In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.
Just a few brief updates about what happened this week in the development of Anodyne.
Posted by seagaia on Aug 18th, 2012
Hi, this is the update for 8-18-12 -
This week we worked on a dungeon and a boss and some tilesets. A little bit of everything. I (Sean) have been pretty busy but have been able to fit in work into weird places (airplanes, hospitals, cars...). Remember, there's a demo over at demo you can try out, and we have a website at anodynegame.com
anyways, some nice things for you all.
I wrote a short post about getting maps and sprites into Anodyne through the map editor, and some of the logic involved in doing so.
We also have a post in the screenshotsaturday thread on Reddit, so check that out if you'd like, there are a lot of really cool games too!
That's about it for now. Lots of details we want to keep hidden for now. Make sure to follow Anodyne at @AnodyneGame, or follow us - @seagaia2 and @jonathankittaka !