STINGOUT
ArcadeSTINGOUT is designed as an arcade shooter in the sci-fi theme. The Player controls a gun which is mounted on a rail system using touch-pads. From the...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
STINGOUT is designed as an arcade shooter in the sci-fi theme. The Player controls a gun which is mounted on a rail system using touch-pads. From the...
Join the intergalactic online war on an epic scale in this adrenaline-fueled game of decisive battles, addictive strategy and explosive Mech-based combat...
In a desolate future world ruled by a military dictatorship known as the Alliance, a team of mercenaries become unlikely heroes when they are marked for...
A space exploration and storm chasing game in a handcrafted galaxy. Be a heroic storm chaser, a drugged-out pirate cultist, a dashing merchant, or a military...
Below is a fast paced, action arcade game primary designed for 2 players to battle each other on the same machine. It seeks capture the fun of old school...
Play the role of a miner in the belts, scavenging for resources in this re-envisioning of the original arcade Asteroids experience for the VR generation...
This game has been put on hold while we complete Scions of Chaos: Prologue.
I've added a new game feature. Select from 2 ship styles and unlock more through gameplay achievements.
Looks great - keep up the good work. Will def buy as soon as you release.
Happy debugging
Adam
Thanks, Adam. Yeah, gotta love that debugging. It's keeping me busy for sure. :)
A brand new video and all new screen shots are coming very soon. The game has changed quite a bit since the last update.
You can see the new video and screenshots at Nintendo Nuggets. I will upload them here in the near future.
Nintendonuggets.com
I worked hard over the weekend to get things moving forward and made very good progress. Aside from a crazy issue where my anti-virus quarantined one of my Unity plugins, things went rather well. I anticipate having a full working game, minus some of the bosses and minus polish/bug fixes, by November 15th. At that point I'll just be focusing on finalizing the bosses, fixing bugs, and polishing the game for the best/smoothest experience. Aside from that, I need to finish the eManual as well as insuring I've complied with all the correct specifications for release on the Wii U. I'm tempted to predict a release time-frame, but experience tells me to just remain silent on that for now.
I've moved the online leaderboard feature to future DLC. We will not be implementing this in the initial release, but will certainly look at getting it in a DLC patch after the game is released.
Asteroid Challenge has been on pause for the past month as we've been organizing an emergency funding campaign to raise the money to pay off our Nintendo Dev Kit. To help our no longer top secret game as well as all our Nintendo projects, please check out the campaign and either donate or spread the link around on social media. Thanks for your support.
Igg.me
We've increased the number of levels from 50 to 70, added boss battles, and are planning to implement an online leader board.