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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.

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At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.

 

You can command fleets of airships both against the computer and against other players across the Internet. (A match-making and ladder service is planned, but right now, you just enter your opponent's IP address.)

 

In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.

 

The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

 

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Airships Concept Art: Wurm Airships Concept Art: Dragon Working on Floating Rock Obstacles
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0 comments by Zarkonnen on Jul 25th, 2014

It brings the following improvements:

  • Unified interface for editing ships, combat, combat layout, etc.
  • Random, destructible terrain with floating rocks.
  • A simple espionage mechanic that lets you see enemy cities and sabotage them.
  • Two new weapons: a short-range flamethrower that's very effective against lightly armoured targets, and a long-range Suspendium cannon.
  • Bug fixes and performance improvements.

As detailed in the plan, the next major release is going to be about boarding combat and related things.

HMS Golem making good use of its flamethrower.

Closeup of a heavy cannon salvo.

HMS Undead, armed with a Suspendium cannon, a floating rock below her.

Weaken enemy defences through spy actions.

Being horrible with grenades.


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Post comment Comments  (0 - 10 of 45)
INtense!
INtense! Jul 10 2014, 9:48pm says:

looking awesome

+3 votes     reply to comment
Fravoc
Fravoc Jul 10 2014, 6:04am says:

There is something about the charm of an airship. I'm watching this for sure! Good luck! :)

+1 vote     reply to comment
jroi_bautista
jroi_bautista Jul 9 2014, 2:23am says:

seeing your progress. I think it will be awesome to have factions, you know. some might declare war to the other and you can plunder military ships and such, I dunno, maybe different factions can have different design of ships. Or different ways they fly the ships. well, just a suggestion. :P anyways. Great game, gonna track it now and hope you'll be success full in this game.

+2 votes     reply to comment
Zarkonnen
Zarkonnen Jul 9 2014, 11:57am replied:

These are excellent suggestions. TBH, I am currently holding back on working on the strategic parts because I don't want to get sucked into it too deep. Otherwise I'll re-emerge six months later babbling about what a wonderful world sim I've made. :P

+1 vote     reply to comment
Guest
Guest May 9 2014, 6:31am says:

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Zarkonnen
Zarkonnen May 9 2014, 10:55am replied:

The custom heraldry is basically a small thank-you for the extra support. So you can choose what heraldic symbol you would like, and I draw it for you. :)

+1 vote     reply to comment
fazazan
fazazan Apr 7 2014, 12:35pm says:

What are those little white things in quarters really?

+1 vote     reply to comment
Zarkonnen
Zarkonnen Apr 7 2014, 4:11pm replied:

Badly drawn hammocks. :D Yeah, that bit of art needs going-over.

+2 votes     reply to comment
Zarkonnen
Zarkonnen May 28 2014, 9:05am replied:

See Indiedb.com for what I ended up doing re: demos. :)

+1 vote     reply to comment
drjd24
drjd24 Jul 17 2014, 7:42pm replied:

Create any ship you want, and face of against a weak enemy; or a hard one. Just to show the basics of fighting. I agree with @yousefgeneidy1 on that point :)

+1 vote     reply to comment
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Airships
Platforms
Windows, Mac, Linux
Developed By
Zarkonnen
Engine
Custom Built
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Official Page
Zarkonnen.com
Release Date
Released Mar 24, 2014
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Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @zarkonnen_com

@PlaySirius_com Brilliant, thank you!

7hours 56mins ago

@PlaySirius_com Yay (Stupid question: can you link me to the showcase video it's in? hitbox does not like my computer very much...)

8hours 0mins ago

RT @PlaySirius_com: @zarkonnen_com I just saw that on IndiE3 Showcase. And I want to repeat Reverend on Sirius: I wanna scream so bad, beca…

9hours 39mins ago

Airships Early Access 4 is out! T.co Terrain, new guns, etc. #gamedev #indiegame T.co

9hours 55mins ago

Woo, I have RC1 of Airships v4. Finally!

Jul 23 2014, 10:02am

'Fiddled with CM sanity. Fixed perf drag from constant landform servceil recalc.' Have given up on commit messages comprehensible to others.

Jul 23 2014, 7:57am

RT @loleg: Hoher Kasten in Appenzell T.co gorgeous photo by @thoma_jan

Jul 22 2014, 6:36am

@ChosenLama Behold, your suggested flamethrower has come to life! T.co

Jul 22 2014, 6:34am

RT @Elarooh: Translators wanted for @Elarooh, a magical point&click adventure. Italian, French, Spanish Please retweet! #gamedev T.c

Jul 22 2014, 4:33am

Flamethrower in Airships! #gamedev T.co

Jul 21 2014, 3:26pm

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