In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.
Good news, we finished Anodyne and it will be available for purchase on our website, Desura, and Gamersgate on February 4th.
Posted by seagaia on Jan 25th, 2013
Thank you for your patience and kind comments over the past half year - we've finally finished Anodyne and will be releasing it on our website , Desura, and Gamersgate , on Monday, February 4th. Currently I'm just sanity checking the game for any last minute issues before we upload it and get ready for the press push.
I also put up the new demo of the game. It has a lot of small changes from the September version, but the biggest addition is the area after the end of the original demo! Check it out and tell your friends and extended family.
That's about it. Don't forget you can pre-order the OST I wrote for Anodyne at seagaia.bandcamp.com for the low, low price of $3.
See you at release...
- Sean Hogan (@seagaia2)