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A brand new JRPG crafted in the tradition of 16 bit aesthetics with a modern day flair. It takes inspiration from SNES JRPGs with a story story and cinematic presentation, but without disregarding modern day tropes like customising the fighting styles, forging your own weapons, animated monsters in battle and more. We want to take special care in making this game stand out above the crowd. Although we're not presenting too many screenshots for now, a lot of systems are already in place, such as a bestiary, a colosseum mode with a scoring system and a leaderboard and a 90 page main game script which aims to provide around 12h of non grinding gameplay. We have a lot more planned too, so stay tuned­.

Post news Report RSS Arelite Core now on Steam Greenlight

Although the game is still about a year away from completion, I have set up Steam Greenlight page to further present it and receive feedback from friends. I don't really know what to expect but at the least from early reports I'm getting, people are enjoying what they see. The number of likes and favorites is about in line with the averages for top 100 games, and I can only hope that through further promotion and revealing what the game is about, people will gravitate towards it even more.

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Although the game is still about a year away from completion, I have set up Steam Greenlight page to further present it and receive feedback from friends. I don't really know what to expect but at the least from early reports I'm getting, people are enjoying what they see. The number of likes and favorites is about in line with the averages for top 100 games, and I can only hope that through further promotion and revealing what the game is about, people will gravitate towards it even more.

Of course, Greenlight is only another step in the whole marketing campaign planned for Arelite Core. If
2014 was the big development year, 2015 is going to be the big
marketing year. Beyond Greenlight, there's PAX East coming up in March which I hope to attend through the Indie Mega Booth, and then it'll be a constant stream of screenshots and possibly a new trailer as wellfor the game.

We're just getting started, but I just know that 2015 is going to be huge. Hope you're all aboard with us!

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