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Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

Post news Report RSS Alien Arena: Warriors of Mars has been Greenlit!

Alien Arena: Warriors of Mars has been Greenlit for Steam!

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I am a little late in reporting this, as it happened a week ago, but I am pleased to say that Alien Arena: Warriors of Mars has officially been Greenlit for Steam! Amazingly it only took slightly over two weeks, and we at COR Entertainment are very grateful for everyone who voted and provided feedback. This brings Alien Arena into the next phase of development, which is going to be very exciting for all.

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We are at the moment adding quite a few new effects and features, polishing up things that need it, and tying up loose ends on the core game. In conjunction with this, we will be starting a "Arena Of The Day" campaign in which the developers will be seeking input from the community(or anyone) as we spend a day going over each of Alien Arena's new levels with a fine-tooth comb. This program will take place beginning next week on the Alien Arena forums.

Some new features already added this week are new spawn effects and animations, a new set of animations for a new command "sneaking"(players can press a button to quietly and slowly sneak up behind an opponent, useful in team games such as CTF and Tactical). Faster loading of terrain, new bloom code with auto-exposure, and borderless, resizable window mode have been completed as well.

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The "Arena Of the Day" will also feature an article posted here on Indie/Moddb.com talking about the level, and show a few screenshots of the completed product along with the backstory of it's design and inspirations. At the conclusion, our hope is to have a set of arenas that are as polished, smooth, and fun to play as possible.

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