The enigmatic journey of Sky, an explorative artificial intelligent made by Professor Toro Hudo who lives in Goa, the world below. Sky was created to help Professor Toro Hudo in constructing kinetic system for his foster daughter, Ocean Hudo, a forsaken limbless child who fell from the clouds when she was an infant. Observe the mystical Goa, experience its astonishing adventure with formidable jigsaw, swiveling plot, and bizarre habitat.
Oh hello there, guys! Here already? Come on in! There are pictures to feast on and stories to savor, so pick a comfortable place to sit and eat well.
Haven’t I introduced myself yet? Well, if you follow this blog from the beginning, you surely must know that I am Chalcedony, one of the programmers of Ascender. Well you know what – now I’m not an intern anymore in devlogging – I am a full-fledged one!
Here we go, the appetizer: sneak peeks! The never-ever-seen-before scenes are ready for your eyes only! [*Plays awesome sound effect*]
Firstly, we have the tendrils. Sky can jump on and off it. Note how they react accordingly to sky's movement.
Do the villagers climb on them too?
This kind of trampoline is also fun for some boing-boing. Hold the jump button for more air time.
Trampoline image just for placeholder.
How defying gravity sounds? You can climb wall and even fall into the horizon.
The house is still in repair, no worries.
For today’s special, we serve shaders. What is a shader, you ask? Wikipedia says “a program that tells a computer how to draw something in a specific and unique way”. Shader is used for special (and not-so-special) effects, like these.
Remember this big robot? His laser effect was my first shader creation (not counting failures, of course)!
The rune stays intact, so why sky is not?
The layer where sky is standing is affected by the light from the lamp, whereas the background and the foreground are not. Just shader.
Villagers have nothing to do, so they spend the whole day standing there.
Even simple menus need shader to clip the items so they are not rendered off-window.
Why so many tasks for so little robot?
Look closely, the water distorts the scenery behind it. How to do it? Shader.
It distorts my sanity too.
Contrast to C# in terms of language, one should use Cg/HLSL language when creating shader in Unity. The scripts below both are for B.RO, the left one is written in C# for controlling the movement, and the right one is in Cg for you know, shading.
These are among the first scripts for this game! Bad, bad scripts.
Those two look alike, but in truth are quite huge in difference! Debugging is especially a hell in shading. You will often end up with this kind of result...
Error in shader equals magenta for you. My favorite color!
Of course without you knowing what’s wrong. For some cases, Unity will be a good guy and tell you (approximately) which line caused the shader into haywire. Granted, I am by no means a master in shading, but still, when you went to fix the line, then it goes boom...
Very menacing water.
Gah! Dealing with these stuffs always drives me to my boiling point!
Anyway, that’s all for today’s meal! Did you enjoyed it? What now, you need dessert too? If you are still craving for more, be sure to play our public preview now, and let us know what’s on your mind!
Wow, it’s been ages since my last post, but now we must apart once more. Fret not, we will prepare more special dishes for you to relish, so stay tuned, and eat well. Bye!
Garnet will explain the backstory of Ascender. It involves a new civilization called ATARAN that is unkown to the people of GOA.
Hi!! I am Moldivite from GameChanger Team, I am a junior 2d artist. Today, it will be my task to deliver you some of insight regarding our game development...
Hi! The name’s Peridot and I’m part of the Art team here, nice to meet you all. Today is my first time writing here, more like first time ever writing...
It’s my first time writing this devlog. I’m Alexandrite, one of the artist, who is still coping with Alan Rickman’s death. Well, I don’t really...
The latest and the most recent build before the official release of Ascender. Please try out our games and give us feedback to improve Ascender.
The latest and the most recent build before the official release of Ascender. Please try out our games and give us feedback to improve Ascender.
The latest and the most recent build before the official release of Ascender. Please try out our games and give us feedback to improve Ascender.
The latest and the most recent build before the official release of Ascender. Please try out our games and give us feedback to improve Ascender.
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Interesting artstyle! I think it needs to be a bit more clear what's front and what's a background element. I already failed to complete the second mission, the platforming was a bit too difficult, especially with the keys, which just didn't feel right for some reason. The concept and story seem to be there, which is great and the android girl is nice, although she leans a bit towards a typical anime girl, which is a bit generic.
It's nice to see non-pixelated 2D titles!
I tried this game out, so far all good :) That Cyborg girl is so cute, I hope I was going to play her and I ended up playing the robot xD that was a suprice xD I do like the style of it, first it was a bit confusing where you could jump and so, then the controls was somehow confusing, but it was ok. I did a gameplay, but it was so far so I will do part 02 also. Now I do not know how long this alpha is...or if it saved my progress xD I guess I figure it out.
Dear Fender,
thank you for testing out our alpha. We consider your comment as valuable input, we really need such input and critic for our game. Unfortunately, we don't have the saving feature since the game is actually quite short. The alpha only consist of 6 task to finish with around 45 minutes of gameplay. Though, we are looking for other benchmark for average time play to finish. We will definitely have a saving feature in the next beta version.
And thank you for uploading your gameplay, since we can actually see how other plays other game :)
Regards,
Amethyst
Now I am done :) I did not find all items it seems, in the end it told me. I did see two items I did not know how to get to, that was on the buildings. It said it was just 5 tasks. Nice game over all. I did play the game from the start again to the part I got to in the first video and that was kind of fast now when I did know how to do. Then a bug, when you look for the Gnallo and find them you get them in the inventory, then you give them back, but you still have them in your inventory :)
Good luck!
Dear FenderXT,
thanks again for finishing the alpha. My mistake on the number of tasks, I meant that there are 6 tasks listed but only 5 that can be finished. Haha... we keep the item data for now as we record it as part of item that needed to be found (it will be gone in the future build).
Thanks again for playing :)
Regards,
Amethyst