Facebook page of Afterconflict

Facebook page of Afterconflict

Facebook page of Afterconflict





A multiplayer first person shooter based in eastern Europe where events are based after a world scale conflict has occurred. Developed with the use of a custom built engine created to support large multiplayer maps and realistic environments, we focus on providing an immersive experience of war. Weapon performance and bullet ballistics are handled with great care to simulate an immersive firefight as you would experience in life.


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Greetings and welcome to development update 20!


We're back again with another update. This time we've added another new pistol, and road generation technology that allows the engine to generate roads, to make map creation for the level designer easier.

M1911A1 (2)

The pistol added this time is the M1911A1, which has been used through-out several wars, carries 7 rounds of ammunition, and as always is held to the highest standard of quality.

M1911A1 (1)

The M1911A1 was created over 80 years ago and is chambered in .45, it was later replaced by the M9A1 9mm, but newer versions are still in use today due to its popularity. It is the second pistol that has been added to our game so far.

M1911A1 (3)

The new roads provide a significant improvement to the visual quality of the map, they were made to appear as realistic as possible.

Дачный.

The new technology behind the road generation allows the engine to generate roads. Making it easier for the level designers to add roads without spending too much time on it.

Road

If you like what we're doing here, please be sure to follow us on Facebook as we'll be sharing all of our updates there as well. We'll also be sharing images that you may not see here aswell. Our Facebook link is Afterconflict: Lost War Facebook

Road (2)

If you've enjoyed our update, please don't forget to track our game to be notified about future updates, and leave comments about what you think of the game in general. Thank you for your feedback, your opinion is important and helps us create the game you will enjoy!

Development Update 19

Development Update 19

News

It's been a while since we've posted an update here, we've been more focused on upgrading the engine code and the networking part. Which doesn't present...

Development Update 18 - M40A1

Development Update 18 - M40A1

News

Today's update brings you a new rifle added to the game, made with the same standard of care given to the pistol in our last update, we aim to replicate...

Development Update 17 - Fort 17

Development Update 17 - Fort 17

News

Welcome to the first update of the year. Today we'll be showing you a new weapon with materials from our upgraded system designed to look as realistic...

Development Update 17 - Year Roundup

Development Update 17 - Year Roundup

News

Welcome, for our last update of the year, we've entirely upgraded and remade the village and its assets. We've also upgraded our terrain to be higher...

Comments  (0 - 10 of 21)
Cantalouper
Cantalouper

Loving the feel of this game.

Reply Good karma Bad karma+2 votes
Guest
Guest

Игра бомба жду её выхода

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Dev.Felix
Dev.Felix

It looks nice I'll be tracking it.

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sirjuanitoPRO
sirjuanitoPRO

your game is on Steam or Steam greenlight?

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Sklerovski Creator
Sklerovski

Currently neither, we'll put it on greenlight when we consider the quality of the game acceptable for a bigger community.

Reply Good karma+3 votes
Guest
Guest

Voted !

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Rebel12Lz
Rebel12Lz

You did a great job with your environment- it will be a good basis for developing your game further in the future. Hope to have a sneak-peak at some gameplay soon ;)

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Megamawman
Megamawman

Very interesting game. About the engine, I am assuming you used a base engine such as UE4 or Unity? If not, that is some insanely high end coding. You should be looking at getting a job right now.

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Sklerovski Creator
Sklerovski

Thanks for the comment. No, the engine was made from scratch to fit the specifications we need. Also, our job is developing this game.

Reply Good karma+3 votes
maykayman
maykayman

It should be a infantry only game. Please do not add vehicles, there's way to much Battlefield style games out there right now.

Reply Good karma Bad karma+5 votes
Sklerovski Creator
Sklerovski

Vehicles aren't beeing planned, we are against adding vehicles in any form and focus on realisitc infantry gunplay.

Reply Good karma+5 votes
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Afterconflict Lost War
Platforms
Windows
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Latest tweets from @afterconflictlw

The shooting range goes to 1000 meters and is used to get familiar with weapon ballistics. #GameDev #IndieDevT.co

20hours ago

Designing a volumetric cloud shader. We're working on simulating the visuals of cumulus clouds. #GameDev #IndieDevT.co

Apr 22 2017

Here's a screenshot from our new map Novogorogeno showing off our wheat fields. #GameDev #IndieDev #IndieGame #FPST.co

Apr 21 2017

Here's another close-up of the M1911A1. What do you guys think? #GameDev #IndieDev #IndieGame #FPS T.co

Apr 20 2017

Demonstrating the M1911A1. The pistol is chambered in .45, holds 7 rounds, and features a blued finish. #GameDevT.co

Apr 19 2017

Last image of the M870. Featuring synthetic furniture. #GameDev #IndieDev #IndieGame #FPS T.co

Apr 18 2017

Displaying another image of the M870. The weapon furniture is featuring walnut wood. #GameDev #IndieDev #IndieGameT.co

Apr 17 2017

Displaying the M870. A 8 round 12x70 pump-action shotgun. #GameDev #IndieDev #IndieGame #FPS T.co

Apr 16 2017

We're designing a late-soviet-era settlement. What is your opinion of this kind of style? #GameDev #IndieDevT.co

Apr 15 2017

What do you think of the grass? It's designed to seamlessly blend with the terrain. #GameDev #IndieDev #IndieGameT.co

Apr 14 2017

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