At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.
I was very unsure about when to start the game's Greenlight run: there's a lot of work still to be done, and the version after next in particular is going to make the game look a lot prettier and potentially appealing. On the other hand, there's a question of momentum: after the post-dev3 slump, there are lots of new players now, the forums are active, mods are being developed. So ultimately I decided to enter it into Greenlight now.
As I understand it, the way Greenlight works is that new entrants get added to everyone's review queues, which means that at the start of the process, votes accumulate with deceptive speed. Right now, less than a day after submission, the game's accumulated 17% of the votes to get to that magic top 100 likely to gain entry into Steam in the next round.
At some point, this easy accumulation of votes will cease, and the real slog of getting greenlit will begin. This means I very much rely on your upvotes. Please check it out and vote on it, even if you already have a copy. When it's gone through, I will see that I can give Steam keys to existing purchases.
Development will of course continue no matter how the greenlighting goes, but I'm understandably very keen to have as wide a set of distribution channels as possible, and making the game available on Steam is a big part of that.
Latest tweets from @zarkonnen_com
Just gathering to-dos for Airships v4.1 and v5. :D
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Well done to London City Airport for having baby changing tables in the men's.
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@iand Thank you for the RT!
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RT @SolarskiStudio: Any animation pros with Unity experience in Zurich? Need some advice on creating a wave animation. Can pay a nominal fe…
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