At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.
Today brings both the release of Airships 5.3 and the start of the Steam closed beta for the game.
Airships 5.3 has a bunch of stability improvements, and two major changes: The game now ships with its own Java Virtual Machine, which means it no longer relies on you having Java installed. And there's achievements, which work both in conjunction with Steam and on their own. (More on those below.)
Gearing up to release Airships on Steam means integrating the game with the Steam client and making sure it's delivered and launched correctly. I've been working on this heavily over the last few days, and I've now got something ready. The actual release on Steam will come in a few weeks, to coincide with v6, but I want to make sure that the Steam integration works well before that launch.
This means that I'm doing a private beta of Airships on Steam, open to anyone who has bought a copy of the game. I've got 40 beta slots available, and would be very thankful for people to sign up and test this stuff. If you're up for it, send me a message on the forums or an email, and I'll give you a beta key. Note that Steam keys will be available to everyone who's bought the game once the game launches, so you'll get to run it from Steam either way.
So right now, the game has nine achievements available. There will be more in the future, once certain features come online, and I'l also open to suggestions for additional ones.
Smash the Skies - Completely destroy an enemy ship by ramming it.
Forced Landing - Force down an enemy airship.
A Convenient Perch - Land your ship on a floating rock.
Heraldry - Register your coat of arms.
Mandatory Change of Ownership - Capture an enemy ship.
One Giant (Unplanned) Leap - Cause enemy marines to mis-jump and fall to the ground.
Broadside - Fire ten heavy cannon at once.
Conquer the 'Net - Win a multiplayer battle.
Dogfight - Win a multiplayer battle in the $200 fleet limit category.
So Airships development is currently running on two parallel branches: 5.3, which is much like 5.2 but with achievements and Steam integration, and 6.0, which has fancy new lighting and GUI. How's 6.0 coming along? Pretty well, I think:
Like what you see? Want to be in the Steam beta? Want to buy the game before the price doubles with v6?
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Jan 28 2015, 1:36pm
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Jan 28 2015, 11:06am
@Bug_tea Ah, right. :) Unaussprechlichen Kulten indeed.
Jan 28 2015, 8:41am
@Bug_tea Compressible? Good point - playing tricks with geometry/perspective could work. Esp. given lack of focal depth info in a game.
Jan 28 2015, 8:39am