Forget about epic battles, lone heroes, splendid cities, and see how dark the Dark Ages actually were!

NOW ON GREENLIGHT!

In .Age (read: dotage), you are a visionary village elder, spiritual guide of a secluded village full of not-so-smart Pips. Build, produce, protect, research, lead your Pips in these awful times and watch as the heavens unfold their wrath on your puny village!
Can you reach the final showdown?

.Age is a mix between a roguelite and a turn-based village sim: FTL meets Agricola!

Features

  • An awful world full of bad stuff against which you can do almost nothing!
  • Dozens of buildings to research and resources to produce!
  • Hundreds of randomized events that LOVE to mess with your pacing!
  • Every play will be different, yet it will hurt like the first time!
  • Roguelite AND village sim? Where do I sign?
  • Permadeath for the truly hardcore players!
  • Violence and science! Animals and religion! Zombies and mosquitos!
  • A fully fledged Agepedia full of funny and (typically) useless tidbits!
  • Handmade animated and bright-colored retro pixelart!
  • Real medieval music brought to you in a half-retro style!

Where can we play it?

The game will be playable on Windows, Mac, and Linux soon(ish), Q4 2015.
A mobile version is also in the works!

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A birthday update for .Age!

News

Hey there! Although I do not write often (ok, almost never) .Age is still in full development with many changes being done weekly.

Today is my birthday and what better day to show off what I did in the last months?

There is a whole load of changes and I'll show you what you can expect at release.
Take a seat and get comfortable!

New balance: Fear

The fear balance is here!
Make sure you keep your Pips healthy and safe, or their fears may start to make them act... weirdly.

All-new scrollable research tree

The research tree has been updated and redone, is now scrollable and the arrows work correctly.
In addition, all buildings now show their complete information.


Revised balancing and design

Game balance has been completely revised, with changes affecting all buildings and events, for a better.
Some small gameplay changes (such as Pips being stunned when they have no food) will go a long way towards balancing.
Event frequency and class have also been balanced to obtain a fairer game!

New Agepedia

The Agepedia got a complete overhaul and even shows additional information on terrains and game traits, as well as a button to access past hints.


Pip information and names

Pips now have their own randomized name and show more information, such as the number of turns they are left stunned.

New hints

Hints have been completely redone from scratch to be more informative, and many more have been added.


New pool UI

The pool is now more informative and shows how values will change at the next turn.

Better zooming

The new UI also brings with it improved zooming funcionality!

Interactive tutorial

Yep! By large request, I added an interactive tutorial to help newcomers.


A lot of new buildings!

A complete set of buildings has been added for the release (and their sprites are in progress)!
Also, the building traits system has been completely revised to be clearer and more balanced.

Dozens of new events!

A whole load of new events has arrived! We are at a quota of more than 100 events as of today! Cower in fear!

Building Menu

The radial building menu has been redone and now sports a lot of information to find what you need,
as well as showing info on all the different aspects of hovered buildings. No more guesses!


Title Screen

I also added a new title screen with more options and social buttons, as well as...


Difficulty support

.. difficulties! The game now sports difficulty levels: easy, normal, and hard.
These will affect event frequency and magnitude!

Revised Prediction and Balances UI

The UI that collects the elder's predictions has been redone with plenty of animations and feedback and should now be clearar.
The balances UI also had some more feedback added to it.

Highscores screen

I redesigned the highscore screen and it is now better visually and more informative.


Tooltips and better cursor

I hope you noticed in the screens... rejoice!
I added tooltips to everything, as well as giving visual hints when you can access the agepedia!

Localization support

It should be clear by now from the screens; all the game systems have
been rewritten to support localization and the game is now localized in English and Italian,
ready to be localized for other languages as well.

New event animations

All events have had their sequence, animations, and visuals updated or completely redone.

Special effects for buildings and pips alike

A set of special effects have been added for Pips and Buildings: burning Pips, flooded Buildings, plagued Buildings and so on!

Terrain statistics

Terrains now sport their own statistics, which will be used for specific game effects.

Revised all particle effects

All particle effects have been redone from scratch to bbe more compelling while still keeping the pixelated feeling!

APOCALYPSE

Last, but not least, the end game has been created! The APOCALYPSE is a reality and will be the final test for your village! Will you be able to fight off the Apocalypse?

...and much more!

I am surely forgotting something. :)

WHAT NOW?

The game's content is all ready to go, so we are approaching the BETA release! I will continue balancing the game until
I am satisfied with the results, while fixing the various bugs.

