A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.

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Strategic Multiplayer Dev Log 1

Strategic Multiplayer Dev Log 1

News 1 comment

I’m embarking on an attempt to make multiplayer strategic conquest work in Airships. Let's see what happens!

Replays, GIFs, and re-writing history

Replays, GIFs, and re-writing history

News

v9.6 adds a new feature: combat replays. All fights you participate in are automatically recorded. You can play them back, analyzing them, or just glorying...

A:CTS Troop String Reference Guide

A:CTS Troop String Reference Guide

The Module Kit Mapping/Technical

The Airships: Conquer The Skies Troop String Reference Guide.

Version 9.5

Version 9.5

News 1 comment

A seasonally appropriate release with new monsters. Plus, a diverting quiz: Which Monster Are You?

Version 9.2

Version 9.2

News

Airships dev 9.2 is out, adding planes, giant bees, and more.

Flyers

Flyers

News 1 comment

Airships 9.2 will add triplanes, air hussars, giant bees and more. Here's the dev blog on how.

Cleverer Boarders

Cleverer Boarders

News 2 comments

Airships currently struggles with hundreds of boarding troops moving at once - but soon, it will not.

The new module search

The new module search

News 1 comment

In Airships 9.1, I've improved the search system, allowing you to get the exact module you want with very few keystrokes.

A Story: The HMS Sojourner

A Story: The HMS Sojourner

News 2 comments

The HMS Sojourner was an experimental airship from some years back. A huge Suspendium crystal had been found in a deep mine, and the kingdom’s best...

The Mystery of HMS Longcat

The Mystery of HMS Longcat

News 1 comment

Ships beyond a certain length did not reload their guns - but why? A tale of logging and weird bugs.

GUI Scaling

GUI Scaling

News

I'm working towards a variable-size user interface.

Mod Tutorial: Peasant Revolt

Mod Tutorial: Peasant Revolt

Starting a mod Tutorial 1 comment

This is an in-depth tutorial for newcomers to modding Airships. We are going to make a simple mod that adds a new kind of enemy to spawn in strategic...

Pirate Flags

Pirate Flags

News

"Pirates have their own crude tradition of flags and symbols."

The Monster Update

The Monster Update

News 4 comments

The next major release of Airships is done! Headline features include monsters like dragons and giant spiders, new music, and player-created combat scenarios...

Automated Heraldry: Merging Coats of Arms

Automated Heraldry: Merging Coats of Arms

News 2 comments

One of the new features coming in Airships dev 9 is the ability for empires to join into alliances if they're feeling threatened. But what coat of arms...

Crew Lines with Portraits

Crew Lines with Portraits

News

Making pop-up NPC messages interesting and relevant.

Here be Dragons

Here be Dragons

News 4 comments

Giant spiders, pirates, mad scientists, dragons. Monsters are nesting out in the hills and forests and swamps.

A:CTS Module String Reference Guide

A:CTS Module String Reference Guide

The Module Kit Mapping/Technical

The Airships: Conquer The Skies Module String Reference Guide.

Aerial Torpedoes

Aerial Torpedoes

News 1 comment

Each torpedo is almost a tiny airship by itself, with a steam-driven propeller and a Suspendium chamber. And on impact, its explosive payload is so great...

Optimizing for Boredom

Optimizing for Boredom

News 1 comment

How Don't Starve changed during development, why I stopped playing FTL, and why Airships has no precise targeting.

The Kraken

The Kraken

News 5 comments

I am now making headway on dev 9 and its menagerie of monsters. I present to you the Aerial Kraken.

Creating graphics for Airships

Creating graphics for Airships

Textures Tutorial

If you want to mod the game, it helps to know how to make good-looking graphics for it. Here's the details on the lighting system and colour scheme that...

Tentacle Logic

Tentacle Logic

News

The details of programming tentacle movements for aerial monsters, with interactive examples.

Version 8: Mods and Steam Workshop

Version 8: Mods and Steam Workshop

News 1 comment

Major new features are data-driven modding and Steam workshop integration, as well as new modules and conveniences like selection groups and auto-landscaping...

The Case of the Spontaneously Falling Airship

The Case of the Spontaneously Falling Airship

News 2 comments

In the newest builds, ships mysteriously gave up on things and just fell out the sky. I investigated why.

Publishing ships on Steam

Publishing ships on Steam

News

Publishing your construction on the Steam workshop is going to be pretty simple in dev8.

Modding Preview: The Imperial Cannon

Modding Preview: The Imperial Cannon

News 3 comments

Airships v8 will introduce a new, easier modding system. Here's how to make a giant cannon.

The Data Refit

The Data Refit

News

Porting the game data to JSON format is hard work, but I'm getting there. And the rewards will be many.

Fan Art Spotlight: GERSillySausage

Fan Art Spotlight: GERSillySausage

News 1 comment

Steam user GERSillySausage has been positively churning out some really nice fan art. Here are some of my favourites.

The many different things you can fire from a cannon

The many different things you can fire from a cannon

Feature 1 comment

Smashing, slicing, exploding and burning your enemies - a quick history of things shot from cannons.

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Airships: Conquer the Skies
Platforms
Windows, Mac, Linux
Creator
Zarkonnen
Engine
Custom
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Zarkonnen.com
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