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Areum will be a 2D top-down medieval fantasy MMORPG. We want the game to be like playing a multiplayer version of classic RPGs such as Lufia, Chrono Trigger, Secret of Mana, etc. Movement will be tiled based, but everything will be real-time rather than turn based. This includes battles, so there won't be a separate battle screen.

That's about as much as we know at the moment :) We are currently at the start of pre-production, so there are infinite possibilities at the moment; a lot of different ideas are being prototyped. We occasionally livestream as we work on the game. When we're live, drop on in and say "hi" :)

Watch live video from InvisibleMan6 on Twitch TV

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We have official forums over here: Ifthensoftware.net

I have a Twitter account which I keep updated as I work through the day: Twitter.com

You can also find us on Facebook at Facebook.com

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0 comments by InvisibleMan1 on Sep 1st, 2014

Over the past few days, I’ve been working on the task list for Areum, as well as designing the new movement system.  Specifically, I’ve been working on the list of tasks that I need to finish before IfThen Software can release version 0.1.0 of the 1st Real Level Prototype of Areum.2014-09-01 17.14.56
Boy, there’s more to do than I thought!  D:  Pictured here are the features (index cards), tasks (sticky notes), and the design for the new movement system.  There is also another page of designs under the one shown, for different networking and login related tasks.

To give a quick overview, I have to do the following:

  • New Movement System (designed to reduce the effect of latency)
  • Login Prompt
  • Misc. Informational Screens (for example: “the server is offline”, “the game is too crowded”, etc.)
  • Walking Animations
  • Security Improvements

In total, there is about 12 hours worth of work to be done.  But that’s ideal work hours which means that it will probably take a little longer since it is impossible to work at 100% efficiency.  Currently, I’m looking to have these finished by the end of the week.

Note that these are all things *I* need to complete: Jake, who normally handles content related tasks, has already finished all of the work he needs to do for this first release. So, I am feeling slightly swamped.  I’m just recovering from a cold as well, which didn’t help productivity at all.  Back in full swing now though!

I also posted this over on the official company blog if anyone wants to check that out as well: Ifthensoftware.net  

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Areum Pre-alpha v0.0.0.327

Areum Pre-alpha v0.0.0.327

Feb 14, 2013 Demo 4 comments

Changes since v0.0.0.321: Account passwords are now encrypted. Accounts have been wiped.

Areum Pre-alpha v0.0.0.321

Areum Pre-alpha v0.0.0.321

Feb 7, 2013 Demo 1 comment

Changes since v0.0.0.317: Music and sound effects have been added. Goblins now drop armor and weapons randomly.

Areum Pre-alpha v0.0.0.317

Areum Pre-alpha v0.0.0.317

Feb 7, 2013 Demo 5 comments

Changes since v0.0.0.286: The game's resolution has been increased. Items have been added to the game. You can pickup items by standing on top of them...

Areum Pre-alpha v0.0.0.286

Areum Pre-alpha v0.0.0.286

Feb 5, 2013 Demo 1 comment

Changes since v0.0.0.277: You now level up after gaining enough experience. When you level up, your stats increase. Characters now have an armor stat...

Areum Pre-alpha v0.0.0.277

Areum Pre-alpha v0.0.0.277

Feb 3, 2013 Demo 3 comments

Changes since v0.0.0.250: You now gain experience from killing mobs, although leveling hasn't been implemented yet.

Areum Pre-alpha v0.0.0.250

Areum Pre-alpha v0.0.0.250

Feb 1, 2013 Demo 1 comment

Changes since v0.0.0.248: Attacks are now limited by an attack speed. Characters now have health. Combat messages now appear on the screen. Only certain...

Post comment Comments
sanox2u
sanox2u Jul 28 2013, 9:01pm says:

I really enjoy all the games by ifthensoftware, starting with loradon. My only real complaint is how their games are always left hanging, usually right when they begin to get really good, just for a whole new game to start. Personally I'd really love to see Volund go somewheres. Will this game be any different, or will it just stay in developing forever, for a new project to take it's place?

+2 votes     reply to comment
Zxnos
Zxnos Jul 27 2013, 5:22pm says:

OMG This has the best stuff in a game for me its rpg and its medieval :)I can not wait to play this

+2 votes     reply to comment
couponfork
couponfork Jan 26 2013, 10:11pm says:

Howdy! The game caught my eyes, huge fan of 2D MMORPGs sadly most of them suck. I've got a few questions. Will you be implementing a paperdoll system? What kind of character customization can we look forward to? Armors? Hairs? Weapons? What kind of combat system? Point to move/attack or more of a keyboard action type?

Thanks for the information in advance!

+3 votes     reply to comment
InvisibleMan1
InvisibleMan1 Jan 26 2013, 11:10pm replied:

There likely won't be a paperdoll system, at least not to start with. There will be armor and weapons, and probably also different looking characters. Combat won't be based on an auto attack; you will have to tell your character to make each swing. The keyboard will be used for the most part. It will be similar to one of our other games, Volund, which you can checkout here: Volundgame.com

+2 votes     reply to comment
Tul
Tul Jan 26 2013, 11:02am says:

Hey guys, congratulations on developing this game. It called my attention so I will keep my eye on it. Also I'd like to wish you good luck in the project.

Cya

+3 votes     reply to comment
InvisibleMan1
InvisibleMan1 Jan 26 2013, 11:05pm replied:

Thanks for your interest! If you want, you can checkout some of the other multiplayer games we have over at Ifthensoftware.net

+2 votes     reply to comment
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Areum
Platforms
Windows, Mac, Linux, Flash, Web
Developer & Publisher
IfThen Software
Engine
FlashPunk
Contact
Send Message
Official Page
Ifthensoftware.net
Release Date
TBD
Game Watch
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Style
Genre
Role Playing
Theme
Medieval
Players
MMO
Project
Indie
Twitter

Latest tweets from @its_invisible

@AtomSplitGames Well, haven't even gone to bed yet... lol But good mornin'! Working on a 2D MMORPG called Areum. What about yourself?

1hour 56mins ago

@sfiq12 Oh, ugh... Maybe you should consult a doctor then

2hours 6mins ago

@sfiq12 Ack, I feel your pain >.< I'm just recovering from a cold... Best of luck!

2hours 8mins ago

RT @oliver_joyce: @ITS_Invisible Keep the dev blogs going, good read! Which reminds me, I need to write one today

8hours 44mins ago

@oliver_joyce Thanks! I'll keep an eye out for your devlog today :)

8hours 44mins ago

I finally created a new devlog entry for the 2D MMORPG I'm working on, Areum :D T.co #gamedev #indiedev #IndieDevHour

10hours 42mins ago

I'm going to have to improve Areum's security a bit before I can release that first demo :( #gamedev #MultiplayerProblems

15hours 7mins ago

5g sugar, 7g creamer. What do you put in your #coffee? :D

18hours 9mins ago

I really need to make some sort of progress report today... Probably will post it on G+ #gamedev

Aug 31 2014, 3:23pm

RT @ANT_Prolix: Just becasue I developed the game does not mean I have to be good at it!!! #gamedev

Aug 31 2014, 1:51pm

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Areum
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