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Arcadian Atlas is a 2D isometric tactical RPG for Mac/PC/iOS about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.

Watch your footing & mind the strategic vantage points as you traverse the richly detailed pixel art world of Arcadia -- A turned back or tumble on the battlefield could cost you a friend’s life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship & war. Meant to be a modern loveletter to classic tactical RPGs, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and more cutthroat plot twists that'll leave you wishing you hadn't gotten so attached to "that character."

Featuring dynamic job classes, a rich character driven narrative, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it fresh.

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Update 7: From Scenes to Fisticuffs

It's update time again! This go-round we've got details on the transition from story to fisticuffs - or from the scenes, world, and characters of Arcadian Atlas and how they inform the battle system.

This is an update about transitions, so let's have a look at what we've been working on the past months and how it leads forward (how's that for a transition? Eh? EH?):

Building A Scene

Desmond's Roses

So much of the drama of battle is about the buildup of character. So approaching scenes in Arcadian Atlas, it was essential to have expressive characters. Whether it be the slightest blink, a pensive look, or utter shock - the drama of battle is rooted in the drama of life. We wanted to capture that. So we've been working on implementing several moods and expressions, along with custom animations across the board to bring these characters to life.

Character Expressions Character Expressions

But expressions alone aren't enough. You've got to hone the colors, feel, darkness and closeness to a scene. So we've been expanding Otter Cut Pro with a slew of new vignettes, background customizations, flourishes, and camera pans/zooms levels. While we don't want to spoil anything, have a look at how this affects some early scenes like the one below:

Building a Scene Building a Scene

And we're most excited about the sound design. We've sent off some completed scenes to Moritz for sound effects and audio design work. So look forward to delicious nuggets of sound in future updates!

Transitioning to Fisticuffs - Scenario Editor

But what happens when you've got enemies breathing down your neck just beyond the map? What about all those battles we've got to fight, all those arrows we've got to shoot, all those Apothecary bottles we've got to smash over skulls? Well that's where the scene feeds into the struggle, and that transition is handled by our Scenario Editor.

Them's fightin' words (literally) Them's fightin' words (literally)

Each map is designed with different offensive and defensive advantages. Rangers have skills that may give them bonuses for attacking from higher elevations, so placing them on hill tops, rooftops, or shipping crates can give you an edge. This troop placement, troop makeup, and enemy formations are all handled by our Scenario Editor.

Scenario Editor Scenario Editor

Troop Placement Troop Placement

Our next update will be all about the Scenario Editor, winning conditions, and the backbone that makes up our battle system, but thanks to the work already done on the Cutscene Editor, many features are already functional, such as projectiles with both 2D and 3D particle effects, which you can see below. It's gruesome though, so BE WARNED.


Gorgeous Art, And Until Next Time

Let's not forget why we're all here. Some juicy art sneak peeks! We wanted to close out with some of the latest works in progress Becca has been doing on portraits in the art nouveau style (with a little pop art flair I tossed in to make your eyes bleed), so feast your eyes below!

Pop art Portraiture

And of course, if you're hungering for more, find us both on Twitter where we post progress and art ahead of these milestone Kickstarter Updates. Because we all need little morsels sometimes, right? No shame in that!

Official Arcadian Atlas Twitter: @ArcadianAtlas

Becca's Twitter: @TupelosHoney

Taylor's Twitter: @wtaylorbair

Patrick's Twitter: @patrickjbrand

Moritz's Twitter: @MortizPGKatz

But to leave you with one final something. Wulff has some trouble making friends:

Yeah... he's a bit of a bully. Let's hope he turns over a new leaf.

Arcadian Atlas Update: Cutscene Editor

Arcadian Atlas Update: Cutscene Editor


It's that time again! We've got a special preview of the cutscene editor tool that we're using to build all the in-game cutscenes along with some gifs...

Kickstarter Tips & Toolbox

Kickstarter Tips & Toolbox

News 1 comment

We were exhausted after our Kickstarter completed successfully in May 2016. It looked for a very long time like we weren’t going to fund. The forecasting...

Kickstarter Update: Mapping Focus

Kickstarter Update: Mapping Focus


Hello again all you beautiful people! It's that holiday season with chestnuts roasting on an open fire (because everyone still does that, obviously) and...

Kickstarter Update: Skill Development, UI Goodness, and More!

Kickstarter Update: Skill Development, UI Goodness, and More!

News 2 comments

The past two months have seen a lot of the programming groundwork being laid for menus, mapping, and systems so everything works cohesively across the...

Comments  (0 - 10 of 13)

So glad I supported the kickstarter, this is going to be an amazing game!

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good !

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love to see games that look like this being created thanks for this creationand looking forward to actually playingthis

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Medieval X-Com?

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I love FFT and Disgaea if you could add the hours of monotony that Disgaea offers Id be your #1 fan lol

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Love the art *.*

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Tactics Ogre *drools*

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You had me at FF Tactics (and Tactics Ogre!), will this game have a job/class based system?

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bbreakfast Creator

glad to hear it! and definitely, we are working on a more in-depth and multitiered job class system -- sort of a combo of FFT's classics with Tree of Savior's job branches.

Reply Good karma+2 votes

Great news, following you and your sibling on Twitter to keep up to date :D Will be backing as soon as you guys have your kickstarter up and running.

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Arcadian Atlas
Windows, Mac, Linux
Developer & Publisher
Twin Otter Studios
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Single Player

Latest tweets from @arcadianatlas, @tupeloshoney

fish fear me

19hours ago by tupeloshoney

Colorado is looking cute

Jun 26 2017 by tupeloshoney

RT @chibilola: I forgot about the most lit shopkeep in existence #secretofmana

Jun 25 2017 by tupeloshoney

Road trip buddy

Jun 22 2017 by tupeloshoney

pretty sure i'm reverse aging..

Jun 21 2017 by tupeloshoney

RT @TupelosHoney: Couple equipment icons for @ArcadianAtlas just a few more + brightness/contrast adj. & we can survey the KS backers…

Jun 12 2017 by arcadianatlas

RT @TupelosHoney: for #screenshotsaturday i present to you... One Eyed Eda! #gamedev #indiedev

Jun 3 2017 by arcadianatlas

RT @TupelosHoney: So close to 500 subscribers! Follow us on Youtube for @ArcadianAtlas footage right as it's uploaded~…

May 25 2017 by arcadianatlas

RT @TupelosHoney: Scenario Editor for @ArcadianAtlas in all its option-packed glory! #madewithunity

May 23 2017 by arcadianatlas

RT @TupelosHoney: we are developing our game in total transparency to give you an inside look @ how games are made. it is an iterative process! things change.

May 23 2017 by arcadianatlas

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