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A brand new JRPG crafted in the tradition of 16 bit aesthetics with a modern day flair. It takes inspiration from SNES JRPGs with a story story and cinematic presentation, but without disregarding modern day tropes like customising the fighting styles, forging your own weapons, animated monsters in battle and more. We want to take special care in making this game stand out above the crowd. Although we're not presenting too many screenshots for now, a lot of systems are already in place, such as a bestiary, a colosseum mode with a scoring system and a leaderboard and a 90 page main game script which aims to provide around 12h of non grinding gameplay. We have a lot more planned too, so stay tuned­.

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Arelite Core's first public alpha!

Arelite Core's first public alpha!

News

After over three years of development, I’m proud to announce today the release of the first public Alpha for Arelite Core, available now!

PAX East 2016 Post Mortem and new demo

PAX East 2016 Post Mortem and new demo

Feature 1 comment

Late last year, Arelite Core was selected to be a part of the Indie Megabooth at PAX East 2016, in the minibooth section. In this article, I will provide...

Marketing materials produced for PAX East 2016

Marketing materials produced for PAX East 2016

Feature

Following the announcement that Arelite Core will be exhibited in the Indie Megabooth at PAX East 2016, I decided to write up my approach to preparing...

Arelite Core to be exhibited at PAX East 2016

Arelite Core to be exhibited at PAX East 2016

News

Today I am proud to announce that Arelite Core has been accepted by the Indie Megabooth and will be exhibiting at PAX East 2016, from April 22nd to 24th...

Launching a new trailer and website

Launching a new trailer and website

News

Today I'm proud to reveal the new Arelite Core trailer. It's been a fruitful year since the game was first revealed, and there's still plenty more to...

Bye bye random encounters (mostly)

Bye bye random encounters (mostly)

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Today I'm proud to announce what must be the most requested feature since Arelite Core was first unveiled : removing random encounters in favor of visible...

A captain split between duty and necessity

A captain split between duty and necessity

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Welcome to the final article in my series of features covering the heroes on Arelite Core. Today I will cover the final party member of the game, Pharj...

The minotaur, shaman, wrestler, spirit whisperer

The minotaur, shaman, wrestler, spirit whisperer

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In this penultimate article, I will be covering the Madox shaman Aurek. Aurek is a lot more physical, with an assortment of wrestling moves, along with...

The wrath of a monk who has lost everything

The wrath of a monk who has lost everything

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Today I will present Ibram, the angry thalasai monk out on a vengeance after losing everything dear to him.

A powerful sorceress and a strong independant woman

A powerful sorceress and a strong independant woman

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After articles covering the development of th first two heroes of the game, it's time to present Lleana, the spunky and strong willed spacii sorceress.

Every hero needs a sidekick

Every hero needs a sidekick

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Welcome to my series of features covering the heroes of Arelite Core. This time, it's on to Baeme, who is Karden's best friend and also acts as a bit...

Making a hero, from concept to gameplay

Making a hero, from concept to gameplay

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For the next series of features, I wanted to talk about all of the main characters which make up the cast of Arelite core. A lot of time and care was...

Keeping the player invested

Keeping the player invested

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About two weeks ago, I created a private demo for Arelite Core, which I hope will eventually become the public demo. I sent it to fellow developers for...

Now Greenlit!

Now Greenlit!

News

After 125 days, Arelite Core has been greenlit for publication on Steam. Here's what's coming up next for the game.

Steam Greenlight, four months later, an early premortem

Steam Greenlight, four months later, an early premortem

Feature 4 comments

Four months ago, I put up my JRPG Arelite Core on Steam Greenlight. Today, I am only at 57% of the way to the top 100, and my ranking is slowly sliding...

Arelite Core's first public showing at a con

Arelite Core's first public showing at a con

Feature 2 comments

During the weekend of the April 17th to 19th, Arelite Core was on display and its first demo playable during Nadeshicon, a small japanese culture convention...

Creating a dynamic battle system

Creating a dynamic battle system

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Since I've often found traditional JRPG battle systems tedious, a lot of care is being put into Arelite Core's battle system. I knew that I wouldn't be...

Arelite Core now on Steam Greenlight

Arelite Core now on Steam Greenlight

News

Although the game is still about a year away from completion, I have set up Steam Greenlight page to further present it and receive feedback from friends...

Arelite Core’s first trailer

Arelite Core’s first trailer

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It took me a lot longer than I’d hoped, but I’ve finally released the first trailer for Arelite Core. After months of work over a minute of video...

Yet another cavern

Yet another cavern

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As I developped the various dungeons which the player would be visiting during his journey, it occured to me that I was ending up with a lot of caverns...

Choosing the characters - Part 2

Choosing the characters - Part 2

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Now that I've exposed the various species in Arelite Core, I can properly present the rest of the playable cast of characters in the game. I made sure...

More species, because humans are not enough

More species, because humans are not enough

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This post started as a continuation of the player characters for the game, but since I'll be delving into the species and lore for Arelite Core, I felt...

Choosing the characters - Part 1

Choosing the characters - Part 1

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Arguably, one of the most important decisions to make when crafting any RPG is to determine who the protagonists will be. The choice of the protagonists...