Stay tuned for more informations on the game's release date and get ready to play .Age!

.Age - the Fate System!

.Age - the Fate System!

News

An overview of the Fate System in the merciless village sim .Age.

.Age is ready for Greenlight! Play it now!

.Age is ready for Greenlight! Play it now!

News

.Age - the merciless village sim is on Greenlight! Demo inside!

.Age on IndieDB!

.Age on IndieDB!

News 2 comments

Hey there! .Age is on IndieDB, alive and kicking! We are getting ready for Greenlight and we want to spread the word about this new merciless pixellated...

.Age - now with more particles and special states!

.Age - now with more particles and special states!

Feature

.Age is looking better than ever with its new particles! The alpha version is coming along nicely, with an all-new interface and plenty of feedback. Special...

Add file RSS Files
.Age - Alpha Demo 0.6.2c WIN 32

.Age - Alpha Demo 0.6.2c WIN 32

Demo

An alpha-demo version of .Age, try it out before it's ready!

.Age - Alpha Demo 0.6.2c WIN 64

.Age - Alpha Demo 0.6.2c WIN 64

Demo 3 comments

An alpha-demo version of .Age, try it out before it's ready!

.Age - Alpha Demo 0.6.2c LINUX

.Age - Alpha Demo 0.6.2c LINUX

Demo

An alpha-demo version of .Age, try it out before it's ready!

.Age - Alpha Demo 0.6.2c MAC

.Age - Alpha Demo 0.6.2c MAC

Demo

An alpha-demo version of .Age, try it out before it's ready!

Comments
walikor
walikor

Any news on this project? Thanks :)

Reply Good karma Bad karma+1 vote
CatmanITA Creator
CatmanITA

Hi Walikor, I am still working on it! I've been really busy with freelance work, so I've not been updating for a long while, but I'm still working on it whenever I get the chance. Register to the page here or on facebook and you'll be notified when I have more information to share!

Reply Good karma+1 vote
Guest
Guest

This game is brutal but also a lot of fun!

Reply Good karma Bad karma+1 vote
hugebot
hugebot

Lovin' it! Very neat concept!

Reply Good karma Bad karma+3 votes
CatmanITA Creator
CatmanITA

Thank you!! :)

Reply Good karma+2 votes
kottabosgames
kottabosgames

Just covered this on my channel Youtu.be and gotta say this is quite a fun game. Can't wait to see how it develops going forward, and best of luck with the greenlight campaign

Reply Good karma Bad karma+2 votes
CatmanITA Creator
CatmanITA

This is really awesome, I spent my breakfast watching it! It was very informative and entertaining, it will be really helpful in pinpointing the shortcomings in the instructions and in building the interactive tutorial I planned. I'm really happy you liked the game thus far, thank you!

Reply Good karma+2 votes
Jiggy4
Jiggy4

gonna try it!

Reply Good karma Bad karma+2 votes
CatmanITA Creator
CatmanITA

Awesome! :D

Reply Good karma+2 votes
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.Age
Platforms
Windows, Mac, Linux, iOS, Android
Engine
Unity
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Style
Theme
Medieval
Players
Single Player
Project
Indie
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Latest tweets from @pirovanomichele

RT @ShiningCrusader: Working on new particle effects for walking, landing and RUNNING! Momentum is very important for some jumps and in… T.co

Dec 10 2017

RT @dotagegame: Clouds look so harmless... but they presage darker times! #screenshotsaturday #indiedev #gamedev #pixelartT.co

Dec 9 2017

RT @dotagegame: I remember the times when summer took two weeks to come by! #indiedev #gamedev #pixelart #roguelike #villagesim T.co

Dec 7 2017

RT @dotagegame: So much knowledge to discover... we need to work hard! #indiedev #gamedev #pixelart #villagesim #roguelike T.co

Dec 5 2017

RT @_Troglobytes_: Thank you @UnrealEngine guys, the new Physics Asset editor in 4.18 is jaw-dropping! #gamedev #indiedev #indiegamedev T.co

Dec 4 2017

RT @ShiningCrusader: A row of wary eyes patiently watches the caves below, before dropping on your head like a deadweight!… T.co

Dec 2 2017

RT @dotagegame: Our village is self-sustained (aka game dynamics make statements on their own!) #indiedev #gamedev #pixelartT.co

Dec 2 2017

RT @dotagegame: Buildings are now upgradable, we'll start with a hidden sawmill! #indiedev #gamedev #pixelart #roguelike #villagesim T.co

Dec 1 2017

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