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Aetherius is a voxel based game experiment being written in Java with LWJGL. It provides a procedural universe that runs infinitely in every direction across infinite worlds, with thousands of materials. All the non-procedural content is made with a suite of software that ships as part of the game. Aside from the pre-baked content and the modder, the game also procedurally generates content from mixing and matching an abundance of components that the player has the ability to add to or remove from. This content includes NPCs, Quests, Machinery and Materials. Aetherius is a true sandbox. The player can toggle every single aspect of vanilla gameplay, and construct their own game rules to suit themselves. It is fast approaching a viable alpha test phase.

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The Current State and Future of Aetherius

The Current State and Future of Aetherius

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We've been working on Aetherius flat out for the last fortnight. We've added tools, weapons, scenery objects, model exporting/importing, functionality...

Title track making the final rounds!

Title track making the final rounds!

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Aetherius: The musical! Not really but check out our new title track!

The Aetherius Modeler!

The Aetherius Modeler!

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Our 3D modelling sub-application is now almost complete. The modeler will allow you to create your own voxel sprites and import them into your regular...

Creating unique ore patterns

Creating unique ore patterns

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Aetherius generates a different seamless texture for each ore voxel. Here's some of the theory behind the idea. :-)

FInding the right sound.

FInding the right sound.

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What does it take to get the right sound for a videogame? How do you get a feel for the direction of the game without playing it first? And how did you...

Aetherius is not Minecraft, here's why

Aetherius is not Minecraft, here's why

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With so many voxel games showing up lately, many people might be wondering what makes Aetherius so different. Its just a Minecraft clone right? Well no...