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Antraxx is a massively multiplayer mech shooter with a heavy emphasis on teamwork and replayability with completely customizable mechs and zones. Boasting multiple game modes and in-depth faction politics and economy systems, allowing you to play the game how you wish. The goal is to create a next-generation isometric game with a completely 3D engine rendering hand-drawn pixel art with dynamic lighting, shadows, positional audio and a refined control scheme. You are also able to create your own zones to share and battle in, providing near limitless sandbox gameplay. While still keeping true to games that inspired us to become game developers it aims to be an immersive, limitless, fun and a creative multiplayer game and is currently in development for web and tablet devices.

Post news Report RSS Antraxx - Kickstarter campaign now live!

Hello everyone - the Kickstarter campaign we've been planning for ages is now live and we need your help!

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Hello everyone!
The Kickstarter campaign we've been planning for ages is now live and we need your help!

We have been developing Antraxx for over 5 years now—at least since the initial concepts. When we first began we were far too naive (and ambitious) to achieve what we wanted to achieve. We have spent a lot of money over the years on art assets, server hosting and feeding ourselves all from our savings - but we can’t continue that way. We’ve built up a great fanbase, a loyal following and we know this is a game that people want.

To fully realise this dream we need financial support. We’ve had talks with multiple publishers, but we don’t really want to go down that route. We want this project to be an ever evolving world. Antraxx is not just one game, its a universe, a franchise and hopefully a legacy.


Thanks in advance for your supprt!

Sam & Leendert
Team Antraxx


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ElectroRat
ElectroRat

Thinking of backing the kickstarter, this looks REALLY good!

If you don't mind me saying, there seems to be a lot of Battletech influence from what I can tell.

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Antraxxed Author
Antraxxed

Thanks for the message! :)

We only got a little influence out of it after we've had people referring to the game when they've seen our game. Theres a way on how the mech floats when it explodes that got influenced by some old BT snes game. That's the biggest influence we have. But thats ok. Its mechs and people have been refering our game to a lot of different games and/or designs.

Thanks in advance for backing,
Sam & Leendert

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baszermaszer
baszermaszer

MMO makes it AvoidWare for me. Despite the nice pixel graphics. :(

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Antraxxed Author
Antraxxed

Ahh dang really? :(
We do have a single player stretchgoal though

There are also user-hosted matches that aren't really part of the mmo aspect. It's like a standard drop in/drop out multiplayer game. The online world comes in the conquer gamemode, whereas we support more such as standard free for all, king of the hill etc.

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