is a visually stunning puzzle game with lasers and mirrors, that enraptures gamers not only with finely designed levels, but also with an interesting storyline. In this game we become the Chosen One from the nation that believes walking the legendary Path of Light will save the world from impending disaster. We revive ancient mechanisms, explore secrets of an ancient civilization, and discover the true destiny of The Path along the way through extraordinary realms.
“Archaica is a really fun puzzle game, and very beautiful. Great job guys!”
John Romero, creator of Doom and Quake, link: John Romero on Twitter
“Indie games differ from one country to another. On the other hand examples can be spotted on the west as well as the east where a remarquable game is being created, thanks to massive labour input, by a small group of people joined by craving for 'developing their own game'. Archaica: The Path of Light a puzzle game presented during the gaming event Poznan Game Arena in Poland, is without a doubt an example of this kind of piece of work.”
Masatoshi Tokuoka, 4Gamer.net (english translation), link: 4Gamer.net article
Here is a short and general description about how the lighting in Archaica is generated.
Only height ambient (two colors interpolated by height):
Shadow color (fake secondary diffuse term). Takes into account scene height and normal (and it’s also colorized):
With SSAO applied:
And the last component: secondary directional light without shadows (fake simulation of the reflected light). So this is the full indirect lighting (diffuse; only secondary light adds something to the specular lighting term):
Computed as a single fullscreen pass:
Direct light without shadows:
And mixed - full direct lighting:
Additionally - full (direct and indirect) diffuse and specular lighting alone:
The final lighting in Archaica:
Mixed - final lighting and bloom:
As a curiosity - a final lighting without tonemapping:
FINAL SCENE - with fog and godrays:
Additional comparison - Without colorgrading (colorgrading adds only a small correction to final look):
Hope this is useful and interesting :)
Fell free to ask if You are interested in any part of computing the light (and final scene look) in Archaica!
A short history of creating a first secret level in Archaica.
We've just implement interactive ingame tutorial in Archaica!
We have great pleasure to announce you that Archaica Steam Page is alive!
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