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Areum will be a 2D top-down medieval fantasy MMORPG. We want the game to be like playing a multiplayer version of classic RPGs such as Lufia, Chrono Trigger, Secret of Mana, etc. Movement will be tiled based, but everything will be real-time rather than turn based. This includes battles, so there won't be a separate battle screen.

That's about as much as we know at the moment :) We are currently at the start of pre-production, so there are infinite possibilities at the moment; a lot of different ideas are being prototyped. We occasionally livestream as we work on the game. When we're live, drop on in and say "hi" :)

Watch live video from InvisibleMan6 on Twitch TV

Contact Us

We have official forums over here: Ifthensoftware.net

I have a Twitter account which I keep updated as I work through the day: Twitter.com

You can also find us on Facebook at Facebook.com

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Blog RSS Feed Report abuse Latest News: Livestreaming Areum Game Design Session

1 comment by InvisibleMan1 on Jul 24th, 2014

We have reset development, so we are now back in the planning stages for Areum. No progress was lost, so don't worry about that! But we jumped into pre-production a little too early, and wound up being a bit lost as to where to go next.

I am currently working on the design for the game, and will be livestreaming it! We are over on Twitch.tv or you can watch using the embedded player at the bottom of this post.  If you have any questions or anything else to say, please feel free to use the chatbox on the Twitch channel. I will be monitoring it and responding as quickly as I can, although Twitch.tv has a ~30 second delay so my voice responses might be a little late. Above all else: Please enjoy the stream!

The stream will last until 5:00pm PDT. However, we have additional streams planned, so please checkout the schedule on our Twitch.tv channl for the most up-to-date streaming information. You can also follow the channel to receive email notifications when we go live.

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Areum Pre-alpha v0.0.0.327

Areum Pre-alpha v0.0.0.327

Feb 14, 2013 Demo 4 comments

Changes since v0.0.0.321: Account passwords are now encrypted. Accounts have been wiped.

Areum Pre-alpha v0.0.0.321

Areum Pre-alpha v0.0.0.321

Feb 7, 2013 Demo 1 comment

Changes since v0.0.0.317: Music and sound effects have been added. Goblins now drop armor and weapons randomly.

Areum Pre-alpha v0.0.0.317

Areum Pre-alpha v0.0.0.317

Feb 7, 2013 Demo 5 comments

Changes since v0.0.0.286: The game's resolution has been increased. Items have been added to the game. You can pickup items by standing on top of them...

Areum Pre-alpha v0.0.0.286

Areum Pre-alpha v0.0.0.286

Feb 5, 2013 Demo 1 comment

Changes since v0.0.0.277: You now level up after gaining enough experience. When you level up, your stats increase. Characters now have an armor stat...

Areum Pre-alpha v0.0.0.277

Areum Pre-alpha v0.0.0.277

Feb 3, 2013 Demo 3 comments

Changes since v0.0.0.250: You now gain experience from killing mobs, although leveling hasn't been implemented yet.

Areum Pre-alpha v0.0.0.250

Areum Pre-alpha v0.0.0.250

Feb 1, 2013 Demo 1 comment

Changes since v0.0.0.248: Attacks are now limited by an attack speed. Characters now have health. Combat messages now appear on the screen. Only certain...

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sanox2u Jul 28 2013, 9:01pm says:

I really enjoy all the games by ifthensoftware, starting with loradon. My only real complaint is how their games are always left hanging, usually right when they begin to get really good, just for a whole new game to start. Personally I'd really love to see Volund go somewheres. Will this game be any different, or will it just stay in developing forever, for a new project to take it's place?

+2 votes     reply to comment
Zxnos Jul 27 2013, 5:22pm says:

OMG This has the best stuff in a game for me its rpg and its medieval :)I can not wait to play this

+2 votes     reply to comment
couponfork Jan 26 2013, 10:11pm says:

Howdy! The game caught my eyes, huge fan of 2D MMORPGs sadly most of them suck. I've got a few questions. Will you be implementing a paperdoll system? What kind of character customization can we look forward to? Armors? Hairs? Weapons? What kind of combat system? Point to move/attack or more of a keyboard action type?

Thanks for the information in advance!

+3 votes     reply to comment
InvisibleMan1 Jan 26 2013, 11:10pm replied:

There likely won't be a paperdoll system, at least not to start with. There will be armor and weapons, and probably also different looking characters. Combat won't be based on an auto attack; you will have to tell your character to make each swing. The keyboard will be used for the most part. It will be similar to one of our other games, Volund, which you can checkout here: Volundgame.com

+2 votes     reply to comment
Tul Jan 26 2013, 11:02am says:

Hey guys, congratulations on developing this game. It called my attention so I will keep my eye on it. Also I'd like to wish you good luck in the project.


+3 votes     reply to comment
InvisibleMan1 Jan 26 2013, 11:05pm replied:

Thanks for your interest! If you want, you can checkout some of the other multiplayer games we have over at Ifthensoftware.net

+2 votes     reply to comment
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Latest tweets from @its_invisible

Alright, off on lunch break. The stream will be live again later :D

17hours 8mins ago

I'm breaking the feature cards down into tasks now. :) T.co #gamedev #livestream #mmorpg

18hours 9mins ago

The stream is offline now: I'll be back at 10:00am PDT! :D The recording of the last broadcast is over here: T.co #gamedev

18hours 30mins ago

Index card planning! T.co

19hours 24mins ago

Working on putting together the work schedule for this week :D T.co #gamedev #livestream

19hours 44mins ago

Starting up the #livestream in 5 minutes :)

19hours 49mins ago

@spazchickens Mmmm, makes me want to create a pie now :D

Jul 29 2014, 12:05am

Switched back over to planning :D T.co

Jul 28 2014, 5:05pm

The population prototype is done! Jake is now fleshing out the town prototype some more T.co #gamedev #livestream

Jul 28 2014, 4:32pm

Ok, so I created new Towns, Zones, and PC features to hopefully increase the costs: Individually, each feature was far too small

Jul 28 2014, 4:30pm

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