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Post news Report RSS Dynamic music, improved firing solutions

This fortnight's playtest had improvements in every area, and great feedback!

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We made a huge amount of progress for this fortnight's playtest with improvements in every area, including enhanced firing solutions and added dynamic music and improved sounds:


Amazing feedback in the forums from this fortnight's playtest:

PsychoRomeo said:

Holy hot hell that has got to have been one of the most exciting and trying video game experiences I've had in years. I definitely noticed that things felt a lot more fluid and polished. I find it fun and exhilarating.

ubluntu said:

I really enjoyed this weeks test, the graphics felt smoother and the dynamic music combined with hit sounds made for great non-visual feedback.

A gameplay video kindly recorded by one of our player's PsychoRomeo captures some great moments, like Ubuntu's crazy corkscrew at 14:35, who then seeks him out for revenge two minutes later. You can hear the dynamic music blends as he gets shot and enters combat:

Release notes this week

  • Hit detection and 'firing solution available' have been fixed
  • Target weapon impact sounds
  • Complete Cloud Engine rework:
    • Hardware accelerated SIMD calculations using RyuJIT
    • Moved to .NET 4.5.2 to take advantage of WebSocket buffer fix
    • Vastly improved inter-thread communication
    • Playtest setup has been automated and complexity reduced
  • Browser <-> Cloud messages fixed
  • Scores and player counts update fast and correct
  • Names, team colours correct
  • Trails no longer go crazy on ship respawn
  • Old events not played back on respawn
  • Missing ship names fixed
  • Tally board showing correct data
  • Shields correctly respond at impact time rather than before
  • Fixed "who destroyed" you not displaying
  • Your hit shield lights up more clearly
  • Trails now display for all ships
  • Reduced weapon fire sound
  • Shortened weapon visible range to reflect accurate range
  • Reduced GPU pipeline stalls
  • Dynamic music is back in game
  • NPC disconnection bug resolved
  • NPCs now respawn correctly
  • NPCs aren't attacking but will respond to attackers
  • NPCs speed now varies
  • NPCs renamed to "Defense Force N"
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