

Dan: Yeah, all of this is placeholder and will be replaced by prettier things, you shallow materialistic shell of a man. Now I have stuff to do and crimes to fight, talk to you later. But before I go, I remind our wonderful readers to follow the A.Typical RPG in the following cyber places!


*Dan vanishes in a shower of 1’s and 0’s*

Will we see more of Dan, the mysterious conversation system by day and crime fighter in the night! Stay tuned for more news!

Post comment Comments
Arvind Author
Arvind - - 242 comments

Plus, we have also made a new icon for the game! If you like it, please say so :)

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Jokerme
Jokerme - - 1,170 comments

I like it.

I really want to try this :)

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Arvind Author
Arvind - - 242 comments

Thanks!

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abhilash2863
abhilash2863 - - 4 comments

great stuff man, the art is great and the gameplay looks pretty unique...keep it up

and this will probably convince me into playing a RPG, really can't wait to try this. :D

btw nice to see Indians in the indie field, feels pretty lonely here :'(

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Arvind Author
Arvind - - 242 comments

Thanks, I hope this game will convert you into an RPG fan for good :)

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the.stamm
the.stamm - - 37 comments

nice to see that someone likes the TM as much as i do.

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Arvind Author
Arvind - - 242 comments

TM protects the children.

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Tokoya
Tokoya - - 503 comments

Awesome

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Arvind Author
Arvind - - 242 comments

Thanks, we hope to use this system in various circumstances for interesting results.

Reply Good karma+1 vote
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