Play as a crew drawn from your own customized civilization as they struggle to survive in the depths of a procedurally generated universe.

We’re a sci-fi sandbox space station building game with non-linear progression and infinitely generated stories based on the personalities of your characters.


Experience a realistic sci-fi universe, through the eyes of your crew

Inspired by classic sci-fi TV series and films (Star Trek, Battlestar Galactica, Star Wars, Alien, etc.), you build a crew of dynamic characters, brought to life through their unique adventures and reflected in a deep and personalized skill system. There are hundreds of unique traits which combine to define the personalities that crew your Astrobase.

What is your fantasy?

Everything in the universe is either created by you, or procedurally generated. You’re free from the tyranny of scripted content. Your decisions have real consequences that are naturally propagated through the universe as new content is created by the game.

With other games, the player reacts to what he or she sees on the screen. In Astrobase Command you make the choices you want to make, and the game reacts to you.

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It's been a few days, and as is wont to happen on a Kickstarter, a great deal has taken place.


We currently stand at 64% of our goal reached with 8 days remaining, which is a great position to be in before sliding into the last week of the campaign.

Procedural Character Interactions

We pulled back the curtains and revealed an in-depth review of our character life systems. You'll find that we've designed many of the concepts from the ground-up, and our procedural character interactions breathe life into your crewmembers. They will respond based on their unique personalities, and experiences.

Revamped Rewards

You spoke, and we listened. We've had requests to change up the contents of tiers, and include new rewards. We've also changed all of the reward art to make it easier to decipher. Feast your eyes on the goodies we have to offer:


Tier Comparisons


Thoughts Shared


We have a new interview up over at The Cliqist. Joanna Mueller goes behind the campaign and asks Dave some questions about Astrobase Command, which he gladly answers!

Spread the Word

We also started a Thunderclap campaign yesterday. Please sign up and help spread a giant shout about the campaign around the interwebs on May 22nd. It's free, and it's easy, and you may earn yet more hugs from Adam.

Join the Fun

We've set up a community discord channel. Come join the conversation. It's free, and it's full of great people.

Astrobase Command Species Creation Deep Dive

Astrobase Command Species Creation Deep Dive

News

Adam takes us through the Astrobase Command Species Creation process.

First Official Astrobase Command Gameplay Video Released

First Official Astrobase Command Gameplay Video Released

News

Astrobase Command is currently on Kickstarter. After 3.5 years of development, we have released our first official game play video.

3D Space Station Building Arrives on Kickstarter: Astrobase Command

3D Space Station Building Arrives on Kickstarter: Astrobase Command

News

Procedural Personalities Meet 3D Base Building, and Survival. Leaders know that their crew's personalities are at least as important as their skills when...

Jellyfish Games Announces Astrobase Command Kickstarter Launch

Jellyfish Games Announces Astrobase Command Kickstarter Launch

News 4 comments

Montreal, Canada, March 29, 2017 - Jellyfish. Games announced the launch date for the Astrobase Command Kickstarter. The crowdfunding event is slated...

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now add first persino view to walk aorund and id say thumbs up for it lol

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JellyfishGames Creator
JellyfishGames

Our camera is fairly flexible and does currently allow getting inside the station, but that isn't exactly where we're planning to take the game so far.

Having said that, we're playing with the idea of turning some station layouts into playable levels for some popular FPS if we have the time to get to it.

Would that earn at thumbs up?

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JellyfishGames Creator
JellyfishGames

Hi pcgeek01: We're leaning heavily on procedural processes for everything from planet generation to item component building and up to creature generation. You should have a unique experience every time you play.

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pcgeek01
pcgeek01

So how much customization is there? I really enjoy making something unique everytime I play a creative game like minecraft (ect)

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Jetcutter
Jetcutter

Playable demo?

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JellyfishGames Creator
JellyfishGames

We're still in early pre-Alpha stage. The various parts work, but aren't tied together by the AI Storyteller yet, and there is not enough content at this stage to warrant getting it out to the community.

We're working hard to bring all of this together. A successful Kickstarter campaign will help us accelerate the process, allowing us to have a playable beta by late Spring 2014.

Reply Good karma+2 votes
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Astrobase Command
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Windows
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Jellyfish Games
Engine
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