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A thousand deaths tells the story of a young hero on his epic quest to save the princess from Death's grasp. In this difficult Platformer you'll have a limited amount of lifes (maybe 1000?) before your quest fails. You will have to manouver the character through several stages, while avoiding devious traps and fighting challanging bosses. Are you good enough to beat this game?

Post news Report RSS A thousand Deaths - Start Greenlight campaign

We are proud to announce our second Steam Greenlight campaign. A thousand Deaths is a difficult 2D platformer that can be described as a combination of Super Mario World and Super Meat Boy: many different enemies, fast pacing, innovative game mechanics, instant death, challenging platforming and of course you have to rescue a princess.

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We are proud to announce our second Steam Greenlight campaign. A thousand Deaths is a difficult 2D platformer that can be described as a combination of Super Mario World and Super Meat Boy: many different enemies, fast pacing, innovative game mechanics, instant death, challenging platforming and of course you have to rescue a princess.

Over half a year ago we first submitted our game to Steam greenlight. The response was mostly positive, but not what we had hoped for. It was however a chance to receive feedback. Our game was never shown to the public before and has never been since. (Except for our few twitter followers) No one in our small developer team had ever produced a game and the hopes were running high. Way too high. So when we weren't greenlit after 12 days we stopped the campaign. We decided to try again at a later date with a better game. Some of the criticism we received was well deserved.

The feedback helped us to improve our game and that is what we did this past half year. We tightened the controls, reworked a lot of the graphics, wrote a new lighting system, redesigned many levels and developed new interesting game mechanics. The problems with our first greenlight campaign were bothersome, but our game improved and in hindsight we wouldn't have it any other way.

A happy 2017 wishes the Tiny Raven Developer Team.

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