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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.
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Purchase includes future versions up to 1.0!


At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.

You can command fleets of airships both against the computer and against other players across the Internet.

In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.

The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

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Aerial Torpedoes

News 1 comment

Airships v8.2 will add a new weapon to your arsenal: aerial torpedoes. Each torpedo is almost a tiny airship by itself, with a steam-driven propeller and a Suspendium chamber. And on impact, its explosive payload is so great as to punch even through the strongest armour.


Of course, for reasons of balance, this means they have a number of disadvantages too: a slow firing rate and a very narrow fire arc. And compared to cannonballs - that do their damage by slamming into stuff really fast - torpedoes have a very leisurely pace. Nor do they have a guidance system, so if you move out of their way, they will fly past and harmlessly explode in midair. This makes them mostly suitable for action against buildings, landships, and large, slow airships.

There is one more limitation. While developing this new weapon, I realized that most of its disadvantages would be negated if you fired them from very close, giving your opponent no time to dodge.

But usefully, real-world naval torpedoes have a minimum range. They are inert immediately after firing, and only arm themselves after a little while, to make sure they don’t accidentally get triggered by the ship that fired them. (If you've watched The Hunt for Red October, you know this.) Adding a minimum range to the aerial torpedoes makes them more like their real-life counterpart, and also makes them more balanced.

If you want to use them in strategic conquest mode, pick the mullet (six-pointed star) charge for your coat of arms. An early boost to your ability to take down defensive buildings.

Finally, let me round off this post by writing about some fun torpedo facts:

    • The Mark-14 Torpedo used by the US Navy through most of World War II was infamously unreliable. In particular, the warhead tended not to detonate when hitting the target’s hull straight on. Since this was considered the “best” way of hitting the target, the harder submarine crews tried to get the torpedo working, the more likely it was to fail.
    • Also in World War II, Japan fielded human-guided torpedoes, an underwater version of the better-known Kamikaze planes. While neither fate sounds pleasant, given the choice, I’d rather ride to my destruction in a plane than in a claustrophobic underwater metal tube, thank you very much.
    • Finally, in the 60s, Russia developed a high-speed torpedo called Shkval, which is driven by rockets and creates a bubble of gas around itself to minimize drag.


If this looks a bit like a funeral at sea, that’s because it pretty much is.


Anyway, version 8.2 is currently in beta, and barring any surprises, should be out this weekend.

Optimizing for Boredom

Optimizing for Boredom

News 1 comment

How Don't Starve changed during development, why I stopped playing FTL, and why Airships has no precise targeting.

The Kraken

The Kraken

News 4 comments

I am now making headway on dev 9 and its menagerie of monsters. I present to you the Aerial Kraken.

Tentacle Logic

Tentacle Logic

News 1 comment

The details of programming tentacle movements for aerial monsters, with interactive examples.

Version 8: Mods and Steam Workshop

Version 8: Mods and Steam Workshop

News 1 comment

Major new features are data-driven modding and Steam workshop integration, as well as new modules and conveniences like selection groups and auto-landscaping...

Add download RSS feed Related Downloads
The Module Kit v005 Alpha | 1x1 - 1x3

The Module Kit v005 Alpha | 1x1 - 1x3

The Module Kit Demo 0 comments

The Module Kit for Airships: Conquer The Skies. | Alpha Demo contains 1x1 through 3x1 module iterations. || v005 - Updated Categories, removed ConstructionAffinity...

The Free Kit v1.03

The Free Kit v1.03

The Free Kit Full Version 0 comments

The Free Kit v1.03 | A:CTS v8.2.1 | Free Modules | Free Armour | No Maintenance Costs | No Bonus Restrictions | v1.03 General update, changes prefix in...

The Free Kit v1.02 [OLD]

The Free Kit v1.02 [OLD]

The Free Kit Full Version 0 comments

The Free Kit v1.02 | A:CTS v8.2 | Free Modules | Free Armour | No Maintenance Costs | No Bonus Restrictions | v1.02 Fixed Hatch, Added 5 Free Blueprints...

The Module Kit v004 Alpha | 1x1 - 1x3 [OLD]

The Module Kit v004 Alpha | 1x1 - 1x3 [OLD]

The Module Kit Demo 0 comments

The Module Kit for Airships: Conquer The Skies. | Alpha Demo contains 1x1 through 3x1 module iterations. || v004 - Fixed WeaponAppearance strings, updated...

PsyPsyche Designs v1.50

PsyPsyche Designs v1.50

PsyPsyche Designs Full Version 0 comments

PsyPsyche Designs Version 1.50 | Airships 279 | Landships 43 | Buildings 199

The Module Kit v003 Alpha | 1x1 - 1x3 [OLD]

The Module Kit v003 Alpha | 1x1 - 1x3 [OLD]

The Module Kit Demo 0 comments

The Module Kit for Airships: Conquer The Skies. | Alpha Demo contains 1x1 through 3x1 module iterations. || v003 - Fixed logic that was crashing the game...

Comments  (0 - 10 of 62)
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Guest
Guest

Great game

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martyra2j
martyra2j

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.
Youtu.be

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SkyBreack
SkyBreack

Wow! what a nice and original idea. Looks very fun! follow! =D

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Zillvr
Zillvr

Looks like a whole lot of fun...and chaos. Definitely tracking this!

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TheManWhoFlewAway

Great idea - keeping an eye on this :)

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DonleyTimeFoundation
DonleyTimeFoundation

I love this game soooo much! HAHAHAH!

-Tim

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Propagandawar
Propagandawar

Are you planning on adding a map for Multiplayer? I have friends getting the game. Although it looks like they are waiting for another option besides paypal to pay with. .

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Zarkonnen Creator
Zarkonnen

The issue with making a MP map is that combats and strategy work at different timescales, so you'd spend a lot of time waiting for other peoples' fights. Not sure how to fix that.

Re: PayPal - what kind of payment method would they like? I totally understand that it's not exactly everyone's first choice. Am up for anything, including stuffing money into an envelope. :P

Reply Good karma+4 votes
Propagandawar
Propagandawar

I purchased the game this weekend (Plan to get it for a friend as well beings he is having paypal issues). The games a blast. Having tons of fun with it. I did go to register in hopes that it opens Multiplayer and auto-updates but it was giving me issues entering my email last night.

Can you add a kitchen? It seems like something the ship should have in it to feed your air sailors.

Thank you for such a fun game.

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Airships: Conquer the Skies
Platforms
Windows, Mac, Linux
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Zarkonnen
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Highest Rated (2 agree) 10/10

Great game. I've been playing since Dev2 and it gets better each time. It's a steal for only $5. Reminds me of the Total War games with it's campaign map.

Apr 24 2014 by CanofSodaGames

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Huh, Airships got pretty popular in China. T.co

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