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Abatron is space warfare on steroids.  Blurring the lines between Real-Time-Strategy and First-Person-Shooter, Abatron is the next evolution of hybrid game-play.

Create armies, then switch to FPS and play any unit at anytime! Truly, get into the battle and turn the tide of war.
Num Num Num

  • Switch between FPS or RTS at Anytime
  • Command Large Armies
  • Scavenge & Research Technology
  • Build Tower Defenses
  • Experience Dynamic Environments
  • Get Eaten by Alien Bugs

What is the story of Abatron? Eons ago, two technologically advanced races disputed territorial rights over a neighboring solar system. The dispute turned to widespread war and destruction, killing innocent lifeforms inhabiting nearby worlds. Destroyed Planet from Eon old battle

In the aftermath, the remaining advanced races came together in an attempt to prevent this tragedy from ever happening again by forming the Council of Abatron.

Abatron resolves disputes with controlled combat at the galactic level. Each faction brings forth its best warriors and technologies to battle it out, gladiator style, atop celestial remnants of the tragic past. Pick from several races to play.

Get your freak on by launching rockets from your belly, playing as the Haagenti. Spawned from the most distant corners of the galaxy and demon-like in appearance, they believed that guns were better than hands. Thus, using cyborg technologies, they transformed their bodies into weapons of mass destruction.

If Titans and Marines tickle your fancy, choose to play as Humans set in a futuristic time. Recruit today and select from an arsenal of weapons at your disposal. Send orders to build up defenses and find technologies. Then commence a bombing raid by flying a Raptor, or push through enemy lines by driving a Battle Tank, or do both and go get some action!
Pounce and Shredd
Initially we will release for PC, Linux, and then Mac. If we can secure the necessary licences we look forward to publishing on Xbox One & PS4.

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0 comments by Abatron on Aug 17th, 2014

A short celebration before the 100+ hr work weeks :)  We were greenlit and we were able rise to #19 on the charts before being pulled for Greenlight!

A big thanks to all that have supported us during the campaign and we plan on delivery exactly what we set out to do.  We appreciated all of the feedback and listened closely to what the community wanted.


Since that time, we have been looking to upgrade our Engine which would allow us to break free from our current engine constraints.   Like getting hit by a Mac truck, we ran into the Unreal Engine 4.0 when it got first released.

After much debate and testing, we decided to jump with both feet into the Unreal Engine and stop immediately developing the demo for Source.  It was a hard choice to swallow since the game was about to release the demo, but we felt the benefits outweighed the development delay.

The whole team starting watching hours and hours and hours.... of videos, twitch streams, and sorting through numerous pages of documentation.  As we learned and started building the base systems, we have come to the conclusion that we have made the right choice!

We are very excited about the current power of the new engine and its future tech.  We are nearing the point "of where we were" day by day and hope to start sharing more frequent dev updates very soon!

Thanks for the support and stay tuned for more updates! :)

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Post comment Comments  (0 - 10 of 29)
KOYK_GR Sep 4 2014, 2:33pm says:

i hope it got rts building like command and conquer you know barracks warfactory walls ect.
multiplayer with AI players.
and easy moddability.
steam lol(easy to buy)
well if all that is in that game i will pay like 50 euros (and belive me i dont have them)

i was waitng like 100 years for a game like this
battlezone 2 it was close but no infantry bad controls just ruin it for me. so i hope this game will be the ONE

btw some games that promise rts that i dint like
1)empires mod=no AI,you have to build buildings your self(in fps)
2)renegate=no rts at all(why westwood why??)
3)natural selection to build a turret under a house\cave\building? no thanks,no AI(like build soldiers and tanks)
4)Savage=only 5 workers,no AI soldiers only the workers,players vs players ok but no AI soldiers to command? pffff
well the list is huge of disappointments so i will stop here

dont downvote me for my list i just dont like the fulse idea of rts elements they give
but they are all fantastic games and i mean it.but not fantastic rts\fps games.

sorry for the large comment,i just wanted to share my thoughts.

+1 vote     reply to comment
Zorrothe2nd Aug 19 2014, 1:15am says:

I cannot tell you how long I've been waiting for a game like this! Please keep this up!

+2 votes     reply to comment
TKAzA Aug 6 2014, 1:00am says:

More Please!

+2 votes     reply to comment
moddlord1 Jul 3 2014, 10:04am says:

This looks very coool! tracking for sure!

+2 votes     reply to comment
Guest Jun 7 2014, 7:10pm says:

This comment is currently awaiting admin approval, join now to view.

Abatron Jun 8 2014, 2:36am replied:

We are currently working on the demo, no hard date yet.

+1 vote     reply to comment
Hesky1 Jun 6 2014, 11:01am says:

What sort of buildings can you construct?

+2 votes     reply to comment
Abatron Jun 6 2014, 10:32pm replied:

There are several buildings for constructing different unit types and defensive structures such as towers. The Haageenti have 9 buildings and 3 types of towers at this point in time. The Humans are similar but we are mixing up the style between the two.

+1 vote     reply to comment
ToXiCTeRaN May 31 2014, 7:05am replied:

Can we Expect some kind of Early Release like a demo or Alpha test? really got my eye on this project.

+2 votes     reply to comment
Abatron May 31 2014, 2:14pm replied:

We are actually working on a demo version now, but no hard date on it, just yet. Thanks for your interest.

+1 vote     reply to comment
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