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Aloadae is a Open World Horror Game based on Cryengine V. Developed by a small team called Bleeding Colors . The game is set in the pacific northwest in Washington state.

Post news Report RSS Aloadae - Environment Trailer

Aloadae - Environment Trailer As we move forward with the development of Aloadae we decided to showcase some of the environment in a trailer. We also wanna talk about our future plans. You will also get some more info about the game itself and how we handle with such a big map size in a very small team with only 3 people currently working on this project.

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As we move forward with the development of Aloadae we decided to showcase some of the environment in a trailer. We also wanna talk about our future plans. You will also get some more info about the game itself and how we handle with such a big map size in a very small team with only 3 people currently working on this project.

Map size :

It was clear from the first minute that we wanna create something unique. Something that you will remember for a long time even months after you played the end of Aloadae.

Delivering the player a memorable and outstanding experience in a open world game is always something that is hard to achieve. Having a big map size is gonna cause us some problems in terms of the concept but its our desire to solve these design problems and fill the map with content that you like and content that is unique in every aspect.

Lets Throw some numbers right away.

Map size= 16 square miles

Walking across the map = 35-45 minutes (depends on how fast or how slow you walk)

So in theory these numbers sound good right ?

Well yes and no.

In theory every map in every open world game is causing problems to game devs in terms of performance, content variation and how believable the "open world" actually is.

So basically producing a open world game is a horrible and devastating experience at the same time.

Its gonna be a long journey to find a way to tell a story and at the same time to deliver unique gameplay features and locations. If you solve one design problem you end up finding two more. Day after day.

Character development :

We all know all these generic horror characters right ? Honestly they are in every horror game these days and even in games which are still in development. Why cant people start developing their own outstanding horror characters which you have never seen before ?

I know the answer. They get their inspiration from other horror media like H.P. Lovecraft books or old horror movies. I can say for sure that you never saw our main character in some other game or movie. Not even in you most insane dreams. But isn´t horror something more then that ? Something more then a character ? Something that is happening when you don´t know what is real anymore. For example dreams. Everyone had horror dreams.

Dreams which are so strange in a way that you ask yourself how someone can dream something like that.

You wanna know where i got my inspiration from ? From my dreams. They are the best source for good Character development because we all dream our own dreams. We cant steal characters out of someone´s dream.

Future plans :

So before this article is ending I just wanna say that we´re thinking to apply

for the next CRYENGINE Indie Development Fund.

But its not decided yet. Same goes for the steam greenlight program. We will keep you up to date !

Thanks for reading this small article and don´t forget to watch the trailer.

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final cover art 1

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oldmatemods
oldmatemods - - 121 comments

Great work with such a small team.. the map looks fantastic. Will the environments vary from the open forest? Caves, tunnels, etc.

Reply Good karma Bad karma+1 vote
bleedingcolors Author
bleedingcolors - - 4 comments

Thank you for your nice feedback ! Yes were trying to fill the map with many interesting places as possible.

Reply Good karma+2 votes
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