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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.

At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.


You can command fleets of airships both against the computer and against other players across the Internet.


In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.


The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

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Blog RSS Feed Report abuse Latest News: Greenlight Airships!

2 comments by Zarkonnen on Jul 27th, 2014

Airships has now entered the Steam Greenlight process. This means that given sufficient votes, the game will be made available on the Steam online store.

I was very unsure about when to start the game's Greenlight run: there's a lot of work still to be done, and the version after next in particular is going to make the game look a lot prettier and potentially appealing. On the other hand, there's a question of momentum: after the post-dev3 slump, there are lots of new players now, the forums are active, mods are being developed. So ultimately I decided to enter it into Greenlight now.

As I understand it, the way Greenlight works is that new entrants get added to everyone's review queues, which means that at the start of the process, votes accumulate with deceptive speed. Right now, less than a day after submission, the game's accumulated 17% of the votes to get to that magic top 100 likely to gain entry into Steam in the next round.

At some point, this easy accumulation of votes will cease, and the real slog of getting greenlit will begin. This means I very much rely on your upvotes. Please check it out and vote on it, even if you already have a copy. When it's gone through, I will see that I can give Steam keys to existing purchases.

Development will of course continue no matter how the greenlighting goes, but I'm understandably very keen to have as wide a set of distribution channels as possible, and making the game available on Steam is a big part of that.


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INtense! Jul 10 2014, 9:48pm says:

looking awesome

+3 votes     reply to comment
Fravoc Jul 10 2014, 6:04am says:

There is something about the charm of an airship. I'm watching this for sure! Good luck! :)

+1 vote     reply to comment
jroi_bautista Jul 9 2014, 2:23am says:

seeing your progress. I think it will be awesome to have factions, you know. some might declare war to the other and you can plunder military ships and such, I dunno, maybe different factions can have different design of ships. Or different ways they fly the ships. well, just a suggestion. :P anyways. Great game, gonna track it now and hope you'll be success full in this game.

+2 votes     reply to comment
Zarkonnen Jul 9 2014, 11:57am replied:

These are excellent suggestions. TBH, I am currently holding back on working on the strategic parts because I don't want to get sucked into it too deep. Otherwise I'll re-emerge six months later babbling about what a wonderful world sim I've made. :P

+1 vote     reply to comment
Guest May 9 2014, 6:31am says:

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Zarkonnen May 9 2014, 10:55am replied:

The custom heraldry is basically a small thank-you for the extra support. So you can choose what heraldic symbol you would like, and I draw it for you. :)

+1 vote     reply to comment
fazazan Apr 7 2014, 12:35pm says:

What are those little white things in quarters really?

+1 vote     reply to comment
Zarkonnen Apr 7 2014, 4:11pm replied:

Badly drawn hammocks. :D Yeah, that bit of art needs going-over.

+2 votes     reply to comment
Zarkonnen May 28 2014, 9:05am replied:

See Indiedb.com for what I ended up doing re: demos. :)

+1 vote     reply to comment
drjd24 Jul 17 2014, 7:42pm replied:

Create any ship you want, and face of against a weak enemy; or a hard one. Just to show the basics of fighting. I agree with @yousefgeneidy1 on that point :)

+1 vote     reply to comment
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Released Mar 24, 2014
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Real Time Strategy
Single & Multiplayer

Latest tweets from @zarkonnen_com

Just gathering to-dos for Airships v4.1 and v5. :D

50mins 42secs ago

Well done to London City Airport for having baby changing tables in the men's.

1hour 16mins ago

@iand Thank you for the RT!

Jul 27 2014, 1:54pm

Did I mention that Airships is now on Greenlight? You should vote for it: T.co #gaming T.co

Jul 27 2014, 1:26pm

Dev Blog: Airships is on Steam Greenlight now: T.co #indiegaming

Jul 27 2014, 7:17am

@GeorgeOfTime Yep, still available. To make use of it, please buy via PayPal ( T.co ) to enable refunds.

Jul 27 2014, 3:02am

The #Airships greenlight thing is going quite well, I think. T.co Still have to blog about it and link everywhere.

Jul 26 2014, 1:23pm

RT @Pomerane: Here's a teaser of things to come... #screenshotsaturday T.co

Jul 26 2014, 9:33am

Airships: Conquer the Skies - now on Greenlight! T.co #gamedev

Jul 26 2014, 6:48am

RT @SolarskiStudio: Any animation pros with Unity experience in Zurich? Need some advice on creating a wave animation. Can pay a nominal fe…

Jul 25 2014, 2:20pm

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