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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.

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Purchase includes future versions up to 1.0!



At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.

 

You can command fleets of airships both against the computer and against other players across the Internet.

 

In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.

 

The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

 
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Sails Airship Barracks Captured Airship
Blog RSS Feed Report abuse Latest News: Early Access 5.0

0 comments by Zarkonnen on Oct 21st, 2014

I am pleased to announce that Airships early access version 5 is out. This release introduces boarding combat, ramming prows, and new ship modules such as sails - and music!

Boarding and ramming makes airship combat yet more physical: A well-placed ramming manoeuvre can instantly take out whole enemy ships.

Air marines can leap across the gap between two ships and invade through hatches and hull breaches. Once inside the enemy ship, they will attack weapons and command systems, seeking to disrupt and even capture. If the marines manage to take control of the bridge, control of the ship switches to the invaders. The remaining enemy sailors will do minimum duties keeping the ship flying, but the marines are going to have to do the rest of the fighting themselves, so send over lots if you want to make good use of your prize.

Apart from air marines, there are also air grenadiers, elite troops with grappling hooks that make it a lot easier to get from ship to ship, and guards for buildings. Because troops need a way to get in and out, ship and building designs now require the addition of hatches or cargo doors, so if you have existing designs, they will require some updating.

Airships' music is created by Curtis Schweitzer, who previously did the soundtrack for Starbound. Want to hear an Airships track? Here you go:

If you've already acquired a copy, you can get the newest version from the downloads area on the site or from the online store where you bought it. If not:

The next major version of the game is going to concentrate on improving graphics and polishing the user interface, all according to the development plan. Note that when version 6 comes out, the game's price is going to rise from $5 to $10...

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Post comment Comments  (0 - 10 of 53)
jroi_bautista
jroi_bautista Oct 6 2014, 3:16pm says:

nice updates! Wow its been a while since i checked this game. Wonder how do you guys made it. Do you go to a college of video game developing or did you figured this one out on your own? Someday im gonna be a great developer! hahahaha

+1 vote     reply to comment
Zarkonnen
Zarkonnen Oct 10 2014, 2:43am replied:

I studied computer science at uni, so not game development specifically. :) If you're interested, have a look at an early version of the game's code here: Github.com

+1 vote     reply to comment
Destructor465
Destructor465 Sep 17 2014, 2:55pm says:

Can you make a demo version or trial, because I don't wanna buy it now, I want to try it. And after that if game will be so good, I will buy it :)

+1 vote     reply to comment
Zarkonnen
Zarkonnen Sep 18 2014, 3:40am replied:

Have a look at the game's refund policy, which may suit your needs: Zarkonnen.com

+1 vote     reply to comment
Scadden
Scadden Sep 1 2014, 7:42am says:

Very cool idea, I love airships! will follow this

+2 votes     reply to comment
INtense!
INtense! Jul 10 2014, 9:48pm says:

looking awesome

+6 votes     reply to comment
Fravoc
Fravoc Jul 10 2014, 6:04am says:

There is something about the charm of an airship. I'm watching this for sure! Good luck! :)

+2 votes     reply to comment
jroi_bautista
jroi_bautista Aug 7 2014, 2:52am replied:

oh. Just two more questions. If your gonna release this game when will it be. And what game are you planning next?

+2 votes     reply to comment
Zarkonnen
Zarkonnen Aug 7 2014, 10:26am replied:

So I have a basic plan ( Zarkonnen.com ) that sees the game completed in early 2015. The next game is likely to be this one: Indiedb.com

+2 votes     reply to comment
jroi_bautista
jroi_bautista Aug 11 2014, 12:39pm replied:

Thank you for the response. Well I hope i have a credit card to buy a game online but crap i don't. Gonna have to wait for me to get my own job :P

Thanks for the answers and ill be following your progress :)

+1 vote     reply to comment
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Airships
Platforms
Windows, Mac, Linux
Developed By
Zarkonnen
Engine
Custom Built
Contact
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Official Page
Zarkonnen.com
Release Date
Released Mar 24, 2014
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Community Rating

Average

8.5

10 votes submitted.

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Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @zarkonnen_com

Oh, RPS post about survival games is great: T.co "For a reference guide, you are a human."

2hours 1min ago

@noneconomical Would love to see RPS cover Airships: Conquer the Skies. T.co

2hours 8mins ago

@inurashii @NecroDancerGame Pretty similar style too in some regards.

2hours 17mins ago

@OStuffPlus Now you're thinking with grappling hooks. And violence. :D

2hours 18mins ago

@OStuffPlus Yay, so much boarding and mayhem. :)

2hours 23mins ago

RT @OStuffPlus: New Video! T.co Beverage + Airships by @zarkonnen_com

2hours 23mins ago

@marshllsandoval @BlackIceTheGame @mattconn @gausswerks Cyberpunk is now, just by other means than expected.

2hours 32mins ago

BTW I am in the #Airships multiplayer lobby, ready to take on anyone who wants to try out v5 versus a flesh human thing.

2hours 33mins ago

@inurashii @NecroDancerGame OK, that is one fantastic trailer. *is envious*

2hours 39mins ago

RT @inurashii: 36 hours into playing @NecroDancerGame, and the Early Access trailer still gives me goosebumps. T.co

2hours 39mins ago

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