Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad. Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.
Another quick painting...
Looks nice. Will the ships drift in the wind?
Also, can we see a gyro flight in the new engine?
Yes, ships will drift in a procedurally generated wind map for the scene. In most places, wind will not be very strong, but can still be used to gain an advantage over enemies. In other places, the wind might be a critical factor to deal with.
As for a video of gyro flight in the new engine, I will probably not post one, as it would take time to make and would not be that different from the previous gyro flight video. However, I will definitely include footage of gyro flight in the new engine in the next video I make, which will also show off other new changes.