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The nuclear age brought more than incredible energy, it spawned an era of mad scientists with wicked ambitions. You, being the maddest of scientists, have developed a method for animating and controlling slime to create an army unlike any before. Attack of the Gelatinous Blob is a Real Time Strategy (RTS) game placing the player in the role of the Mad Scientist. Progress through levels, destroying cities while fighting off the army. Build support structures to defend your base and enhance your blobs; blobs that have the unique ability to morph their composition and skills depending on what they absorb throughout the map. With your horde of blobs and arsenal of doomsday weapons, you will conquer the defiant humans!
0 comments by Sploreg on Apr 2nd, 2013
We have introduced some new resource types that the blobs will be able to consume and gather. When consumed, the blob's composition will change and depending on what is has consumed before, and it will gain new abilities and stats. The resources can also be used to construct new buildings.

One of these new buildings is the defensive blob transmorpher (real name yet to be determined). It will use several mineral, rock, or iron resources to transform a blob into an armored blob, healer blob, or [CLASSIFIED] base blob type.
Here is a video of the transmorpher in action:
Another feature we recently added is the ability to knock over various objects throughout the world: fences, BBQs, tables, etc. So along with being great food for the blobs, they are also fun if you just want to wreck the neighbourhood.
That's all for this week. Stay tuned for more updates or if you don't want to wait that long follow us on Twitter @AotGB
Latest tweets from @aotgb
We have released our next preview video! Check it out T.co
7hours 4mins ago
Is there a way to remove the obnoxious audio ads on @IndieDB? I would pay to not have them there for our users.
May 22 2013, 12:49pm
New screenshot for today: the police fight off some blobs. T.co
May 22 2013, 12:47pm
Spent the afternoon picking out fart sound effects. Been a fun and productive day.
May 16 2013, 5:48pm
@HobbyGameDev 'Professional Techniques for Video Game Writing' was a great read that covers everything you need to know
May 13 2013, 1:17am
Another #ScreenShotSaturday this time for @indiegamemag T.co
May 11 2013, 3:28pm
Some new civilian models for #ScreenShotSaturday T.co
May 11 2013, 2:35pm
Congrats and #indiehighfive to @velvetycouch for releasing #OddBalls! T.co
May 8 2013, 11:45am
This Tuesday kind of feels like a Saturday, so here is an early #ScreenShotSaturday of the new level T.co
May 7 2013, 1:11pm
An excellent talk about game marketing, thanks #IGDAErik
May 2 2013, 3:01pm
Awsome looking game a few questions ]
1.Will you have a campaign if so how long do you think it will be?
2.WIll there be a skirmish mode?
3.Are there any other factions that your planning tio add other than the blobs?
4.Wioll you have interesting types of uinits?
4.Lter down the line are you going to improbve the interface sicne it looks kindy dull?
5.Will you habve a challenge mode(like starcraft 2 if you'v played it that is)?
thanks in advance
Hey, thanks for the feedback!
1) yes there will be a campaign, about 12-20 missions long. Plus some planned expansion levels if time permits.
2) Skirmish mode is on the drawing board, although not guaranteed to make it in. At least not yet.
3) Blobs only. You play the bad guy here, invading the towns and cities.
4) Yep, quite a few. The blobs are fairly customizable and change their abilities based on what they eat and absorb. So you can experiment and combine different items to get different effects.
5) yea that's planned. A lot of the HUD is just placeholder icons now, and they are sometimes hard to read, so that has to change.
6) dunno, probably not for the release. However the game will be fully moddable, so that would be an easy feature for a keen modder to add in.
Hey! Just come to say I really like the look of this project, Am always on the lookout for a new rts game to play! Looks really fun and your in-depth dev blog is very interesting. Its great to see what choices and decisions you are making especially coming from a perspective of learning better ways to implement things! Have added to my watch list! :)
Thanks! I want to keep the development fairly transparent to hopefully help others and occasionally solicit feedback on features.
I'm glad you like the game so far and I hope to keep you interested as it progresses =)
I love how open you are about your development. It's fascinating reading about your processes as you create the game. Tracking! :)
Thanks! We plan to post much more too on a regular basis.
Lots of practice from working on the open source jMonkeyEngine =)
Cheers. The game's true colors should really start to shine once the AI demos start coming in.
Can't wait. Any hints as to what enemies we could be seeing?
The most common type of enemy will be humans. What'll make them interesting is their behavior, as the game will mimic realistic crowd behavior. Civilians will perform actions like rallying together, fighting back, fleeing and going off the whack hysterical based on various conditions and parameters.
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