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Void Raiders is sci-fi top down shoot & slash action game with soft rpg elements. Expand group of your raiders, upgrade them to take on bigger challenges, compete with other raiders and become most feared pirate squad on neptune.

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Hello everyone! First month of Void Raiders early access was total madness and today i would like to discuss you what went ok, what went great and what went bad. But first and most interesting for you would be the resume of features that were added in to the game since ea relese.

Launch was bit hectic as critical bug affecting saving made it past internal testing as it appeared only on machines with no previous install of the game. I almost got heart attack as for first 20 minutes i was not even able to replicate reported error and then for another hour i was strugsling to fix it. In the end, it turned out the bug was trivial and at the expense of save wipe the game was running as intended hour and half later.

Since then everything runs smooth and without critical bugs so far and i hope it ll stay like that till the end of development.

With the help of customer feedback i made a short "have to do asap" list and had to readjust prorities to keep most of players satisfied as i did not wanted to start catching negative reviews and actualy after first days since release i was glad i totaly forgot about marketing of the game and sales were not so big as it gave me extra time to fix critical stuff before game gets to the wider audience.

Sure i knew game is not perfect at the date of launch, but you wont start realizing a lot of things until steam audience starts playing your game as there is huge difference between feedback gained during free to download alpha/beta stage and feedback written by paying customer with power to slap you in to the face with negative review on your store page.

New additions

Made several improvements to the UI. Added a lot of tooltips to make the game more responsive and user friendly. As a side effect of things these additions made game much more appealing for the eyes and hopefuly improved first impression for new players. New toolips dont affect gameplay at all and contain no new informations, but sometimes its worth adding stuff like this just to add that feel of game comunicating with you.

Artifact Vault was another addition. As you progress through game you keep unlocking new and new artifact as you delve deeper in to the dungeon and by killing bosses you keep unlocking Vault slots that let you choose artifact you want to have with you every time you start a new game. Again, it does not have significant impact on gameplay, but its another small thing that helps to keep player going deeper and making things a little easier as a reward.

New dungeon called Evil Place was added as well. Its a portal which serves as blood gems farming ground if you want to upgrade shield for one of your characters and it introduced tesla weaponary armed enemies.

Lone Invader bartender is latest addition. You can choose your favourite beverage to give your characters unique perks. Want to replace your supply drop with ability to teleport instantly to the exit elevator? Choose Tritonian Twistler, want to have ability to call in orbital strikes?(picture below) No problem at all, drink up Boomer drink and its all yours.

Final thoughts & steam keys giveaway

So far feedback is positive and im glad there are allready few players competing for high score and earned achivements that are too hard to get even for me as a creator. Reviews are positive and sales are growing steadily.

When i released the game i was considering what ll be considered success in my eyes? My goal was to sell 1000 copies and have positive steam rating. Right now my goal is well after halfway towards success. And while most of other gamedevs would considered these numbers fail as its definetly not enought to support your living im trying to remain modest as this whole gamdev thing is just hobby for me and so far game payed it self, payed my bussiness license and accountant which ll fill my tax forms at the end of the year. and even earned enought to support next project.

After huge fail with my previous project Awaken: Underwater Odyssey this is great moral encouragement for me as now i know it is possible to make a good game, i just have to keep improving and next game will probably be even better;-)

Oh and i almost forgot! First four comments ll get free Void Raiders steam keys as a reward for your support!

Thanks for reading & with regards!

Tryzna

Void Raiders - last days before release

Void Raiders - last days before release

News 2 comments

With only 4 days left till release its about time to talk about gameplay changes since last public bete release as they had huge impact on how the game...

Void Raiders - New trailer & going early access

Void Raiders - New trailer & going early access

News 2 comments

Finaly! Time has come to show you new Void Raiders Trailer and talk a bit about upcoming early access.

Void Raiders - Steam release around corner

Void Raiders - Steam release around corner

News 3 comments

Its was about time to write another news article as big changes and additions allready made its way to the game since last beta release and in addition...

Void Raiders - "Bullet Storm" - v.0.6

Void Raiders - "Bullet Storm" - v.0.6

News 2 comments

After forced break im back with late xmas present! Void Raiders finaly entered BETA stage and you are more than welcome to download current build!

VoidRaiders - v.0.6 "Bullet Storm"

VoidRaiders - v.0.6 "Bullet Storm"

Demo 0 comments

Void Raiders finaly entered its Beta stage! This update brings in several balance changes, bug fixes and much needed general polish of the game interface...

Void Raiders - "Rogue-lite" - v.0.49

Void Raiders - "Rogue-lite" - v.0.49

Demo 4 comments

Version 0.49 of Void Raiders. Last build before beta release, contains awaited Rogue-Lite mode, bug fixes, and some additional optimalization.

Void Raiders - v.0.45 "Data Archive"

Void Raiders - v.0.45 "Data Archive"

Demo 4 comments

Fifth Void Raiders update and last one before reaching beta stage. Now featuring 3 playable characters and 4 full missions.

Void Raiders v.0.4 "Neon Gardens"

Void Raiders v.0.4 "Neon Gardens"

Demo 2 comments

Third Void Raiders alpha update. Comes with new dungeon and additional playable character Tina the Bounty Hunter. ENJOY and dont forget to report bugs...

Void Raiders - alpha ver.0.35

Void Raiders - alpha ver.0.35

Demo 6 comments

2nd Void Raiders alpha update. -gameplay and levels size tweaks -reworked gudrun -new dungeon: "Ripper virus research facility"

Void Raiders - alpha ver.0.31e

Void Raiders - alpha ver.0.31e

Demo 0 comments

1st update of Void Raiders public alpha. - added new playable character - Gudrun the Blade Dancer. - difficulty lowered. - various visual enhancements...

Comments  (0 - 10 of 88)
catchthebear
catchthebear

Looks awesome :)

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LurkersLair Creator
LurkersLair

Thank you!

Reply Good karma+1 vote
TheBaconator_YT
TheBaconator_YT

This game is a ton of fun! I made a video of my experience with the game I'd love to share :) Will Void Raiders get Workshop Support? Super stoked to keep up to date with this game!
Youtube.com

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LurkersLair Creator
LurkersLair

Thank you for the video! No, sorry no workshop support planned:-/

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TheBaconator_YT
TheBaconator_YT

No worries :) I loved playing the game! And that might actually be better, being that everything's randomly generated! Keep up the great work!

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Maggintosh
Maggintosh

Wow, what an awesome game! I had a lot of fun playing v0.6 today. Love that pixel style and the controls! Well done and keep up the good work, man. I can't wait for future releases.

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LurkersLair Creator
LurkersLair

Hey man! Thanks for comment & glad you enjoyed the game! Version 0.8 should be aviable on steam within month.

Reply Good karma+1 vote
Guest
Guest

Man the endless mode is amazing but hardcore. Needs some fixing but i see some really great potential. love the item buying system. One thing that needs tweaking is frames. in endless mode there is just so much going on that my frames drop.

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LurkersLair Creator
LurkersLair

Thanks for kind comment!;-)Glad you like the game, there is ton of new content to be added to infinited mode so i hope it ll get even better. Game performance is upgraded over the time as i optimize bit with every release but unfortunately there wont be major performance increase till release. Perhaps disabling particles will help you as this option will be implemented in next release.

Thanks for testing the game!

Reply Good karma+1 vote
RequiemLux
RequiemLux

This is amazing, this is playable pixels art! 10/10

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LurkersLair Creator
LurkersLair

Thanks man! Glad you enjoyed the test version!

Reply Good karma+1 vote
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Void Raiders
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