At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.
You can command fleets of airships both against the computer and against other players across the Internet. (A match-making and ladder service is planned, but right now, you just enter your opponent's IP address.)
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It brings the following improvements:
As detailed in the plan, the next major release is going to be about boarding combat and related things.
HMS Golem making good use of its flamethrower.
Closeup of a heavy cannon salvo.
HMS Undead, armed with a Suspendium cannon, a floating rock below her.
Weaken enemy defences through spy actions.
Being horrible with grenades.
Latest tweets from @zarkonnen_com
@PlaySirius_com Brilliant, thank you!
7hours 56mins ago
@PlaySirius_com Yay (Stupid question: can you link me to the showcase video it's in? hitbox does not like my computer very much...)
8hours 0mins ago
9hours 39mins ago
9hours 55mins ago
Woo, I have RC1 of Airships v4. Finally!
Jul 23 2014, 10:02am
'Fiddled with CM sanity. Fixed perf drag from constant landform servceil recalc.' Have given up on commit messages comprehensible to others.
Jul 23 2014, 7:57am
Jul 22 2014, 4:33am