Facebook page of Afterconflict

Facebook page of Afterconflict

Facebook page of Afterconflict





A multiplayer first person shooter based in eastern Europe where events are based after a world scale conflict has occurred. Developed with the use of a custom built engine created to support large multiplayer maps and realistic environments, we focus on providing an immersive experience of war. Weapon performance and bullet ballistics are handled with great care to simulate an immersive firefight as you would experience in life.


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Development update 23

News

Greetings and welcome to development update 23!

We're back with another development update. We've added a new handgun and grenade animations. The Makarov pistol is a soviet semi-automatic developed in 1948. It became the standard issue pistol for the Soviet Union military and police in 1951. It's one of the most widespread pistols in the Warsaw pact countries.

Makarov Pistol 3

The pistol has a magazine capacity of 8 rounds and fires 9x18 mm rounds. It has an effective range of around 50 meters and a muzzle velocity of about 315 meters per second.

Makarov Pistol 1

The pistol also displays our recent work with improving detail in our weapons. It shows small wear from daily exploitation such as the raw metal showing in areas that would experience the most wear.

Makarov Pistol 2

We previous showed the RGN grenade design, so today we're showing off the throwing animations for the grenade. The effective throwing range being around 35 meters, and is lethal up to 10 meters.

RGN

we've also added a gas station. This gas station is modeled after an old soviet era station. The abandoned gas station will be a strategic position for players when trying to capture a town.

Gas station 2

Gas station

If you've enjoyed our update, please don't forget to track our game to be notified about future updates, and leave comments about what you think of the game in general. Thank you for your feedback, your opinion is important and helps us create the game you will enjoy!

Development Update 22 - Metro

Development Update 22 - Metro

News 1 comment

This update presents the soviet-style metro system. It also includes some new equipment recently added, as well as some visual changes to atmospheric...

Development Update 21 - Grenades

Development Update 21 - Grenades

News

We're here with another new update. We've added several grenades, authentic ammo props, as well as improved our foliage rendering.

Development Update 20 - M1911A1

Development Update 20 - M1911A1

News 2 comments

We're back again with another update. This time we've added another new pistol, and road generation technology that allows the engine to generate roads...

Development Update 19

Development Update 19

News

It's been a while since we've posted an update here, we've been more focused on upgrading the engine code and the networking part. Which doesn't present...

Comments  (0 - 10 of 23)
vityanykovic
vityanykovic

Super Cool Game

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Omegakill
Omegakill

For some reason the screenshots remind me a lot of DayZ, but considering how much work you're putting into this and how long DayZ has been out I wouldn't be surpirsed if this was released before the DayZ shitshow came out. Good luck with the project.

Edit: Also just so I'm clear I mean the game visually looks fantastic and is something I'd very much look forward to playing.

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Cantalouper
Cantalouper

Loving the feel of this game.

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Guest
Guest

Игра бомба жду её выхода

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Dev.Felix
Dev.Felix

It looks nice I'll be tracking it.

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sirjuanitoPRO
sirjuanitoPRO

your game is on Steam or Steam greenlight?

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Sklerovski Creator
Sklerovski

Currently neither, we'll put it on greenlight when we consider the quality of the game acceptable for a bigger community.

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Guest
Guest

Voted !

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Rebel12Lz
Rebel12Lz

You did a great job with your environment- it will be a good basis for developing your game further in the future. Hope to have a sneak-peak at some gameplay soon ;)

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Megamawman
Megamawman

Very interesting game. About the engine, I am assuming you used a base engine such as UE4 or Unity? If not, that is some insanely high end coding. You should be looking at getting a job right now.

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Sklerovski Creator
Sklerovski

Thanks for the comment. No, the engine was made from scratch to fit the specifications we need. Also, our job is developing this game.

Reply Good karma+3 votes
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Afterconflict Lost War
Platforms
Windows
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Custom
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Latest tweets from @afterconflictlw

Animation of the Soviet AI-2 individual medkit being used in-game. What do you think? #GameDev #IndieDev #IndieGameT.co

Nov 19 2017

This is a RGN contact grenade. These were originally developed in the Soviet-Afghan war. #GameDev #IndieDevT.co

Nov 12 2017

We've posted a new update to the indiedb website. Indiedb.com #GameDev #IndieDev #IndieGame #FPS

Nov 11 2017

The pistol was designed in 1951, the magazine holds 8 rounds. It's effective range is up to 50 meters. #GameDevT.co

Nov 5 2017

The standard pistol for the Soviet Union military chambered in 9x18 has been added to the game. #GameDev #IndieDevT.co

Nov 4 2017

This is a test of the current RGN contact grenade animations. What do you think? #GameDev #IndieDev #IndieGame #FPS T.co

Oct 14 2017

We've implemented image based lighting to improve the physically based rendering. #GameDev #IndieDev #IndieGameT.co

Aug 17 2017

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