At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.
I am pleased to announce that Airships early access version 5 is out. This release introduces boarding combat, ramming prows, and new ship modules such as sails - and music!
Boarding and ramming makes airship combat yet more physical: A well-placed ramming manoeuvre can instantly take out whole enemy ships.
Air marines can leap across the gap between two ships and invade through hatches and hull breaches. Once inside the enemy ship, they will attack weapons and command systems, seeking to disrupt and even capture. If the marines manage to take control of the bridge, control of the ship switches to the invaders. The remaining enemy sailors will do minimum duties keeping the ship flying, but the marines are going to have to do the rest of the fighting themselves, so send over lots if you want to make good use of your prize.
Apart from air marines, there are also air grenadiers, elite troops with grappling hooks that make it a lot easier to get from ship to ship, and guards for buildings. Because troops need a way to get in and out, ship and building designs now require the addition of hatches or cargo doors, so if you have existing designs, they will require some updating.
Airships' music is created by Curtis Schweitzer, who previously did the soundtrack for Starbound. Want to hear an Airships track? Here you go:
If you've already acquired a copy, you can get the newest version from the downloads area on the site or from the online store where you bought it. If not:
The next major version of the game is going to concentrate on improving graphics and polishing the user interface, all according to the development plan. Note that when version 6 comes out, the game's price is going to rise from $5 to $10...
Latest tweets from @zarkonnen_com
3hours 52mins ago
Some people plan their blog posts. I make a directed graph and then color in the nodes to figure out the right ordering. Wheee.
9hours 8mins ago
@CPriestman Yeah, gamer identity was created as a way to sell us more stuff. Bleh.
21hours 55mins ago
RT @Colin_TBTAMC: There's alot of complacent nonsense about 21st reactionary politics being the last gasp of dying ideologies. That's truly…
22hours 28mins ago
@CuriousExped Ah, that European minimalism. Form follows function. Also, dinosaurs.
Oct 23 2014, 11:23am
Oct 23 2014, 9:12am
Oct 23 2014, 8:58am
Also, I love Star Trek I. Yes, the pacing is awful and the acting is wooden. But the spaceships look like real physical objects!
Oct 23 2014, 6:45am