Play as a crew drawn from your own customized civilization as they struggle to survive in the depths of a procedurally generated universe.
We’re a sci-fi sandbox space station building game with non-linear progression and infinitely generated stories based on the personalities of your characters.
Inspired by classic sci-fi TV series and films (Star Trek, Battlestar Galactica, Star Wars, Alien, etc.), you build a crew of dynamic characters, brought to life through their unique adventures and reflected in a deep and personalized skill system. There are hundreds of unique traits which combine to define the personalities that crew your Astrobase.
Everything in the universe is either created by you, or procedurally generated. You’re free from the tyranny of scripted content. Your decisions have real consequences that are naturally propagated through the universe as new content is created by the game.
With other games, the player reacts to what he or she sees on the screen. In Astrobase Command you make the choices you want to make, and the game reacts to you.
After consulting with our community, we've settled on an updated look and feel for our latest gameplay trailer.
We've embraced retro sci-fi by adopting the aged VCR look, and we think you'll love it!
As a reminder, take a moment to vote for Astrobase for Game of the Year.
Finally, it bears mentioning that we've started a Patreon. Our eternal quest is to move game development to a new model, one that links developers directly to players so that creativity and fun are not subjugated to other interests. By becoming a Patron, you allow Adam, Dave, Daniel, and Max to focus their efforts on developing innovative systems-driven games that bring originality back to gaming, and aren't afraid to bend genres to find the fun.
Jellyfish Games has released Astrobase Command's first official gameplay video.
We’re happy to announce that the Closed Alpha has officially gone public.
Astrobase Command begins closed alpha testing today.
We discuss Astrobase Command's campaign progress so far, our procedural personality system, and the backer rewards and tiers.
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