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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.


At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.


You can command fleets of airships both against the computer and against other players across the Internet. (A match-making and ladder service is planned, but right now, you just enter your opponent's IP address.)


In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.


The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.


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0 comments by Zarkonnen on Jul 25th, 2014

It brings the following improvements:

  • Unified interface for editing ships, combat, combat layout, etc.
  • Random, destructible terrain with floating rocks.
  • A simple espionage mechanic that lets you see enemy cities and sabotage them.
  • Two new weapons: a short-range flamethrower that's very effective against lightly armoured targets, and a long-range Suspendium cannon.
  • Bug fixes and performance improvements.

As detailed in the plan, the next major release is going to be about boarding combat and related things.

HMS Golem making good use of its flamethrower.

Closeup of a heavy cannon salvo.

HMS Undead, armed with a Suspendium cannon, a floating rock below her.

Weaken enemy defences through spy actions.

Being horrible with grenades.

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Post comment Comments  (0 - 10 of 45)
INtense! Jul 10 2014, 9:48pm says:

looking awesome

+3 votes     reply to comment
Fravoc Jul 10 2014, 6:04am says:

There is something about the charm of an airship. I'm watching this for sure! Good luck! :)

+1 vote     reply to comment
jroi_bautista Jul 9 2014, 2:23am says:

seeing your progress. I think it will be awesome to have factions, you know. some might declare war to the other and you can plunder military ships and such, I dunno, maybe different factions can have different design of ships. Or different ways they fly the ships. well, just a suggestion. :P anyways. Great game, gonna track it now and hope you'll be success full in this game.

+2 votes     reply to comment
Zarkonnen Jul 9 2014, 11:57am replied:

These are excellent suggestions. TBH, I am currently holding back on working on the strategic parts because I don't want to get sucked into it too deep. Otherwise I'll re-emerge six months later babbling about what a wonderful world sim I've made. :P

+1 vote     reply to comment
Guest May 9 2014, 6:31am says:

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Zarkonnen May 9 2014, 10:55am replied:

The custom heraldry is basically a small thank-you for the extra support. So you can choose what heraldic symbol you would like, and I draw it for you. :)

+1 vote     reply to comment
fazazan Apr 7 2014, 12:35pm says:

What are those little white things in quarters really?

+1 vote     reply to comment
Zarkonnen Apr 7 2014, 4:11pm replied:

Badly drawn hammocks. :D Yeah, that bit of art needs going-over.

+2 votes     reply to comment
Zarkonnen May 28 2014, 9:05am replied:

See Indiedb.com for what I ended up doing re: demos. :)

+1 vote     reply to comment
drjd24 Jul 17 2014, 7:42pm replied:

Create any ship you want, and face of against a weak enemy; or a hard one. Just to show the basics of fighting. I agree with @yousefgeneidy1 on that point :)

+1 vote     reply to comment
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Released Mar 24, 2014
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Real Time Strategy
Single & Multiplayer

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