You are the Boy. You wake up in a prison cell. As you get your bearings, you are suddenly released. Where are you? Who are you? Explore dungeons, woods, mines and more to figure out (or indeed remember) the truth. The answers are out there, though they might not be what you expect.

The main features of the game include:

  • Mouse-driven gameplay inspired by old-school RPGs and RTSs.
  • Randomly generated levels, each with more to explore than the previous one.
  • You get one life to tackle the challenge (a.k.a. permanent death).
  • Familiar combat with a twist: the more damage you take, the less damage you can inflict.
  • Alter the way you play: Make deals so your damage comes from your missing stamina, inflict and take double damage, or pay the price of magic with your stamina...
  • Piece together the lore throughout the game. You might not get all of it on the first run, but you’ll want to play again to get the whole story.
  • Voice-acted narration that doesn't interrupt gameplay
  • Good old secret areas that are... well, secret.
  • Oh yeah, and epic boss fights:

idbboss2

The game is being developed by Janne Markkula with music and sound effects by Trevor Gast.
Our current estimate is to release the game in early 2016.
For more information, visit www.asiwgame.com

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And So It Was has been released on Steam!

Get it here: Store.steampowered.com

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And So It Was - Alpha Demo

And So It Was - Alpha Demo

Demo

And So It Was is a mouse-driven top-down action adventure game with randomized elements and a curious story. This is an early demo version of the game...

Comments
Myralogue
Myralogue

I did not have much time to try this game but I quite like it thus far! I like the subtle humor the text has in the sense that it doesn't want the player to die, merely because it wants continue telling it's story.

The settings menu is quite nice as well, although I would like the option to go back one step (right click?). I would also like the option for custom resolutions. No need for it in the menus, but in game I don't see a reason not to allow for wider resolutions such as ultra wide.

I have some other minor points but I don't want to ramble on. Anyways good job, nice game!

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And So It Was
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yanneyanen
Engine
Unity
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Roguelike
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Fantasy
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