• Register

In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.

Report article RSS Feed Talks and the like. Anodyne News, 10-13-12

Some updates on the last week of development of Anodyne. Bugfixes from alpha testers, making songs, new tilesets, even giving a talk!

Posted by seagaia on Oct 14th, 2012

Hi everyone, Sean here again.

This week, I did a few things. I implemented some resolution switching/saving to make everyone's life easier. You can even play at the normal 1x scaling if you want to go blind.  My friend has done testing of the dungeons, and I've fixed a lot of issues related to that. I also worked on music, of course!

Today I gave a talk about design/aesthetics and so forth about the game. You can watch it below...

Here are the slides: https://docs.google.com/open?id=0B68OFl1QbWy_Y0FnU01FcDlYVnc

Anyways I don't have much more to do...I think. Just some songs, still...some events to script...and I think most of the programming is done...maybe one more boss. Wrapping stuff up, so to speak...kind of exciting. 

Speaking of songs, have a new song. It's the song that plays in the above picture from the Cliff area. I hope you like it.

School has been irritatingly busy for me so I don't have a lot of time to breathe. But the worst may be over soon...IGF deadline is this Wednesday, and then the student one is 2 weeks from that. I hope we can get a lot of stuff done by those points!!

I'll leave you all with another screenshot of an area Jon is drawing. He is using an NES-esque palette, and the song will try to reflect that as well. 

Contact us...and follow us here!

Steam Greenlight

Sean's Twitter
Jon's Twitter
Game's Twitter

Play the demo 

Post comment Comments
Theon
Theon Oct 14 2012, 7:38am says:

"So, do you need a keyboard to play this game?"
Oh my, I laughed.
And then she started nagging about iPad...
Who are these terrible people?

Game looks wonderful, though.
Rooting for ya'.

+3 votes     reply to comment
seagaia
seagaia Oct 15 2012, 11:39pm replied:

Yeah :) that was a funny question. She was a nice older woman. And thanks!

+1 vote     reply to comment
flavur
flavur Oct 15 2012, 6:03pm says:

very cool looking game love the aesthetics. Thank you for supplying the powerpoint it's helped me plan out my own game. Keep on doing this and keep inspiring many people to do the same.

+2 votes     reply to comment
seagaia
seagaia Oct 15 2012, 11:39pm replied:

No problem. I'm glad it has helped.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Anodyne
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
Analgesic Productions
Engine
Flixel
Contact
Send Message
Official Page
Anodynegame.com
Release Date
Released Sep 24, 2012
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Anodyne
Anodyne Single Player Adventure
Related Engines
Flixel
Flixel MIT Released Apr 24, 2011
Related Groups
Analgesic Productions
Analgesic Productions Developer & Publisher with 2 members