At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.
You can command fleets of airships both against the computer and against other players across the Internet.
In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.
The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.
The challenge with landships is that they require a much more detailed interaction between physical objects. Until now, the only interactions that mattered were collisions as well as buildings and grounded ships sitting motionless on the ground. Walking, on the other hand, is a pretty complex interplay of movements and forces, and so it's taken me a few weeks to adjust things properly. A partial list of considerations:
As I previously mentioned, the fact that landships can't tilt means that they have quite a bit of difficulty navigating slopes. I've generally compensated for this by making their legs and tracks pretty huge, but that in turn has led to some weird behaviour like giant war stompers gracefully tip-toeing across the treetops. Finally, though, it's coming together.
Beyond leg physics, I've also been improving the particle system, allowing particles to stick to ships and other places as decals. Explosions, impacts, mud and blood splatters can now all dirty up your ship. Did I say blood splatters? Oh yes, trampling enemy troops is now a thing that works:
Take that, tiny Air Grenadier!
Another kind of particle I've added is snow, and to make that more complete, there's now snowy landscapes:
So what's next for dev 7? With legs pretty much working now, it's time to pay some attention to tracked vehicles. Finally, I want to instill troops with some basic ideas about navigating the ground. This lets them board buildings by simply dropping to the ground and running in, abandon crashed ships, and reinforce their comrades elsewhere.
If they don't get squashed beforehand, that is.
Highest Rated (2 agree) 10/10
Great game. I've been playing since Dev2 and it gets better each time. It's a steal for only $5. Reminds me of the Total War games with it's campaign map.
Apr 24 2014, 4:50pm by CanofSodaGames
Latest tweets from @zarkonnen_com
@ADAMATOMIC "crotte de vache"?
6hours 47mins ago
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14hours 36mins ago
14hours 53mins ago
@cliffski Yeah, pretty good. Core idea is that civs collapse because of environment degradation. Very readable.
15hours 1min ago
Ah, sitting in a basement, writing, geeking out with @katzenfabrik about the difference between CATOBAR and STOVL.
15hours 2mins ago
@cliffski Yup. Have you read Jared Diamond's Collapse?
17hours 42mins ago
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