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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.

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Purchase includes future versions up to 1.0!


At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.

You can command fleets of airships both against the computer and against other players across the Internet.

In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.

The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

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1 comment by Zarkonnen on Jun 22nd, 2015

The challenge with landships is that they require a much more detailed interaction between physical objects. Until now, the only interactions that mattered were collisions as well as buildings and grounded ships sitting motionless on the ground. Walking, on the other hand, is a pretty complex interplay of movements and forces, and so it's taken me a few weeks to adjust things properly. A partial list of considerations:

  • Landships need to move their legs, placing their feet in suitable spots that are both well-placed to hold up the ship where it's going.
  • They should only be able to move if their feet are actually touching the ground.
  • They shouldn't be able to balance on a set of feet that's way off-center.
  • They should correctly estimate whether they can safely traverse terrain, and emergency-stop only when needed.
  • Feet should crush foliage and bushes, and in cases of heavy impact, even other ships, buildings and soil.

As I previously mentioned, the fact that landships can't tilt means that they have quite a bit of difficulty navigating slopes. I've generally compensated for this by making their legs and tracks pretty huge, but that in turn has led to some weird behaviour like giant war stompers gracefully tip-toeing across the treetops. Finally, though, it's coming together.

Beyond leg physics, I've also been improving the particle system, allowing particles to stick to ships and other places as decals. Explosions, impacts, mud and blood splatters can now all dirty up your ship. Did I say blood splatters? Oh yes, trampling enemy troops is now a thing that works:

Take that, tiny Air Grenadier!

Another kind of particle I've added is snow, and to make that more complete, there's now snowy landscapes:

So what's next for dev 7? With legs pretty much working now, it's time to pay some attention to tracked vehicles. Finally, I want to instill troops with some basic ideas about navigating the ground. This lets them board buildings by simply dropping to the ground and running in, abandon crashed ships, and reinforce their comrades elsewhere.

If they don't get squashed beforehand, that is.

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Post comment Comments  (0 - 10 of 61)
Guest
Guest Jun 11 2015, 4:21pm says:

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martyra2j
martyra2j Mar 14 2015, 10:40pm says:

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.
Youtu.be

+3 votes     reply to comment
SkyBreack
SkyBreack Feb 3 2015, 7:26am says:

Wow! what a nice and original idea. Looks very fun! follow! =D

+2 votes     reply to comment
Zillvr
Zillvr Feb 2 2015, 8:22am says:

Looks like a whole lot of fun...and chaos. Definitely tracking this!

+2 votes     reply to comment
TheManWhoFlewAway Jan 4 2015, 11:52am says:

Great idea - keeping an eye on this :)

+1 vote     reply to comment
DonleyTimeFoundation
DonleyTimeFoundation Nov 23 2014, 6:19pm says:

I love this game soooo much! HAHAHAH!

-Tim

+4 votes     reply to comment
Propagandawar
Propagandawar Oct 31 2014, 5:33pm says:

Are you planning on adding a map for Multiplayer? I have friends getting the game. Although it looks like they are waiting for another option besides paypal to pay with. .

+2 votes     reply to comment
Zarkonnen Creator
Zarkonnen Nov 3 2014, 9:59am replied:

The issue with making a MP map is that combats and strategy work at different timescales, so you'd spend a lot of time waiting for other peoples' fights. Not sure how to fix that.

Re: PayPal - what kind of payment method would they like? I totally understand that it's not exactly everyone's first choice. Am up for anything, including stuffing money into an envelope. :P

+4 votes   reply to comment
Propagandawar
Propagandawar Oct 27 2014, 1:19pm says:

I purchased the game this weekend (Plan to get it for a friend as well beings he is having paypal issues). The games a blast. Having tons of fun with it. I did go to register in hopes that it opens Multiplayer and auto-updates but it was giving me issues entering my email last night.

Can you add a kitchen? It seems like something the ship should have in it to feed your air sailors.

Thank you for such a fun game.

+1 vote     reply to comment
jroi_bautista
jroi_bautista Oct 6 2014, 3:16pm says:

nice updates! Wow its been a while since i checked this game. Wonder how do you guys made it. Do you go to a college of video game developing or did you figured this one out on your own? Someday im gonna be a great developer! hahahaha

+1 vote     reply to comment
Zarkonnen Creator
Zarkonnen Oct 10 2014, 2:43am replied:

I studied computer science at uni, so not game development specifically. :) If you're interested, have a look at an early version of the game's code here: Github.com

+2 votes   reply to comment
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Airships
Platforms
Windows, Mac, Linux
Developed By
Zarkonnen
Engine
Custom Built
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Official Page
Zarkonnen.com
Release Date
Released Mar 24, 2014
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8.4

19 votes submitted.

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Highest Rated (2 agree) 10/10

Great game. I've been playing since Dev2 and it gets better each time. It's a steal for only $5. Reminds me of the Total War games with it's campaign map.

Apr 24 2014, 4:50pm by CanofSodaGames

Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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@AceyBongos @lee_stott This makes me very worried that "standard" Minecraft is about to become a second-class citizen.

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@cliffski Yeah, pretty good. Core idea is that civs collapse because of environment degradation. Very readable.

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Ah, sitting in a basement, writing, geeking out with @katzenfabrik about the difference between CATOBAR and STOVL.

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