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Areum will be a 2D top-down medieval fantasy MMORPG. We want the game to be like playing a multiplayer version of classic RPGs such as Lufia, Chrono Trigger, Secret of Mana, etc. Movement will be tiled based, but everything will be real-time rather than turn based. This includes battles, so there won't be a separate battle screen.

That's about as much as we know at the moment :) We are currently at the start of pre-production, so there are infinite possibilities at the moment; a lot of different ideas are being prototyped. We occasionally livestream as we work on the game. When we're live, drop on in and say "hi" :)

Watch live video from InvisibleMan6 on Twitch TV

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We have official forums over here: Ifthensoftware.net

I have a Twitter account which I keep updated as I work through the day: Twitter.com

You can also find us on Facebook at Facebook.com

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Blog RSS Feed Report abuse Latest News: Web Server Improvements and Better Estimates

0 comments by InvisibleMan1 on Sep 7th, 2014

Improved Web Server

This morning while tinkering around with the Amazon EC2 instance that we use for our website and game server, I noticed that they had a new instance type available. What shocked me was that it was better...  And cheaper!

We have been using their "T1 Micro" instance for a while, which has worked well enough. It has occasionally had its performance issues though.  A performance issue this morning is actually what made me ultimately discover the new instance type: "T2 Micro".

T2 Micro has a better CPU than its T1 cousin, almost twice the amount of RAM, and a better network connection all for a slightly cheaper price!  The only downside appears to be that you have to move  over to their new "VPC" otherwise you get a rather ambiguous error message. I was stuck on this issue until a blog post on Sam Rueby's Findings helped me out of it.

Better Estimations

Watch live video from InvisibleMan6 on Twitch

My brother and I spent the rest of the day working out how long different features of the game will take to complete. We livestreamed the process and recorded it, so you can see exactly how we approached the problem if you are interested (video available above).

I've drastically reduced the scope of the features; they are now estimated in ideal work hours rather than ideal work days. This allows for easier scheduling since more features can be fit into one iteration (one work week), although they are smaller.

When estimating, I'm also listing out all of the tasks that would be needed to complete that feature.  Each task is then given an estimate in ideal work hours no less than 1/4 of an hour, and no more than 1 hour. As before, estimates are powers of two, in order to combat increasing uncertainty as estimates become longer.

A feature's estimate is calculated by adding up the estimates of each of its tasks. This sum is then rounded up to the nearest power of two. If a feature takes longer than 2 hours, there is a good chance that it needs to be split up unto smaller features.

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iSolsticeDay
iSolsticeDay Sep 8 2014, 8:30am says:

This looks quite interesting. I'd love to play this if this is eventually done & released. Will it be free or paid? ;-) Not that it does matter, I'd love to pay for this actually.

+1 vote     reply to comment
sanox2u
sanox2u Jul 28 2013, 9:01pm says:

I really enjoy all the games by ifthensoftware, starting with loradon. My only real complaint is how their games are always left hanging, usually right when they begin to get really good, just for a whole new game to start. Personally I'd really love to see Volund go somewheres. Will this game be any different, or will it just stay in developing forever, for a new project to take it's place?

+2 votes     reply to comment
Zxnos
Zxnos Jul 27 2013, 5:22pm says:

OMG This has the best stuff in a game for me its rpg and its medieval :)I can not wait to play this

+2 votes     reply to comment
couponfork
couponfork Jan 26 2013, 10:11pm says:

Howdy! The game caught my eyes, huge fan of 2D MMORPGs sadly most of them suck. I've got a few questions. Will you be implementing a paperdoll system? What kind of character customization can we look forward to? Armors? Hairs? Weapons? What kind of combat system? Point to move/attack or more of a keyboard action type?

Thanks for the information in advance!

+3 votes     reply to comment
InvisibleMan1
InvisibleMan1 Jan 26 2013, 11:10pm replied:

There likely won't be a paperdoll system, at least not to start with. There will be armor and weapons, and probably also different looking characters. Combat won't be based on an auto attack; you will have to tell your character to make each swing. The keyboard will be used for the most part. It will be similar to one of our other games, Volund, which you can checkout here: Volundgame.com

+2 votes     reply to comment
Tul
Tul Jan 26 2013, 11:02am says:

Hey guys, congratulations on developing this game. It called my attention so I will keep my eye on it. Also I'd like to wish you good luck in the project.

Cya

+3 votes     reply to comment
InvisibleMan1
InvisibleMan1 Jan 26 2013, 11:05pm replied:

Thanks for your interest! If you want, you can checkout some of the other multiplayer games we have over at Ifthensoftware.net

+2 votes     reply to comment
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Areum
Platforms
Windows, Mac, Linux, Flash, Web
Developer & Publisher
IfThen Software
Engine
FlashPunk
Contact
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Official Page
Ifthensoftware.net
Release Date
TBD
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Style
Genre
Role Playing
Theme
Medieval
Players
MMO
Project
Indie
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Latest tweets from @its_invisible

@optimuspi Nom nom nom! :D

2hours 55mins ago

@CScribes Ouch, need to grab a power nap when you can then :)

3hours 27mins ago

I'm going to move my personal accounts to my gmail rather than my company email: They really should have been there to start with

3hours 28mins ago

@lanjoe9 Cool :D

3hours 39mins ago

@8BitGoggles Don't worry, it won't bite! ... Um... Much.

3hours 41mins ago

I am definitely going to sleep. Good night everyone! See you in 4 hours <_>

10hours 48mins ago

Well, I'm closer to carving the pumpkin than I've been all week! No turning back now, lol Will carve it tomorrow T.co

11hours 25mins ago

@InvaderKED @miotatsu @TheStoicSloth ... >_> <_< *isn't sure he if wants to- actually, no, he definitely doesn't want to click the video*

15hours 31mins ago

My brother @ITS_GreyKnight uses Google Keep instead of sticky notes. I think I might try that. These things keep falling! #gamedev #indiedev

16hours 46mins ago

RT @GuajasDev: The Five #Marketing Must-Haves of an Online #Startup #SmallBusiness #IndieDev T.co T.co

16hours 51mins ago

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