Abatron is space warfare on steroids.Blurring the lines between Real-Time-Strategy and First-Person-Shooter, Abatron is the next evolution of hybrid game-play.
Create armies, then switch to FPS and play any unit at anytime! Truly, get into the battle and turn the tide of war.
What is the story of Abatron? Eons ago, two technologically advanced races disputed territorial rights over a neighboring solar system. The dispute turned to widespread war and destruction, killing innocent lifeforms inhabiting nearby worlds.
In the aftermath, the remaining advanced races came together in an attempt to prevent this tragedy from ever happening again by forming the Council of Abatron.
Abatron resolves disputes with controlled combat at the galactic level. Each faction brings forth its best warriors and technologies to battle it out, gladiator style, atop celestial remnants of the tragic past. Pick from several races to play.
Get your freak on by launching rockets from your belly, playing as the Haagenti. Spawned from the most distant corners of the galaxy and demon-like in appearance, they believed that guns were better than hands. Thus, using cyborg technologies, they transformed their bodies into weapons of mass destruction.
If Titans and Marines tickle your fancy, choose to play as Humans set in a futuristic time. Recruit today and select from an arsenal of weapons at your disposal. Send orders to build up defenses and find technologies. Then commence a bombing raid by flying a Raptor, or push through enemy lines by driving a Battle Tank, or do both and go get some action!
Initially we will release for PC, Linux, and then Mac. If we can secure the necessary licences we look forward to publishing on Xbox One & PS4.
A short celebration before the 100+ hr work weeks :) We were greenlit and we were able rise to #19 on the charts before being pulled for Greenlight!
A big thanks to all that have supported us during the campaign and we plan on delivery exactly what we set out to do. We appreciated all of the feedback and listened closely to what the community wanted.
Since that time, we have been looking to upgrade our Engine which would allow us to break free from our current engine constraints. Like getting hit by a Mac truck, we ran into the Unreal Engine 4.0 when it got first released.
After much debate and testing, we decided to jump with both feet into the Unreal Engine and stop immediately developing the demo for Source. It was a hard choice to swallow since the game was about to release the demo, but we felt the benefits outweighed the development delay.
The whole team starting watching hours and hours and hours.... of videos, twitch streams, and sorting through numerous pages of documentation. As we learned and started building the base systems, we have come to the conclusion that we have made the right choice!
We are very excited about the current power of the new engine and its future tech. We are nearing the point "of where we were" day by day and hope to start sharing more frequent dev updates very soon!
Thanks for the support and stay tuned for more updates! :)
Latest tweets from @abatrongame
Go #Royals ... Sweep it.
Oct 21 2014, 7:58pm
Its nice to see your new baking process working smoothly on new models... *relieved*
Oct 21 2014, 5:15pm
@iveytron That's the worst phase =) Buckle down!
Oct 21 2014, 5:06pm
9 hour render for a curvature map, whew.
Oct 21 2014, 2:25pm
Just in time for the UMG twitch stream
Oct 21 2014, 2:04pm
What a great day of work. Player ability coding :)
Oct 20 2014, 11:49pm
Another item checked off the list. =) Time to celebrate by starting the next one.
Oct 19 2014, 4:21pm