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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.

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The many different things you can fire from a cannon

The many different things you can fire from a cannon

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Smashing, slicing, exploding and burning your enemies - a quick history of things shot from cannons.

Mod Example: Imperial Cannon

Mod Example: Imperial Cannon

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In this second instalment of the Airships modding guide, I'll give you an explanation of how mods can override existing game functionality, and walk you...

Modding Setup

Modding Setup

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Want to make mods for Airships? Here's how to set everything up properly.

Monday Night Indie - 28th July

Monday Night Indie - 28th July

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Come get your weekly shot of indie gaming goodness with Monday Night Indie, featuring talks with the developers, giveaways & more!

On Suspendium

On Suspendium

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A big backgrounder on the crystals that keep the airships flying.

Small ships are fun

Small ships are fun

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Since the introduction of small modules in dev2, you can make some pretty small airships. Now air leviathans are impressive, but the manoeuvrability of...

Explaining the Fleet Reserve

Explaining the Fleet Reserve

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Explaining why the game may put some of your ships into an inactive reserve.

Dev Blog: The Coming of the UniScreen

Dev Blog: The Coming of the UniScreen

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Or: How I componentised the Airships UI to reduce technical debt.

Dev Blog: Taming Garbage Collection to Prevent Stutter

Dev Blog: Taming Garbage Collection to Prevent Stutter

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An in-depth post on how I made Airships run more smoothly with careful memory management.

The Making of the Airships Logo

The Making of the Airships Logo

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How I assembled the logo using GIMP and many many layers.

Airship Design Advice

Airship Design Advice

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The basics of sound airship construction, to tide you over while I work on the next release.

Lighter-than-air

Lighter-than-air

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The airships in my game are held aloft by Suspendium, a made-up crystal that when electrically charged pulls against gravity (or something). That's partially...

Risks

Risks

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A risk assessment for Airships - let's think about how the game might fail.

Heraldry

Heraldry

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I always thought it'd be cool to be able to create your own coat of arms in a game. With Airships, this makes a fair amount of sense, as you play as one...

How I'm implementing multiplayer

How I'm implementing multiplayer

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Airships' multiplayer code is now working - and this is how.