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Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

Post news Report RSS New Alien Arena release immiment...and more...

Version 7.65 of Alien Arena is expected within two weeks, boasting some incredible performance improvements, new effects, bug fixes, improved assets and more. However, the big news is the new project/game mode based on the Alien Arena universe...

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Within the next two weeks, COR Entertainment will release version 7.65 of Alien Arena, a release that heavily focuses on performance improvements nearly too astronomical to believe. In our last article we mentioned the mesh rendering and moving the animation to the GPU, which allowed for full use of VBO for all of our meshes, static and animated. This also touched our shadow rendering system as well, but an equally impressive set of gains were made in the map rendering. A near complete rewrite of the renderer since our last release is probably the best way to describe all of this. For the past six months, we have focused primarily on performance, and the results speak for themselves. In a nutshell, the CRX engine now renders 3 to 4 times faster than it did in July! It is now among the fastest of the id tech based game engines in existence.

We didn't stop with that though. We added high definition lightmapping, cubemapped surfaces on mesh and maps, better soft shadows, spectator mode updates and fixes, and updated some of our player models with a few extra polygons in places that they needed it now that we aren't as restricted with that.


Aside from this, as you know we mentioned the revival of Alteria in our previous news post. We have made some progress on that, and you can have a look. Alteria is a long term project that we expect to be released in about two years or so, perhaps a beta with a multiplayer map for testing weapon balance sooner than that.

The other, and maybe biggest news...yes...we have started work on a new game based on the Alien Arena universe called Alien Arena Tactical. This will be offered as both a standalone as well as a mode in the full Alien Arena suite. As you would expect, it is not a deathmatch game, it is something in between that and a tactical shooter, pitting Martians against Humans in an all out war to destroy the enemy's base. Players will be able to select different classes on their team, with each having different skills and abilities. Teamwork, strategy, and cunning will be at the forefront of the game play, using slower movement than a deathmatch shooter, but a mildly faster pace than your typical tactical game. Alien Arena Tactical is expected to be completed in the summer of 2013, with a beta in the spring. More details will follow.

Alien Arena Tactical

In the meantime, keep an eye out, Alien Arena 7.65 is about to hit the streets, moving at light speed!

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Ravious
Ravious

I remember trying out Alien Arena a few years back. Not sure if I found there to be some kind of issue with the servers, or perhaps just too few players. So might it be worth installing this game again? Sure would be fun with some deathmatch.

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TheHappyFriar
TheHappyFriar

some sweet changes you've got there. :)

Did you guys strip out all the SP stuff when working on the game or is it still all in the game code?

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Irritant_new Author
Irritant_new

Most of it was stripped out, but could be re-added if someone was inclined to code a single player project using the engine.

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