In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.
I just finished making a first trailer for my Zelda-like, Anodyne. It's a minute long. Give it a watch! We also have a Steam Greenlight page!
Posted by seagaia on Aug 29th, 2012
**Edit** - We have a Steam Greenlight page now! Click here: Steamcommunity.com Give us your support!
So, for a while I've been wanting a decent trailer for Anodyne that isn't just a single half-assed gameplay clip. The past few days I've been planning out a song for a short trailer, and the trailer's storyboard out. Today I got around to writing the song, and making the trailer! I hope you like it. I'm not the best with video tools, nor do I have much at my disposal, but I think the trailer gets the different feels of the game across. Let me know what you think, share it if you like it, and follow our progress on IndieDB!