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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.


Purchase includes future versions up to 1.0!

At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.


You can command fleets of airships both against the computer and against other players across the Internet.


In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.


The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

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Airship Ram The Grand Ram in Action Grand Ram
Blog RSS Feed Report abuse Latest News: Of Rams and Ramming

0 comments by Zarkonnen on Aug 11th, 2014

I started out with some historical research: what did ships' rams actually look like? There isn't that much visual material available, but it turns out that a common pattern for ancient Greek and Roman vessels was a bronze ram with three projections, as seen above.

One of the cool things I discovered during my trawl is that there is a full-size, fully functional reconstruction of an ancient Athenian trireme, called the Olympias. The ram on it is really quite prominent, and you can see how it could be used to good effect to hole enemy ships.

Another interesting detail is that some ancient warships had two rams - a main one to hole the ship, and a smaller, spiky one, to break the enemies' oars.

More modern naval rams look more boring, as they are basically projections of the metal hull of the ship. So in the interest of fun, I decided to pattern the ones in the game on the more ancient type. This is what I came up with for the basic ram:

Small Ram

And then this is what you get as an option if you pick the Ram as your heraldic animal:

Grand Ram

Which lets you do this:

Grand Ram in Action

I am quite pleased with this outcome.

Next up, I'll be writing about some other new external modules, such as sails and tanks of suspendium dust. If you want to try the game out, have a look at the early access version, or upvote it on Greenlight.

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Post comment Comments  (0 - 10 of 48)
INtense! Jul 10 2014, 9:48pm says:

looking awesome

+6 votes     reply to comment
Fravoc Jul 10 2014, 6:04am says:

There is something about the charm of an airship. I'm watching this for sure! Good luck! :)

+2 votes     reply to comment
jroi_bautista Jul 9 2014, 2:23am says:

seeing your progress. I think it will be awesome to have factions, you know. some might declare war to the other and you can plunder military ships and such, I dunno, maybe different factions can have different design of ships. Or different ways they fly the ships. well, just a suggestion. :P anyways. Great game, gonna track it now and hope you'll be success full in this game.

+3 votes     reply to comment
Zarkonnen Jul 9 2014, 11:57am replied:

These are excellent suggestions. TBH, I am currently holding back on working on the strategic parts because I don't want to get sucked into it too deep. Otherwise I'll re-emerge six months later babbling about what a wonderful world sim I've made. :P

+3 votes     reply to comment
jroi_bautista Aug 7 2014, 2:52am replied:

oh. Just two more questions. If your gonna release this game when will it be. And what game are you planning next?

+2 votes     reply to comment
Zarkonnen Aug 7 2014, 10:26am replied:

So I have a basic plan ( Zarkonnen.com ) that sees the game completed in early 2015. The next game is likely to be this one: Indiedb.com

+2 votes     reply to comment
jroi_bautista Aug 11 2014, 12:39pm replied:

Thank you for the response. Well I hope i have a credit card to buy a game online but crap i don't. Gonna have to wait for me to get my own job :P

Thanks for the answers and ill be following your progress :)

+1 vote     reply to comment
Guest May 9 2014, 6:31am says:

Why is the custom heraldry so expensive? Does it contain an insane amount of heraldry? Or did you put in lots of hours?

+2 votes     reply to comment
Zarkonnen May 9 2014, 10:55am replied:

The custom heraldry is basically a small thank-you for the extra support. So you can choose what heraldic symbol you would like, and I draw it for you. :)

+2 votes     reply to comment
Zarkonnen Apr 7 2014, 4:11pm replied:

Badly drawn hammocks. :D Yeah, that bit of art needs going-over.

+3 votes     reply to comment
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Release Date
Released Mar 24, 2014
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7 votes submitted.

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Real Time Strategy
Single & Multiplayer

Latest tweets from @zarkonnen_com

(Fixed link now.)

1hour 16mins ago

In unrelated news, have you upvoted Airships on Greenlight yet? T.co

1hour 17mins ago

So @steam_games dictates lowered prices to developers, then gags them with an NDA: T.co Ahh, monopolists.

1hour 25mins ago

RT @Matt_on_tech: Think Steam is great for gamers? Think again! T.co #Steam @puppygames

1hour 26mins ago

@twtomcat Hmf, it works for me! Can you email me the full error text at @gmail.com">zarkonnen@gmail.com ? Esp. any line numbers... Thanks!

2hours 57mins ago

@twtomcat T.co ? Seems like the redirect from HTTP to HTTPS is broken - or sth else too?

3hours 2mins ago

RT @RachelKnowler: #welovegamedevs @gluggergames, who live codes, makes music and games, and runs @gamespace_ch too. She is awesome!

3hours 47mins ago

@JinSaotome Oh FFS this is hearsay from an angry ex plus an Internet mob who has it in for her. Cover games, not gossip, will you.

3hours 48mins ago

@msdev Mostly T.co , about airship design and battles, crashing, ramming, burning... :D

3hours 50mins ago

Hmm, no updates on T.co for a year. Are they still around?

Aug 21 2014, 7:00am

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