Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad. Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.
A group of Boatwood Trees growing on a mountain. Taken with the Model Viewer using Necro's Boatwood Tree model. Audio track by Theory of Nonexistence, composer for the project.
nice
looking good!!
looks good but the random black lines on the mountain look pretty terrible i have to say other than that it looks really good
Are you talking about the lines on the mountain that appear at the end of the video? Those are artifacts of the silhouette lines - basically, the distance between pixels there is quite large, so the program thinks there is a silhouette when there is not. I can tweak the parameters to remove them, although that may remove lines elsewhere where we want lines to be. Getting the lines to work perfectly is really a guess and check tweaking of parameters. When I get back to cleaning up the rendering engine, I will tweak them some more and see if I can get them to look better.