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AE Heart is a cross between a top down action RPG and a strategic board game. Playing as The Dreamer, you have 30 days to do as much to save your dying world as you can. By day, you arrange the buildings in your town in order to unlock new dungeons and progress farther in the game, and by night you enter the dungeons to collect the resources you need to grow stronger and build better buildings.

Game features:
Over 50 unique items you can use to fight off or run from foes
Platforming elements keep the action frantic
Roguelike elements ensure there is always a tradeoff between risk and reward
Mix of action and strategy keeps replayability high
Retro theme in the style of the 16 bit classics
Randomized class and item system means every playthrough will feel unique, but with the flavor of your starting class
Passive and active abilities are obtained from the same pool of resources, and you can respec at any time, meaning there are always new options for customizing your character
Level grid system adds an extra layer of depth to customization, as it presents many different ways to build your character during a single playthrough

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Blog RSS Feed Report abuse Latest News: AE Heart out on Desura!

0 comments by TelenonTowers on Apr 8th, 2014

AE Heart is now out on Desura! Check it out here: Desura.com

AE Heart

Here is a video showcasing some of the playtesters' favorite weapons: the Mythril Spear and the Vortex.

Next up for the series is the addition of the Roguelike mode to AE Heart that will wrap up the story, and then development begins on AE Core!  AE Core will be an open world survival RPG where your character's growth will be tied to your exploration of the world.  The world will be procedurally generated for each playthrough for maximum replayability.  Keep an eye out for updates, and thanks for checking out the game!

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AE Heart
Platform
Windows
Developed By
TelenonTowers
Engine
Custom Built
Contact
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Official Page
Telenontowers.com
Release Date
Released Mar 31, 2014
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Style
Genre
Hack 'n' Slash
Theme
Fantasy
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @telenontowers

Playing with soft shadows and procedural 3D dungeon generation; the dungeons look a little Escher-y right now: T.co

Sep 7 2014, 2:04pm

Finished with my investigation of visual styles for now, moving on to begin my second game: AE Void! T.co

Aug 27 2014, 3:25am

Shaded the terrain background, trying out a few decorations: T.co

Aug 22 2014, 4:03am

Nicer, terrain-based background: T.co

Aug 18 2014, 3:45am

@ThreeLivesGames Thanks, hopefully I'll be able to get it looking even better with a multi-layered scrolling background!

Aug 13 2014, 11:36am

Playing with backgrounds, trying for a floating islands look: T.co

Aug 13 2014, 3:04am

Tested 2d concept art in voxel engine, 3d shot in the corner: T.co

Aug 8 2014, 2:23am

Concept art to help me keep the look I want in mind as I work with 3d: T.co

Aug 6 2014, 12:40am

Working with new cave dungeon concepts using a voxel world: T.co

Aug 4 2014, 3:21am

Re-balanced the light, added more decoration: T.co

Jul 11 2014, 1:02am

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AE Heart
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