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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.


Purchase includes future versions up to 1.0!

At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.

You can command fleets of airships both against the computer and against other players across the Internet.

In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.

The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

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The Data Refit

1 week ago News 0 comments

Imagine a huge engine that's just been converted to run on a different kind of fuel. It had to be taken apart and all sorts of bits had to be connected up differently. Now it's back together again, mostly - there's still some open panels with cables coming out. You turn it on, and nothing happens. You check the wiring behind the on switch and realize you didn't connect it back up yet. You do so now, and try again. Status lights begin to turn on on the machine's panels, and it starts to emit a hum, then a belch, then an almighty crash and sparks fly, the breakers trigger, and something the colour and consistency of honey starts leaking out of the bottom. You think for a moment, then take off a side panel and rummage around. Yes, this needs to be connected to that via a filter, and if this happens, it should trigger the side valve, and...

Most of the work is done, now it's all a matter of figuring out those little missed bits and then wiring them up correctly.

That's the state Airships' data loading is currently in. I've taken all those hard-coded enumerations and turned them into JSON files that the game can load in and link together. Right now, I'm doing the final big sprint of converting all the module type information.

Then I'll be moving through the code and patching up cases where things are still going wrong - where it can't find graphics anymore, or where it tries to load in some resource too early, or fails to refresh it when the data is re-loaded.

By dev 8, you will be able to change and add to the following kinds of information:

  • Crew types and animations
  • Armour types
  • Module types and categories
  • Particles
  • Bits of background landscape
  • Birds
  • Heraldic charges
  • Clouds
  • Times of day and weather

There's also a few things that will be not moddable because each type requires custom code:

  • Bonuses
  • Achievements
  • Heraldic layouts
  • Spy actions

The nice thing about putting mods into data files that can be reloaded on the fly is that you can install and toggle mods without having to restart the game. Mods will also be multiplayer-compatible, allowing the creators of combats to specify which mods they want to use.

Going over all of this game content has also given me some new ideas for cool things to add, which I'll be adding to releases over time. As you may have seen, I've decided to split the next release into two to get a new major release out faster - so stay tuned.

Fan Art Spotlight: GERSillySausage

Fan Art Spotlight: GERSillySausage

2 weeks ago News 1 comment

Steam user GERSillySausage has been positively churning out some really nice fan art. Here are some of my favourites.

Spiders! Data-driven spiders!

Spiders! Data-driven spiders!

1 month ago News 3 comments

Working on adding spiders and other monsters. Making the game more data-driven for more flexibility and modding.

Tutorials and Version 7.3

Tutorials and Version 7.3

1 month ago News 2 comments

The newest version of Airships introduces a tutorial - here's how it works, and why I designed it that way.

Airships is two and gets a new trailer

Airships is two and gets a new trailer

1 month ago News 1 comment

Two years ago today, I started on this project. Thank you, IndieDB, for all your support as I look back.

Post comment Comments  (0 - 10 of 62)
Guest Aug 22 2015 says:

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Guest Jun 11 2015 says:

Great game

+2 votes     reply to comment
martyra2j Mar 14 2015 says:

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.

+3 votes     reply to comment
SkyBreack Feb 3 2015 says:

Wow! what a nice and original idea. Looks very fun! follow! =D

+2 votes     reply to comment
Zillvr Feb 2 2015 says:

Looks like a whole lot of fun...and chaos. Definitely tracking this!

+2 votes     reply to comment
TheManWhoFlewAway Jan 4 2015 says:

Great idea - keeping an eye on this :)

+1 vote     reply to comment
DonleyTimeFoundation Nov 23 2014 says:

I love this game soooo much! HAHAHAH!


+4 votes     reply to comment
Propagandawar Oct 31 2014 says:

Are you planning on adding a map for Multiplayer? I have friends getting the game. Although it looks like they are waiting for another option besides paypal to pay with. .

+2 votes     reply to comment
Zarkonnen Creator
Zarkonnen Nov 3 2014 replied:

The issue with making a MP map is that combats and strategy work at different timescales, so you'd spend a lot of time waiting for other peoples' fights. Not sure how to fix that.

Re: PayPal - what kind of payment method would they like? I totally understand that it's not exactly everyone's first choice. Am up for anything, including stuffing money into an envelope. :P

+4 votes   reply to comment
Propagandawar Oct 27 2014 says:

I purchased the game this weekend (Plan to get it for a friend as well beings he is having paypal issues). The games a blast. Having tons of fun with it. I did go to register in hopes that it opens Multiplayer and auto-updates but it was giving me issues entering my email last night.

Can you add a kitchen? It seems like something the ship should have in it to feed your air sailors.

Thank you for such a fun game.

+1 vote     reply to comment
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Release date
Released Mar 24, 2014
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21 votes submitted.

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Highest Rated (2 agree) 10/10

Great game. I've been playing since Dev2 and it gets better each time. It's a steal for only $5. Reminds me of the Total War games with it's campaign map.

Apr 24 2014 by CanofSodaGames

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