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Air Brawl is an arcade dogfighter that focuses on tight controls, crazy weapons and game mechanics that encourages the player to use the terrain to their advantage. The game has been in development for just over 9 months and has its release planned in late Q3 2015 and maybe an early access release before that. Contact me at: Wille.nylle[at]gmail.com

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Air Brawl has been released on steam!

Air Brawl has been released on steam!

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I'm super excited to announce that Air Brawl is now up on Steam Early Access!

Air Brawl goes into Alpha!

Air Brawl goes into Alpha!

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Air Brawl has come a long way and is now ready to enter its alpha stage. Below are some of the biggest features of this new update

Air Brawl now on Kickstarter!

Air Brawl now on Kickstarter!

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I'm happy to announce Air Brawls Kickstarter campaign!

Lots of new weapons!

Lots of new weapons!

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This article will showcase some of Air Brawls new weapons.

Air Brawl play test 4

Air Brawl play test 4

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The fourth play test of Air Brawl has started! We have made big changes to the game since the last playtest and would love to show them!

New UI!

New UI!

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We have been waiting with uptading the user interface until unity releases their new UI system. And it has finally happened! Here is whats new!

New visual effects!

New visual effects!

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The special effects and particle systems have not been updated in quite a while so today I started working on some new visual effects.

Air Brawl play test 3

Air Brawl play test 3

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The third play test has started! The game is very far away from release but i feel that its good to take in feedback during all stages of development...

The Batapult

The Batapult

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I wanted to create a unique and fun secondary weapon for the witch doctor. Preferably something with either toads bats or leaches. But i figured that...