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At the Mountains of Madness is a Indie Lovecraftian PC game based in the novel by H.P. Lovecraft, currently under development.The game is being developed with Unreal Engine 4. www.mountainsgame.com Visit our site and Follow us on Twitter for updates!

Post news Report RSS Beta Update 2.5

Greetings! Beta version has just been updated to version 2.5.30, major changes include...

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Beta Update 2.5.30

mountainsofmadness2-win64-shipp-2016-10-25-21-12-12-46

Changes & Additions:

- Main menu updated (models, skysphere, skylight, effects & materials)

- Added new 3D models (star spawn, static meshes)

- Added new BSP meshes and materials at some levels

- Updated materials

- Updated general fringe effect / saturation

- Updated model LOD’s

- Fixed general collisions / blocking volumes

- Fixed Framerate at Base camp / Lake’s camp (updated models)

- Fixed Framerate at storm maps (updated models)

- Fixed a bug at mountains map where player wasn’t able to advance

- Fixed a bug at storm map where player was falling trough floor

- Updated levels, ambient, lighting, post-processing effects…

Beta Update 2.5.20

Greetings! a content update version 2.5.20 has just been released, here are the general details:

New Models & Graphics:

- Added over 144 new static 3D models / props

- More than 100 new Materials & textures

- Updated general level scenery (base camp, lake’s camp…)

- Fixed general bugs, updated collisions and visual glitches

- Updated lightmaps, postprocessing effects and ambient fogs

- Updated default engine streaming pool size (4000)

- Fixed FPS stability at Storm maps, updated LOD’s

- Fixed a movement stuck bug at cave map

- Added warm spot at base camp cabin

Beta Update 2.5.10

mountainsofmadness2-Win64-Shipp 2016-10-18 14-43-28-74.png

Updates & Fixes:

- Updated lighting and reflection captures at dyer’s office

- Updated lighting and ambient/fog at harbor map

- Base Camp lights rebuilt, updated terrain and materials

- Cave lighting and reflections updated

- Updated material specularity / roughness at some models / characters

- Fixed flickering lighting errors at mountains map and LOD’s

- Fixed LOD’s distance draw at some maps

- Fixed some pawn’s physics

- Some stationary lights have been changed to dyamic

- Fixed collisions at some actors / meshes

Beta update 2.5.0

Optimization improvements:

- New lighting system and updated lightmaps

- Uncapped Framerate, stabilized FPS

- All LODs have been rebuilt for all levels

- Default Engine Post-processing settings updated

Changes and additions:

- Now you need to find the hammer at the cave in order to extract the sample

- New static 3D models & textures

- Updated some animation timings

- Updated collisions at certain areas

- Updated particle effects at some levels

- Updated Sounds

- Fixed ingame bugs where you fall trough floors / textures

- Fixed some visual glitches

- Fixed Autosaves at certain levels

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