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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.


Purchase includes future versions up to 1.0!

At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.

You can command fleets of airships both against the computer and against other players across the Internet.

In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.

The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

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Attack from Above Join the Air Navy! Forcing down enemy ships works pretty well...
Blog RSS Feed Report abuse Latest News: Version 5.2

0 comments by Zarkonnen on Nov 11th, 2014

Over the past few days, I've spent a lot of time going over Airships and improving it in terms of AI, speed, and bugs. The major highlight is that the strategic game should be more balanced now: AI empires make much better decisions in terms of what to build and who to invade. Also, I've eliminated inefficient code for crew shouts and firing angle calculations that were taking up a solid two thirds of CPU time - remember to profile, kids!

On top of that, there's lots of other improvements:

  • In multiplayer, you are now told if your version of the game doesn't match the other player's.
  • You can now use special characters like "+" in your account name when logging in. Stuff+ will find this one handy, I think!
  • Buildings are no longer placed in precarious locations by the AI.
  • Captured ships are better at managing priorities with the few crew they have.
  • Reorganized code for designing and refitting ships: It's no longer possible to end up with duplicate ships from refit, for example!
  • Editor now guesses best armour type when loading in a ship. No longer will your new module additions be completely mis-armoured!
  • Support for older machines with graphics cards that don't support shaders.
  • Fixed various crashes.

All in all, I heavily suggest you upgrade to 5.2, which you can do by downloading the newest version from the store or forums.

Forcing down enemy ships works pretty well...

Next up, I'll be writing up the second part of the game's modding guide, where I'll show how to make a simple mod that adds a new module. I'm also continuing work on the graphics improvements for version 6, which will see the introduction of dynamic lighting.

That's all for now. I leave you with the following recruitment poster:

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Post comment Comments  (0 - 10 of 57)
DonleyTimeFoundation 18hours 32mins ago says:

I love this game soooo much! HAHAHAH!


+1 vote     reply to comment
Propagandawar Oct 31 2014, 5:33pm says:

Are you planning on adding a map for Multiplayer? I have friends getting the game. Although it looks like they are waiting for another option besides paypal to pay with. .

+1 vote     reply to comment
Zarkonnen Creator
Zarkonnen Nov 3 2014, 9:59am replied:

The issue with making a MP map is that combats and strategy work at different timescales, so you'd spend a lot of time waiting for other peoples' fights. Not sure how to fix that.

Re: PayPal - what kind of payment method would they like? I totally understand that it's not exactly everyone's first choice. Am up for anything, including stuffing money into an envelope. :P

+3 votes   reply to comment
Propagandawar Oct 27 2014, 1:19pm says:

I purchased the game this weekend (Plan to get it for a friend as well beings he is having paypal issues). The games a blast. Having tons of fun with it. I did go to register in hopes that it opens Multiplayer and auto-updates but it was giving me issues entering my email last night.

Can you add a kitchen? It seems like something the ship should have in it to feed your air sailors.

Thank you for such a fun game.

+1 vote     reply to comment
jroi_bautista Oct 6 2014, 3:16pm says:

nice updates! Wow its been a while since i checked this game. Wonder how do you guys made it. Do you go to a college of video game developing or did you figured this one out on your own? Someday im gonna be a great developer! hahahaha

+1 vote     reply to comment
Zarkonnen Creator
Zarkonnen Oct 10 2014, 2:43am replied:

I studied computer science at uni, so not game development specifically. :) If you're interested, have a look at an early version of the game's code here: Github.com

+1 vote   reply to comment
Destructor465 Sep 17 2014, 2:55pm says:

Can you make a demo version or trial, because I don't wanna buy it now, I want to try it. And after that if game will be so good, I will buy it :)

+1 vote     reply to comment
Zarkonnen Creator
Zarkonnen Sep 18 2014, 3:40am replied:

Have a look at the game's refund policy, which may suit your needs: Zarkonnen.com

+1 vote   reply to comment
Scadden Sep 1 2014, 7:42am says:

Very cool idea, I love airships! will follow this

+3 votes     reply to comment
INtense! Staff
INtense! Jul 10 2014, 9:48pm says:

looking awesome

+6 votes   reply to comment
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Released Mar 24, 2014
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Real Time Strategy
Single & Multiplayer

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