In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.
A 2D, topdown adventure game where you use two items to explore a collection of Zelda-like dungeons.
Posted by Protektor on Jan 31st, 2013
Anodyne is a 2D, topdown adventure game where you use two items to explore a collection of Zelda-like dungeons and passive locales located in the dream world of a boy. Anodyne stems from the the combination of ambiance similar to games like Yume Nikki, and the dungeon mechanics of Zelda games. It will be released on at least PC and Mac. Anodyne is on Steam Greenlight, please vote for it! Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. Both split design work. Anodyne is slated to be released sometime in mid to late Fall 2012. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).