At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.
You can command fleets of airships both against the computer and against other players across the Internet.
In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.
The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.
After a series of bug fix releases for dev 8, I am now making headway on dev 9 and its menagerie of monsters. In a previous post, I showed you the tentacles I implemented for the game. Now I want to show you how these tentacles are actually used by the Sky Kraken.
The Kraken is a 120-metre-long aerial terror that descends from the clouds to snack on the contents of your airships. To it, your ships are nothing but boxes stuffed with delicious treats that need the occasional whack to dislodge more food.
The Kraken has four arms, each of which has two attacks at its disposal. (Yes, squid have eight arms and two tentacles, or eight arms, two tentacles and a detachable penis-tentacle if they're boy squid. But this is a 2D squid, and 8 tentacles just ended up looking crowded.)
Its preferred attack is to find an air sailor, grab him, and deliver him to the Kraken's maw, where he is messily devoured.
But if the Kraken can't see any sailors, the arms switch to the other attack, which is to repeatedly crash against the ship's hull until more food is revealed.
Needless to say, this experience doesn't go over so well with the crew.
Now the Kraken is huge, and tough, but its arms still have limited range, so if your ship can position itself out of harm's way, it may yet survive. Or you can simply throw a giant fleet full of juicy sailors at the creature, big enough to absorb the crew losses while pummelling the enemy.
But sometimes, at night, the Kraken may return, a strange glow where its eye once was, tentacles half chewed away, oozing pus and ichor...
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Highest Rated (2 agree) 10/10
Great game. I've been playing since Dev2 and it gets better each time. It's a steal for only $5. Reminds me of the Total War games with it's campaign map.
Apr 24 2014 by CanofSodaGames