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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.


Purchase includes future versions up to 1.0!

At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.

You can command fleets of airships both against the computer and against other players across the Internet.

In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.

The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

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Fleshcracker Airships v7 Airships v7
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0 comments by Zarkonnen on Aug 30th, 2015

In between major releases of Airships, I like to work on things that don't require deep changes to the game's code but make the whole experience better. For version 7.2, I want to make the combat feel more visceral, which of course mainly means one thing: better explosions.

Way back in the early days, explosions in the game were just square white flashes. In version 6.3, I took a first stab at improving this state of affairs. I spent some time studying what explosions in games and in real life look like (nothing alike), and created an explosion animation made of a bunch of clouds lit up by a bright flash:

This looked more like an explosion, but it was frankly still pretty underwhelming. So for v7.2, I've overhauled things completely:

What's changed? The fireball is bigger and more fire-coloured. The light flash is a lot stronger, and enhanced by a slight whiteout flash across the entire screen. Smoke rises from the explosion site and fragments streak away from the explosion trailing smoke and fire.

Finally, there's a subtle screen shake. I wasn't sure at all if I wanted to put screen shake in at first. In general, I find it really annoying when games mess with your ability to see what's going on. But in practice, a quick and relatively gentle screen vibration doesn't bother me at all, and in fact really drives home the feeling of there being a big explosion. Still, I'll put in an option to turn off screen shake in case it causes eyestrain or motion sickness for any players.

So what else is coming in v7.2? I want to smooth out some crew animations, fix a raft of bugs and misbehaviours, and add some useful shortcuts like the ability to repair a ship to its previous state straight from the strategic screen.

And in parallel, I'm plotting and developing the monsters to come in v8:

Floathoney is a rare and dangerous delicacy. The hives of the giant bees that produce it float high in the sky and are as formidable as any man-made fortress. Rarely, a hive will be abandoned, or attacked by an even more terrible monster. It will drift and come to rest against the slopes of a mountain, or slowly lose altitude until it settles in a remote valley. Then, foolhardy apiarist-adventurers can enter the hive, scraping any honey they can find into jars, fending off any surviving bees, giant mites, and other scavengers.

Fleshcracker clanks: More terror weapon than serious military machine. The idea has been put forth repeatedly that the machine is fuelled by the flesh of its victims, but analysis of Fleshcracker wreckage shows that its "mouth" does not connect to anything other than a small holding tank. Its ability to "eat" its victims is entirely for show, and to play into local superstitions about black magic.

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martyra2j Mar 14 2015 says:

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.

+3 votes     reply to comment
SkyBreack Feb 3 2015 says:

Wow! what a nice and original idea. Looks very fun! follow! =D

+2 votes     reply to comment
Zillvr Feb 2 2015 says:

Looks like a whole lot of fun...and chaos. Definitely tracking this!

+2 votes     reply to comment
TheManWhoFlewAway Jan 4 2015 says:

Great idea - keeping an eye on this :)

+1 vote     reply to comment
DonleyTimeFoundation Nov 23 2014 says:

I love this game soooo much! HAHAHAH!


+4 votes     reply to comment
Propagandawar Oct 31 2014 says:

Are you planning on adding a map for Multiplayer? I have friends getting the game. Although it looks like they are waiting for another option besides paypal to pay with. .

+2 votes     reply to comment
Zarkonnen Creator
Zarkonnen Nov 3 2014 replied:

The issue with making a MP map is that combats and strategy work at different timescales, so you'd spend a lot of time waiting for other peoples' fights. Not sure how to fix that.

Re: PayPal - what kind of payment method would they like? I totally understand that it's not exactly everyone's first choice. Am up for anything, including stuffing money into an envelope. :P

+4 votes   reply to comment
Propagandawar Oct 27 2014 says:

I purchased the game this weekend (Plan to get it for a friend as well beings he is having paypal issues). The games a blast. Having tons of fun with it. I did go to register in hopes that it opens Multiplayer and auto-updates but it was giving me issues entering my email last night.

Can you add a kitchen? It seems like something the ship should have in it to feed your air sailors.

Thank you for such a fun game.

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Released Mar 24, 2014
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Highest Rated (2 agree) 10/10

Great game. I've been playing since Dev2 and it gets better each time. It's a steal for only $5. Reminds me of the Total War games with it's campaign map.

Apr 24 2014 by CanofSodaGames

Real Time Strategy
Single & Multiplayer

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@InvisionGameCom I do think your framing is still needlessly mean, but at least it no longer pushes an incorrect reading of the tweet.

3hours 57mins ago

@InvisionGameCom Glad to see you did change it ultimately. Happy to have a discussion, but tweet misinterpretations don't help anything.

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@InvisionGameCom How about you start by retracting the original tweet that misinterprets her words?

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@InvisionGameCom She's making a joke, you know.

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@2HitAdam Sort of like the Luftrausers hangar?

10hours 47mins ago

Working on improving crew animations for boarding scenarios. Current state: needs work. #gamedev T.co

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Today's Girl Genius is... pretty amusing. T.co

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if (r.stopped) { return; } // We've broken up with the server and are letting the calls go to voicemail.

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@OpenDataZH @OpenDataZurich @OpendataCH Danke! Für mich Hauptfrage: Was sind die Argumente für und gegen Abruf nach VR-Mitglied?

Sep 3 2015

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