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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.

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Purchase includes future versions up to 1.0!



At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.

 

You can command fleets of airships both against the computer and against other players across the Internet.

 

In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.

 

The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

 
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Sails Airship Barracks Captured Airship
Blog RSS Feed Report abuse Latest News: Version 5.1

0 comments by Zarkonnen on Oct 31st, 2014

As usual, the release of a major new version has caused a whole bunch of bugs to be rapidly discovered. Today is the release of Airships version 5.1, which fixes the following issues:

  • Buildings now point the right way by default in combat setup.
  • Designing ships from the defences screen now works.
  • A crash in the main map caused by trying to intercept a stationary fleet has been fixed.
  • Double-clicking works again, and the UI should be generally more responsive.
  • Telescopes and Grand Keels are now available in single and multiplayer combat.
  • Fixed some music playback errors.
  • Added crew shouts for boarding actions.
  • Fixed a bug where the wrong ship would receive a multiplayer command under rare circumstances.
  • Can now tell boarders attached to the outside of own ship to target a different ship.

There may be a version 5.2 later to fix anything else that crops up, as well as rounding out some boarding-related stuff, and then it's on to version six. According to the development plan, v6 is all about making the game look good.

So far, Airships has been very much an in-development kind of experience, with simple, static, and occasionally glitchy graphics, somewhat inconsistent UI, and a general lack of what is termed "juiciness". Version six will seek to improve all of this, but I'm still deciding on how this will happen.

Definitely planned is an overhaul of the user interface, making buttons bigger and easier to hit, making sure that things are spaced consistently and named consistently, making sure that scroll bars and other widgets behave the same across the board. That is the bare minimum.

I also hope to introduce a dynamic lighting system, where fire and explosions light up nearby things directionally. I have a good idea of how to get this to work - a separate lighting map, surface normals, and a shader to tie them together, but I still need to put things into practice, and make sure performance is good. I will probably also have to rework and simplify some of the existing artwork, which already has shading that would conflict with the new dynamic lights.

Going beyond this, I'm trying to decide whether to rework the game's graphics in general. I've been thinking about using an alternate and more distinctive colour scheme based on the colours of red brass, cast iron, ash, and moss, and I might also up the graphics resolution by a factor of two. A certain degree of pixeliness will likely be retained whatever happens, because of the need to clearly represent what's going on. So when it comes to major graphics reworking, I plan to do some tests and example pictures and see how they strike me.


Mood board for alternate colour scheme.

All of this graphical polish is of course in service of expanding the game's audience. I am pretty pleased with how it's been selling, but the numbers (about 700 units sold) are still small compared to the game's potential. To get there, I need to finish the trek through Greenlight - the last few days have seen a nice bump in numbers, and I need to make the game's visuals grab attention.

Wish me luck!

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Post comment Comments  (0 - 10 of 55)
Propagandawar
Propagandawar 13hours 30mins ago says:

Are you planning on adding a map for Multiplayer? I have friends getting the game. Although it looks like they are waiting for another option besides paypal to pay with. .

+1 vote     reply to comment
Propagandawar
Propagandawar Oct 27 2014, 1:19pm says:

I purchased the game this weekend (Plan to get it for a friend as well beings he is having paypal issues). The games a blast. Having tons of fun with it. I did go to register in hopes that it opens Multiplayer and auto-updates but it was giving me issues entering my email last night.

Can you add a kitchen? It seems like something the ship should have in it to feed your air sailors.

Thank you for such a fun game.

+1 vote     reply to comment
jroi_bautista
jroi_bautista Oct 6 2014, 3:16pm says:

nice updates! Wow its been a while since i checked this game. Wonder how do you guys made it. Do you go to a college of video game developing or did you figured this one out on your own? Someday im gonna be a great developer! hahahaha

+1 vote     reply to comment
Zarkonnen
Zarkonnen Oct 10 2014, 2:43am replied:

I studied computer science at uni, so not game development specifically. :) If you're interested, have a look at an early version of the game's code here: Github.com

+1 vote     reply to comment
Destructor465
Destructor465 Sep 17 2014, 2:55pm says:

Can you make a demo version or trial, because I don't wanna buy it now, I want to try it. And after that if game will be so good, I will buy it :)

+1 vote     reply to comment
Zarkonnen
Zarkonnen Sep 18 2014, 3:40am replied:

Have a look at the game's refund policy, which may suit your needs: Zarkonnen.com

+1 vote     reply to comment
Scadden
Scadden Sep 1 2014, 7:42am says:

Very cool idea, I love airships! will follow this

+2 votes     reply to comment
INtense!
INtense! Jul 10 2014, 9:48pm says:

looking awesome

+6 votes     reply to comment
Fravoc
Fravoc Jul 10 2014, 6:04am says:

There is something about the charm of an airship. I'm watching this for sure! Good luck! :)

+2 votes     reply to comment
jroi_bautista
jroi_bautista Aug 11 2014, 12:39pm replied:

Thank you for the response. Well I hope i have a credit card to buy a game online but crap i don't. Gonna have to wait for me to get my own job :P

Thanks for the answers and ill be following your progress :)

+1 vote     reply to comment
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Airships
Platforms
Windows, Mac, Linux
Developed By
Zarkonnen
Engine
Custom Built
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Official Page
Zarkonnen.com
Release Date
Released Mar 24, 2014
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8.5

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Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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2hours 52mins ago

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3hours 1min ago

RT @OStuffPlus: New Video! T.co Construction + Airships #1 by @zarkonnen_com

17hours 16mins ago

@OStuffPlus Done! :D :D :D

20hours 15mins ago

Lost civilizations of the Andes (2) T.co -- Bonkers but fascinating.

23hours 8mins ago

Airships v5.1 is out, with various bugfixes, plus some notes on what's next: T.co #gamedev T.co

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@Autarkis Was? Wie? Aua.

Oct 31 2014, 6:23am

@RowanKaiser Not quite as good as T.co tho

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